Bill Tarling Posted June 13, 2014 Share Posted June 13, 2014 I figure this will be added into the later releases, but it would be nice to have a quick save option.I thought it might do an auto save when selecting Quit, but coming back and loading Saved Game put me back much earlier. Link to comment Share on other sites More sharing options...
Hinterland Raphael van Lierop Posted June 13, 2014 Hinterland Share Posted June 13, 2014 Bill -- I wouldn't hold out hope for a Quick Save solution. This just isn't that kind of game! Link to comment Share on other sites More sharing options...
Bill Tarling Posted June 13, 2014 Author Share Posted June 13, 2014 No problem -- would just like to know when the save does happen (inside building only, or when quitting game) -- just so I know whether to just put game on pause, or play few minutes more to save progress elsewhere Link to comment Share on other sites More sharing options...
Guest Alan Lawrance Posted June 13, 2014 Share Posted June 13, 2014 I think Raph mentions this in another thread, but Save occurs when you Rest (i.e., sleep). There is a message on-screen that says the game was Saved, but it may not be noticeable or clear enough. Link to comment Share on other sites More sharing options...
Kessa Posted June 14, 2014 Share Posted June 14, 2014 I noticed when I rested that it saved. It was definitely noticeable enough. Link to comment Share on other sites More sharing options...
robdoar Posted June 14, 2014 Share Posted June 14, 2014 Bill -- I wouldn't hold out hope for a Quick Save solution. This just isn't that kind of game! Link to comment Share on other sites More sharing options...
RJIII Posted June 15, 2014 Share Posted June 15, 2014 For the sandbox yes for the story mode... Link to comment Share on other sites More sharing options...
Hinterland Raphael van Lierop Posted June 15, 2014 Hinterland Share Posted June 15, 2014 For Story mode, we'll definitely have more progress-based checkpointing going on. Link to comment Share on other sites More sharing options...
Hinterland Raphael van Lierop Posted June 15, 2014 Hinterland Share Posted June 15, 2014 But still probably no quick save. If the save system is well designed, you should never have to think about it. But, you should all remember that a key pillar of the game's design is to offer a challenge and to not hold the player's hand. As long as we are clear and consistent about how we implement our "rules" of saving, and these rules are communicated fairly to the player, I think we're good.A save system's job is not to make the game easy for the player. It's to avoid loss of progress that feels unfair. Link to comment Share on other sites More sharing options...
RJIII Posted June 15, 2014 Share Posted June 15, 2014 love it!!! couldn't save a Mrs. Pac- Man game... just kept eating pizza Link to comment Share on other sites More sharing options...
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