Quick Save

Bill Tarling

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But still probably no quick save. :)

If the save system is well designed, you should never have to think about it. But, you should all remember that a key pillar of the game's design is to offer a challenge and to not hold the player's hand. As long as we are clear and consistent about how we implement our "rules" of saving, and these rules are communicated fairly to the player, I think we're good.

A save system's job is not to make the game easy for the player. It's to avoid loss of progress that feels unfair.

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