#433 Crash when cancelling cooking action


EternityTide

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I had lit a fire in the Barn outside the Trapper's homestead, attempting to thaw the frozen deer carcass.

I had my fire directly next to the deer carcass and was in the process of cooking off some of the meat I had harvested, when I heard a wolf barking, so I pressed the ESC to cancel the cooking and attack the wolf. Upon doing this, the entire game froze, but the fire idling sound and ambient wind was still audible (though not the wolf)

Checking task manager, I found the game was not responding at all, and had to end the program.

The debug log:

Initialize engine version: 4.5.3p4 (80c2d1be1221)

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1315]

Renderer: AMD Radeon HD 7900 Series

Vendor: ATI

VRAM: 3054 MB (via DXGI)

Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1

Begin MonoManager ReloadAssembly

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)

Loading D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain

- Completed reload, in 0.090 seconds

Initializing input.

Input initialized.

desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless)

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless)

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless)

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless)

The tree TRN_PineTree_GroupJ_Prefab couldn't be instanced because the prefab contains no valid mesh renderer

(Filename: Line: 53)

UnloadTime: 4.344858 ms

Successfully initialized Steam!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: D:\backup\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5931 unused Assets to reduce memory usage. Loaded Objects now: 10932.

Total: 24.973593 ms (FindLiveObjects: 1.004304 ms CreateObjectMapping: 0.184493 ms MarkObjects: 18.413107 ms DeleteObjects: 4.495133 ms)

GAME VERSION: Sandbox Alpha v.170

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Received stats and achievements from Steam

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported

WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.

UnloadTime: 8.721938 ms

Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 330 unused Assets to reduce memory usage. Loaded Objects now: 12420.

Total: 18.863077 ms (FindLiveObjects: 0.677805 ms CreateObjectMapping: 0.140864 ms MarkObjects: 12.942470 ms DeleteObjects: 4.122724 ms)

UnloadTime: 4.140404 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 35022.

Total: 244.976196 ms (FindLiveObjects: 2.223898 ms CreateObjectMapping: 0.704895 ms MarkObjects: 239.605927 ms DeleteObjects: 1.714332 ms)

UnloadTime: 60.371483 ms

Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 406 unused Assets to reduce memory usage. Loaded Objects now: 33107.

Total: 88.148689 ms (FindLiveObjects: 2.254125 ms CreateObjectMapping: 0.617353 ms MarkObjects: 82.290527 ms DeleteObjects: 1.823260 ms)

UnloadTime: 6.978805 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 339 unused Assets to reduce memory usage. Loaded Objects now: 34854.

Total: 305.240173 ms (FindLiveObjects: 2.349936 ms CreateObjectMapping: 0.603666 ms MarkObjects: 300.284790 ms DeleteObjects: 1.233281 ms)

UnloadTime: 125.981781 ms

Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 440 unused Assets to reduce memory usage. Loaded Objects now: 33264.

Total: 120.022102 ms (FindLiveObjects: 2.321705 ms CreateObjectMapping: 0.614216 ms MarkObjects: 114.043045 ms DeleteObjects: 2.091303 ms)

UnloadTime: 7.531714 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 367 unused Assets to reduce memory usage. Loaded Objects now: 34965.

Total: 325.817871 ms (FindLiveObjects: 2.306592 ms CreateObjectMapping: 0.610510 ms MarkObjects: 320.822876 ms DeleteObjects: 1.321963 ms)

UnloadTime: 65.663612 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 458 unused Assets to reduce memory usage. Loaded Objects now: 33489.

Total: 121.189804 ms (FindLiveObjects: 2.341096 ms CreateObjectMapping: 0.603666 ms MarkObjects: 116.001465 ms DeleteObjects: 1.511874 ms)

UnloadTime: 8.408556 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 308 unused Assets to reduce memory usage. Loaded Objects now: 35131.

Total: 327.242188 ms (FindLiveObjects: 2.375599 ms CreateObjectMapping: 0.607088 ms MarkObjects: 321.688293 ms DeleteObjects: 1.774784 ms)

Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 136.388107 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 431 unused Assets to reduce memory usage. Loaded Objects now: 33609.

Total: 181.296371 ms (FindLiveObjects: 2.258402 ms CreateObjectMapping: 0.606517 ms MarkObjects: 176.392914 ms DeleteObjects: 1.323389 ms)

UnloadTime: 6.673122 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 35361.

Total: 389.242767 ms (FindLiveObjects: 2.400407 ms CreateObjectMapping: 0.611935 ms MarkObjects: 383.960907 ms DeleteObjects: 1.526417 ms)

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