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Jolan

Changes the time capsule reveals you're grateful for

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I'm been playing the time capsule and its a blast.  But its also made me very aware of things I'm grateful they changed.  Like that getting rid of really weird "wooshing" noise the flare made when you pulled.  So glad that's gone.  Having gone thru some old school struggles, got to say I'm really grateful for not only the interface change, but the fact that I can use the accessibility options when I need to.  It was fun to be harried by Fluffy again. :) Anyone else run into a change they'd hadn't been aware of being seriously grateful for?

 

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I've been grateful for every change!  Hard to go back and play when it was so...."cludgy".  Was fun to recollect, but tbh, I don't see me spending much time in capsules.  Just makes me want to jump back to current.

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I could just be seeing things but I feel like the earliest builds have this weird green tint to everything, it makes everything look radioactive. I can say that I approve the tint being gone, along with the textures being improved.

Other than that, I like the "new" inventory screen. It's much better than the list we see in the most early build (admittedly this was back before I started playing TLD). 

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@hozz1235
I agree.  I'm really happy with how the game has evolved over the years.  Being able to go back to relieve the earlier builds makes me appreciate the current iteration even more.  I really love being able to go back to 2014 again, but I also really love the state of the game today. 

:coffee::fire::coffee:

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I started playing about a year ago, so this is my first experience of the much older versions of the game. I am SO grateful for:

1. The HUD. It was incredibly weird to go back to a written list of inventory, percentages, times of day, etc. It felt like one of those ancient black screen text adventure games where you had to type in "drink water".
2. The paper doll clothing display. I imagine it was much less helpful to have to look through a list of what you were wearing, rather than a well-designed visual of actual clothing items.
3. The repeatedly redesigned inventory. Since I've been around for at least a few updates, I've been a little bummed at times when items have changed color or style. After seeing different items in various stages of development, I really appreciate the current design and color choices. Some items used to blend into the scenery and be much harder to see, like wood matches on shelves. And the level of detail, even on something as simple as a piece of cloth, is just incredible now.
4. The radial menu. I disliked the radial menu at first, but the more I've used it, the more I've come to enjoy it. Having to change into an inventory screen definitely makes the game less immersive.

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P.S. I also realized while playing the Faithful Cartographer build that the camera/POV used to be much less smooth. I actually got motion sickness from searching around!

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On 9/27/2019 at 9:35 PM, hozz1235 said:

I've been grateful for every change!  Hard to go back and play when it was so...."cludgy".  Was fun to recollect, but tbh, I don't see me spending much time in capsules.  Just makes me want to jump back to current.

I wouldn't say every change but the vast majority. Took a few looks, some before my time, some right around when I joined, but the game is so much more polished today without having "lost" anything. And that's actually the most impressive fact about this.

As for the changes I am really grateful for:

  • the UI: I know many people don't like the radial - but I have a hard time playing without it. Also the way information is displayed today is very elegant and yet informative.
  • Vigilant Flame's cooking: Best change to the game, hands down.
  • The sheer size of the world: I can still spawn in a new game and sometimes not (immediately) know where I am. Amazing!
  • The sheer scope of the game: With so much to loot and discover spanning a game 100 or more days is very much realisitc without running out of things to do.
  • The improved artwork: So many textures and models have been adjusted over the years. I can't say a single one for the worse.
  • Fluffy's exodus: That thing is so annoying.
  • The overall fidelity of the world: places you enter are alive despite being abandoned. They breathe a story. Best comparision is Old Dam and New Dam.
  • HRV! (Did I mention Vigilant Flame was the best update ever?)
  • So many things I cannot think of right now
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9 hours ago, winterstorm said:

"Something woke you up."

Definitely don't miss that any. 

😂

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