Dynamic movement speed


ArrayKnight

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Currently lateral and backwards movement appear to be equal to forward movement (walking or running). And there don't appear to be any sort of drawbacks to changing direction quickly while running or stopping quickly. I know a lot of the AAA FPS game studios put huge amounts of effort into getting a realistic movement model. Is this something that is on the todo list? Or would it consume too much time to tune?

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We have a general "todo" of improving player control (things like slipping/sliding down slopes), and more realistic movement could be part of that. There has been some focus on that -- you'll notice you move faster when going downhill, and slower when moving uphill. Changing speed based on movement direction is certainly worthy of discussion.

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  • 4 weeks later...

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