KinoUnko Posted October 24, 2019 Share Posted October 24, 2019 (edited) somewhat clunky mechanic with Revolver and possibly Rifle. Currently, as far as I can tell, there's no direct way to go from reloading loop to Aim/Fire. The player have to reload, holster the weapon, then draw it again, or wait through the lengthy reload anim while being attacked by wildlife. Either way is a losing proposition. There needs to be a path to go directly from reloading loop to Aim mode without having to put the weapon awat, so in a bind the player can load a single cartridge then fire quickly and repeat until there's time to fully reload the weapon. Forcing the player to wait out the reload process or put away/rearm are unnecessarily heavy penalty for unplanned encounters in less than ideal conditions I think. Edited October 24, 2019 by KinoUnko Link to comment Share on other sites More sharing options...
ManicManiac Posted October 24, 2019 Share Posted October 24, 2019 (edited) @KinoUnko I don't know, I like it just fine the way it is. I don't see a need to change it. After all, if we have the ammo to keep it loaded to capacity... why wouldn't we? Then "unplanned encounters" isn't really a problem. For things like that, I think the onus is on the player. Edited October 24, 2019 by ManicManiac Link to comment Share on other sites More sharing options...
peepercreeper Posted October 24, 2019 Share Posted October 24, 2019 i have noticed the clunkyness but i wasnt greatly affected by it, i dont mind if it isnt fixed, but i hope we get a fix Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now