jonespilot Posted December 16, 2014 Share Posted December 16, 2014 love the game so far but tonight, i noticed my 'you have survived for' clock and 'time of day' clock were not counting in unison. This happens when I am indoors. The 'you have survived clock' is almost frozen compared to the time of day clock. When I go outside however, they count in unison again. Link to comment Share on other sites More sharing options...
jonespilot Posted December 17, 2014 Author Share Posted December 17, 2014 I am having a problem with the 2 clocks with both of the last patches .180 and .182, including time slipping/warping. The time of day clock consistently runs ahead of the you have survived for clock and it seems the you have survived clock exponentially slows as the game goes further. It seems to me the problem is in having 2 clocks instead of 1 clock that displays information differently 2 ways? i am on day 3 14 hours 58 minutes. My 'zero hour' when i dropped into the game was 12 noon of the 1st day. I just ran sleep and woke to find my zero hour for day 4 has slipped to 12:32.Love the new night sky very much and look forward to the auroras when you get to them. I have been noticing the nice improvements to the sky. Thank you. I would really love if you did moon phases with corresponding light levels...and fix the clocks problem It seems a shame all of your lovely artwork in this land is now hidden in the pitch black every night. I'd enjoy sitting on jackrabbit hill with a campfire and coffee, full moon and auroras...I'm only asking for the moon, and for you to master time and space. Haha Link to comment Share on other sites More sharing options...
TheIncredibleHibby Posted December 17, 2014 Share Posted December 17, 2014 +1 for the moon phase suggestion Link to comment Share on other sites More sharing options...
Guest Alan Lawrance Posted December 17, 2014 Share Posted December 17, 2014 Has anyone else noticed the survival clock not advancing properly while indoors? I've been unable to reproduce this problem. Link to comment Share on other sites More sharing options...
jonespilot Posted December 17, 2014 Author Share Posted December 17, 2014 I can show it to you on twitch and answer questions. People should especially note when their zero hour is, and notice if it is shifting forward. What I did was made notes:Day 0 zero hour: 12:00Day 1 zero hour: 12:04Day 2 zero hour: 12:09etc.Zero hour is the time at which you entered the game.IMHO, there should not be 2 independent clocks. There should be one clock from which information is derived to create the time of day and survived clocks rather than each having its 'own' clock. They should never ever tick out of sync. My experience indicates that there are actually 2 separate clocks and they get out of sync with each other. I can show you and people on my stream have seen it too. Link to comment Share on other sites More sharing options...
MarlboroMan Posted December 18, 2014 Share Posted December 18, 2014 As one of his viewers I can confirm the bug. I'm gonna post a link to one of his recent twitch broadcasts. Just watch the first couple of minutes and pay attention to both clocks. Whatever is causing the issue, I hope you guys can fix it as soon as possible.http://www.twitch.tv/jonespilot/b/599854353 Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2015 Share Posted January 6, 2015 Fixed in next release. Link to comment Share on other sites More sharing options...
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