DEV DIARY -- OCTOBER, EPISODE THREE LAUNCH INFO


Raphael van Lierop

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OCTOBER DEV DIARY -- EPISODE THREE LAUNCH IN 4 DAYS!

It’s been a long time coming, but Episode Three is just around the corner. At 6AM Pacific on Tuesday, October 22nd, you’ll all have the opportunity to jump in to CROSSROADS ELEGY, and learn more about the story of the Quiet Apocalypse. We’re very excited to share this new part of the story of Mackenzie and Astrid, the mysteries of the aurora, and what’s happening on Great Bear in the midst of this (potentially?) world-changing disaster.

But before that, we have a few “housekeeping” things to update you on, so here goes!

A NEW PERSPECTIVE

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For those of you that have been following The Long Dark for years, you’ve known that our intention with WINTERMUTE, our story mode, has always been to show aspects of the story from each of our main characters’ points of view. Episodes One and Two were presented from Mackenzie’s viewpoint, and Episode Three picks up the story of Astrid after she and Mackenzie get separated in Milton at the opening of Episode One.

We’re excited to be able to share part of Astrid’s story with you, and we know you’ll find her version of events just as compelling as Mackenzie’s. 

ALL EPISODES UNLOCKED

Since you are playing as Astrid, you aren’t continuing your same playthrough or save from Episode Two. So, we decided to just unlock the three episodes for existing and new players, so that if people prefer, they can start by jumping directly into Astrid’s story in Episode Three, and then go back and play the first two Episodes. There may be some minor spoilers for the earlier episodes, but in general we think this flow can work. We still recommend new players go through the episodes in order, but this way you have the choice!

LOST & FOUND

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Historically, making significant changes to existing regions in the game has sometimes resulted in people losing stored items. Since we’ve just done a major overhaul of the Pleasant Valley region for Episode Three, we’ve implemented a new system designed to avoid us accidentally wiping out your hard-earned loot. The Lost & Found box will appear any time we have changed a scene to the extent that your loot would have been deleted -- we just respawn it all in the Lost & Found box for you to grab it. You can only take things out of the Lost & Found, not put things into it, and once you have emptied it, it disappears. 

THESE ARE NOT LOOT BOXES. These are just our way to safeguard your items in the event that a scene edit would have resulted in us deleting your stuff.

CONSOLE VISUAL ENHANCEMENTS

With the Episode Three update, we are also including our enhancements to the Xbox One X and PS4 Pro. These enhancements include HDR lighting (works on Xbox One X, XBox One S, PS4 Pro, PS4), and High Resolution support (4K on Xbox One X, 1440p on PS4 Pro). All versions of High Resolution support feature dynamic scaling.

You’ll notice we’ve added a new calibration screen for HDR settings. Keep in mind that there is currently no standard implementation of HDR lighting so your results will depend heavily on the TV you are using. If you run into issues with these enhancements, please submit a ticket to our Support Portal: www.hinterlandgames.com/support

NO MORE 32-BIT CPU SUPPORT

This shouldn’t affect 99% of our players, based on the statistics we pull from Steam’s hardware survey, but we have stopped supporting a 32-bit version of the game. This only matters if you are still running a 32-bit CPU, which would be fairly old by now. The main CPUs impacted by this would be:

  • Intel Pentium 4E (released in 2004)
  • AMD K7 (released in 2004) 
  • Intel Atom CPUs (released in 2013; mostly used for netbooks and tablets)

So if you have a system that uses those CPUs, The Long Dark will no longer work for you. All our other builds have been 64-bit only for a while, so this switch to only supporting the 64-bit version of Windows for The Long Dark will result in some nice performance gains, and also helps eliminate some crashes that were only occurring because of the 32-bit support.

FOUR DAYS OF NIGHT (4DON)

We will be reprising our annual Four Days of Night Halloween event this year, starting at 10PM on October 27th (Pacific) and running to Nov 1st. Unfortunately, given our focus on shipping Episode Three, we weren’t able to add any new twists on last year’s formula, so the 2019 event is the same as 2018, but with updated Badges to reflect 2019 participation.

DECEMBER SURVIVAL MODE UPDATE

We’re still on track for a December Survival Mode update. We’ll share more details of what’s in that update after things have calmed down a bit. We expect to be pretty busy in the immediate aftermath of the Episode Three launch, so I’d like to give the Survival Mode update information its own room to breath. You can expect more details about it in November.

***

That’s pretty much it! We’ll be heads down doing support for Episode Three’s launch on October 22nd. We can’t wait to hear what you think about our latest work, and we look forward to hearing from you in the forums at www.hinterlandforums.com, and on our social media channels. And remember, if you run into any issues, please use our Support Portal at www.hinterlandgames.com/support to get help.

We’re really excited for all of you to experience the next chapter in the WINTERMUTE story. Watch out for those Timberwolves!

- Raphael

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Love the lost & found! And can't wait to play on PC, and Box One. Since my kids play pretty much only on XBone, the enhancements are going to make the game look and run better for the, I think.
And unlocking all 3 Episodes at once for new players, or existing players who have no completed Ep 1 & 2 yet is a great idea. 

Also... thrilled about 4DoN! I know some folks will be upset that it isn't "all new", but for me, since I was ill last year and didn't get to play it, I am glad to be able to have a chance to play it this year, and see what I missed. :) 

Thanks for the update Raph.  I always look forward to new Dev Diaries. 

 

Onward.

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Thanks for the update!

The Loot Box is genius. This would indicate that there are changes coming to PV ahead of the survival update in Dec. Pretty psyched about some new things coming to PV with this update! Thanks for taking steps to protect our loot.

A little bummed about 4DoN, but I totally understand. You all have a lot on your plate with EP3 and the Dec update. I'll still be playing it regardless!

I am really looking forward to the extension of the story and the lore behind it, finding out what happened to Astrid after the crash, and seeing what PV has to offer!

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17 minutes ago, turtle777 said:

Will the Lost & Found box ALWAYS appear, or only in cases where pre-existing loot would have been wiped out ?

Also, WHERE will the lost and found box appear ?

Farmhouse ?

-t

They only appear when items have been lost. Each region has pre-defined locations for them so you'll know where to look. We'll share more info about those locations so they are easy to find when needed. In games where no items have been lost/deleted, you'll never see the Lost & Found. In fact, I expect them to appear very rarely.

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This is great news all around!
Thank you Raph, thank you Hinterland Team... Thank you all so much for this!

  1. All Episodes Unlocked - I think this was a wonderful choice.  Thank you (while I already completed 1&2 I always appreciate the level of player choice you allow and encourage in The Long Dark)
  2. Lost and Found - Simple and elegant, I love it! (I mean from the player end, I imagine it were some tricky bits on the implementation end)
  3. 4DON 2019 - I can't wait to play it though again, and I'm thrilled that those who missed it last year will have the chance to experience it!
     

:coffee::fire::coffee:
Episode 3 and Four Days of Night... What a great month! :D 

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42 minutes ago, Skelegutplays said:

Will episode 3 absolutely only take place in pleasant valley?

 

17 minutes ago, Serenity said:

Yes

 

I was really hoping, based on the EP3 artwork, that we would be taking a side trip to TWM. Still hoping. :wolf:

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3 hours ago, Raphael van Lierop said:

we’ve implemented a new system designed to avoid us accidentally wiping out your hard-earned loot. The Lost & Found box will appear any time we have changed a scene to the extent that your loot would have been deleted -- we just respawn it all in the Lost & Found box for you to grab it

@Martin Prchal
from this, I would gather that if it's in a spot there it would have been deleted... it'll go in the Lost & Found, otherwise you should find it where you left it.


:coffee::fire: 

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It is possible but hinterland seems to have been looking at improving the wolves and adding better pack A.I rather then only effect that they have on each other being they can't all attack at once. This could be a overhaul of the wolves or they could just be in wintermute, if that is the case I'll be a little disappointed. Either way I would like to see what they do.

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17 minutes ago, RegentRelic said:

Since the changes to pleasant valley are coming to sandbox with the release of episode three I am guessing that Timberwolves will be included as well. @Raphael van Lierop Could we get a short video of what a struggle with one will look like so I can start preparing on my current survival save or does that count as a spoiler.

No, we are not bringing Timberwolves into Survival Mode yet. We have a lot of work to do to get the packs functioning correctly across all our regions. For the launch on Tuesday, they are only in Episode Three. Timberwolves will be added to Survival Mode ASAP.

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