peteloud

Your favourites computer games ?

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1 hour ago, jeffpeng said:

If we would go all-time the list would get too long, and I'd forget a whole lot anyways. You can't expect me to go all the way back to 1987 :D

Haha, I feel you. I started in the '70s and well, you saw how my post went. Didn't get half of them in there, :P

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1 hour ago, Smiley said:

Also I like the comment on the community having high consistency of IT professionals!!

Yeah that's a bit of an oddity with TLD which I cannot really explain. There is no direct connection of the game to this type of work, yet I feel like every other player is somehow entangled with IT. I mean, yeah, IT is probably the fastest growing field of work, period, but that still doesn't explain this odd correllation. But TLDs player base seems to be rather unique in many ways.

For instance I noticed that the average survivor seems to be well into their adulthood, meaning 30 and up. But I can get around that fact a bit easier with TLD adressing a rather mature theme and abstaining from much of the sparkles and glitter found in titles more popular with younger folks. Also there seems to be a healthy share of female players, which is always a good thing.

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My favorites are, 

-The long dark of course. 

-Project Zomboid.

-theHunter Call of the Wild.

-Battlefield V is quite fun imo.

-Hearts of Iron 4 even though i dont play it much anymore.

 

 

 

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jeffpeng,

After seeing your earlier comment I gave Factorio a try and have been enjoying it.

 

When I started this topic I thought that the favourite games might have suggested that we, TLD players who make serious comments, had similar personality traits.  There is more variety than I expected.

I suspect that what appeals to IT guys in TLD is that serious players analyse how things happen in TLD and try to identify solutions to reduce problems and work out the best way to proceed.   I suppose that happens in most games, but some of the comments I see here show that a great deal of careful analysis has gone in many suggestions.

 

 

Edited by peteloud
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@peteloudThat's actually a good point. TLD usually rewards analysis over activism, and strategy over skill. While there are some skill checks in the game (you still need to hit that arrow, no matter how good your strategy is) the pace of the game encourages you to think before you act, and there is always a pause button. When I reflect this on my work style .... I sometimes sit two hours on the porch just thinking. Over the biggest problems I have been brooding days before writing a line of code. Many of the better folks I came across over the years share this style, so I guess it's a rather common trait among IT people.

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jeffpeng,

". . . the pace of the game encourages you to think before you act, . . . "

That might be the key element.   I enjoyed the Sniper Elite games where, "the pace of the game encourages you to think before you act,"   whereas I dislike games that are all action where you have to rush into all situations with guns blazing.  Similarly I like games that are business simulations.

 

. . . an after-thought.

Perhaps the playing games such a TLD, Factorio, Transport Tycoon DeLuxe and similar games could be a very useful, positive factor in recruitment for many jobs, including jobs in software development, but also in many areas unrelated to IT.

Edited by peteloud
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Guest kristaok

The Long Dark :D - I do like Farming Games too though, and The Sims Series. :P 

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Looks like I am in good company...

Tld is my favorit - but worth mentioning are furthermore:

- Half life series 

- Fallout series 

- Elder scrolls series 

- Dying light 

- Metro series  (in ranger mode)

- also enjoyed good old Doom and Resident Evil

- Kingdom come: Deliverance

- Soma

- Inside

- the very first Farcry

- Bioshock series

- Mario, Zelda, Earthworm Jim and Secret of Mana (when I was young)

And many more, but I cant remember them spontaneous.

 

 

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4 hours ago, jeffpeng said:

@peteloudThat's actually a good point. TLD usually rewards analysis over activism, and strategy over skill. 

I'll attempt to distill this even further into an essence (which will maybe be true in spirit, but not in fact):

I think the appeal to our older (and IT) segment of the gamer community redounds to this mechanic: walking instead of sprinting.

Many of us are old warhorses when it comes to games.  We've been there -- done that.  We had our thrills of shoot-em-ups and high paced adventures.  TLD is anti all this.  When you Sprint, as you do in almost every other game, you are punished instead of rewarded.  I think this simple difference is something our segment is looking for and maybe also reflects the advantage of older wisdom vs young exuberance.

 

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@NardoLoopa Nice breakdown. I think you nailed it there.

I mean technically there very much cases when you are rewarded for sprinting, but it clearly isn't your preferred mode of travel and costs you in the long run. To stick with the analogy .... just because I don't like crunching that means I cannot do it, and I will when I have to. But it usually has adverse long term effects compared to when I can do a project at my own pace.

Maybe that's another point that appeals to IT people. Working in this field often times involves a quite pronounced amount of solitude. I don't know how it is with big companies where 3 people review every line of code you write. I (mostly) work for a small studio, and while we do our conference calls and occasional meetings to set goals and talk through the greater whole, when it comes to do the work it's mostly everyone for themselves. I honestly wouldn't have it any other way.

Also: 

4 hours ago, NardoLoopa said:

TLD is anti all this. 

Which kinda underlines the point I made in that thread about the interview RvL gave about The Long Dark: TLD, in a sense, is an anti-game. That's not to say that TLD fails at being a game. That's to say that TLD succeeds at being not the usual kind of game. Not surprising it appeals to a different kind of audience. But still.... interesting that it's this kind of audience.

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Duskers deserves an honorable mention with respect to my list of "modern favorites"
One of the better, more engaging rogue-likes I've played in a very very long time.

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