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lem4ge

Tipi (teepee)

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In survival mode, after 50 days, we can have a lot of animals skin, etc.


It would be great to be able to make a rustic tipi in homeless areas. Compared to the bivouac tent, it would be more solid and allow to make fire inside.

Teepee-History-2.jpg.0d8edc6ec5778e6fd5d5fa5a3e619e2c.jpgTeepee-History2.jpg.8f8385f2fd9bf58d241d3c979e8df179.jpg

( images for example from https://www.teepeejoy.com/teepee-history/)

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It would be cool to be able to build a shelter that is more useful and longer lasting than a snow shelter. Now, how warm would one of these be without a fire going. How warm would they be in a blizzard sans fire? It can be pretty tough to keep a large enough wood supply to manage a fire overnight for several days if you end up being unable to go out and collect firewood due to weather, dangerous animals, illness, injury, or not having a hatchet.

I ask that because in my voyager survival game I've gotten pretty much stranded inside the garage in Coastal Highway because there has been a blizzard going pretty much non stop (except for in the dead of night both with and without the aurora) and even when things are somewhat clear, I'm having trouble getting past the wolves and am running low on ammo.

Really though, I'm one of those here who are all for more long term survival play.

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I feel like they are rather against being able to make a shelter wherever because it makes the game significantly easier. However, it would be nice to make shelters with supplies in them in strategic locations and have places you know you can come back to. I would really appreciate being able to make a shelter around a campfire so you wouldn't have to worry about the wind while cooking up a bear.

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I do not think they are opposed (who, the developers?). The idea here is have a sustainable shelter, but to build it would require a significant number of skins and wood. This is the case once well in the game (between 50 to 100 days) where many skins become useless.

Easy to survive in a cabin

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@lem4ge
We also already have snow shelters and caves.  If we are careful about where we place a campfire wind isn't so much of a problem.

Extra pelts will eventually come in handy when we need to repair our crafted clothing/bedrolls/satchels.  However, if we already feel we have too many, we may be hunting more than we need (but that is a playstyle choice - in which there is no right or wrong answer... it's just a choice).  We could also just opt to take the meat off a carcass if we feel we don't need any more pelts/gut.

While being able to build more types of shelters might seem like it would be a nice touch, I don't see much gameplay value since we have options that address those aspects.  I'm good with our snow shelters, caves, and various other means of shelter (be they manmade or improvised).

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Up-voted.  I am entirely in favor of the idea.  Anything I can see myself doing in an apocalyptic situation similar to the one we have here, I'm in favor of.

That smaller version looks like something that could be crafted using 3 big animal hides and 8-9 poles about 9ft. long.  Of course they'd have to add smaller trees to the game somehow to use as poles... that seems problematic. You can't put a 3m long pole into a backpack.. So that's another problem that would need solving.

Implementing the means by which to have a comfortable, heated structure that you can place anywhere you like (eg. at the edge of a deer/bear/moose spawn) would be so advantageous as to be prohibitive in this survival context unless collision with wolves, bears and moose were removed and the player could still be attacked while in it (providing there wasn't another deterrent present to discourage an attack).  I don't see it as being something added to the stock survival game, so perhaps it would end up being a custom addition or mod?

If HL never implements it, I'd bet modders eventually would.  I just hope it's done so the danger / difficulty associated with its' use balances the advantages; and it seems like something that would have significant practical advantages: potentially TOO many.  I would still want to use it regardless, but I wouldn't want it to function purely in a role-playing capacity, I'd want there to be a considerable downside (even tho role-playing as an apocalyptic survivalist / hunter is primarily how I would use it).

As Austin Powers would say, "Teepee camping is my bag, baby!".

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this sounds like a great idea and i think it should be a thing but i dont see how they can create the recipe in a balanced way

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