ArrayKnight Posted June 23, 2014 Share Posted June 23, 2014 I'm standing inside the small wooden structure next to The Unnamed Pond and a wolf is continuously trying to attack me by running back and forth at the base of the stairs. I'm glad I'm safe (although escape will be tricky), but I think it ought to be able to kill me since there isn't a barrier (door/loading screen) between us.Although, wolves could easily go through/over fences too, which just adds more complexity... Link to comment Share on other sites More sharing options...
Hinterland Raphael van Lierop Posted June 23, 2014 Hinterland Share Posted June 23, 2014 Interestingly, this is how I died during my longest personal best run. I made a run for this blind and then got "stuck" up here as wolves circled below. We should probably make the ladder a bit higher to make it more realistic that wolves wouldn't be able to get to you. I personally like that you can be close to them but just out of reach. (If you manage to hit one with a lit flare, it'll run and might just buy you the time you need to escape...) Link to comment Share on other sites More sharing options...
ArrayKnight Posted June 24, 2014 Author Share Posted June 24, 2014 If only I had waited and listened to you... Link to comment Share on other sites More sharing options...
Guest Alan Lawrance Posted June 24, 2014 Share Posted June 24, 2014 Wolves could climb stairs if navmesh gets generated on the geometry (it currently is not here, deliberately). In this case, I agree with Raph that it's the right call from a design POV to give the player refuge from wolves in the blind. Link to comment Share on other sites More sharing options...
RJIII Posted June 24, 2014 Share Posted June 24, 2014 Definitely presents one of those should I stay or should I go moments :] Link to comment Share on other sites More sharing options...
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