Train tracks (Fixed in v.05)


ArrayKnight

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We're going to have to let you guys know how to enable the debug coordinates display, and how to take screenshots. :)

The tracks don't have collision since they should be on the ground, and the collision may make it difficult to walk over them (need to test that though) -- it can be an issue for both the player and AI pathfinding. At a minimum though, we should have the collision layers modified for the track so it collides with gear (e.g., thrown flares, placed lanterns, etc).

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