Train tracks (Fixed in v.05)


ArrayKnight

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Guest Alan Lawrance

We're going to have to let you guys know how to enable the debug coordinates display, and how to take screenshots. :)

The tracks don't have collision since they should be on the ground, and the collision may make it difficult to walk over them (need to test that though) -- it can be an issue for both the player and AI pathfinding. At a minimum though, we should have the collision layers modified for the track so it collides with gear (e.g., thrown flares, placed lanterns, etc).

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Guest Alan Lawrance

There are some areas where the tracks are way off the ground. Definitely needs an art pass to make them right (this was likely introduced when the tracks were scaled down in size recently).

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