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thefistoffury1

First Build: Foraging Mechanic and insane hunger

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Man, I had forgotten just how cool but arbitrary the old foraging system was. I am replaying the first version of the game, and finding wood and food is the most harrowing race against time across all versions of TLD. Thousands of calories of meat lost daily (no starvation exploit of course) but I wonder if I just got spoiled. Anyone else have thoughts on this? :D

 

Oh, and once I run out of resources I am so dead, isn't that a fun realisation? The game now at least has renewable items to barely still be alive indefinitely lol.

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I remember the game being very harsh initially. I've always sort of assumed that voyageur is still hard for new players because not knowing the maps is a major disadvantage, let alone all the other game knowledge you get from playing. But yeah, because the Sandbox was just for testing mechanics, indefinite survival wasn't a thing.

As I recall you pretty much wanted to hit all the possible rifle spawns within the first days. I think it was Trappers, the Lookout tower, and one of the possible bunkers. Maybe also camp office? If you wanted to survive more than a week or two you'd need to learn to chase deer into wolves and use a single bullet to get the most meat. You'd time that with making a huge fire because matches were also a limited resource. The magnifying glass wasn't a guaranteed spawn so every fire counted. 

Once you were out of ammo and flares the only way to continue getting meat was to chase a deer into a wolf, then win the wolf struggle. That usually resulted in injuries that needed bandages, so folks were slowly sacrificing their clothing to make bandages, until finally ending it - starving and naked, fighting a wolf over a deer carcass. 

I never lasted that long. But it was fun to read everyone's stories. 

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On 11/7/2019 at 4:28 AM, LucidFugue said:

 If you wanted to survive more than a week or two you'd need to learn to chase deer into wolves and use a single bullet flare shell to get the most meat. You'd time that with making a huge fire because matches were also a limited resource. The magnifying glass wasn't a guaranteed spawn so every fire counted. 

That sounds a lot like playing TWM only interloper :D

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