Gooseboy Posted June 13, 2019 Share Posted June 13, 2019 Just how it saves after an animal attack, there could be an autosave after firing either of the fire arms and even shooting arrows. It would prevent players from exiting after missing a shot, or after enraging a bear 😀. Link to comment Share on other sites More sharing options...
Moll Posted June 13, 2019 Share Posted June 13, 2019 easy exploitable... Link to comment Share on other sites More sharing options...
UpUpAway95 Posted June 13, 2019 Share Posted June 13, 2019 (edited) Excessive autosaving was a huge problem for my system with Fallout 4... corrupting numerous character save files before I caught onto the recommendations being given by the community on Bethesda's website to basically disable all autosaving (even by opening the pip boy before exiting the game to disable the auto-exitsave feature). The way saving works in survival mode in that game is also a frequent complaint made by players of that game since all 3 individual progression saves can easily be corrupt before the player realizes it's happened. In TLD, we only have 1 save to work with AFAIK. I'd hate to see Hinterlands bring in circumstances where the game is autosaving constantly just so people can overtly concern themselves with whatever other people are doing in their own single-player game. If people what delude themselves into thinking they are a higher percentage shot than they are by forfeiting whatever progress they've made in the game to save a single bullet, I say let them. It's not my concern. If the game corrupts a 500-day save and I lose it all on the sketchy notion that such behavior is being prevented, that IS my concern. This gets a "no" from me. Edited June 13, 2019 by UpUpAway95 1 Link to comment Share on other sites More sharing options...
ManicManiac Posted June 13, 2019 Share Posted June 13, 2019 (edited) @Gooseboy I've mentioned this before, but I think it bears repeating. I think this really just comes down to player choice. I think the current triggers for auto-saves are just fine the way they are. The Long Dark is all about player choice. If we don't like certain aspects of how the game can be played, we can just choose not to play that way. As to the specific case you mention... no one can really stop people from "save-scumming" and I don't think we should be calling out to the Hinterland Team to try to make that impossible... if they did then we would be drowning in auto-saves every few seconds (which I don't think would be a good answer). If we don't like idea of reloading the game if we miss a shot... we can just not do that, and if other people do... who cares? We don't need the team to make changes to the game, instead we can just choose not to play the game in that way. Honestly, I've learned more about ways to "game the system" from these forums... I'd never be likely to figure them out myself, because I choose to play the game in a rather straight forward fashion. I say let it be player choice, let's allow folks play the game however they chose.  Edited June 13, 2019 by ManicManiac Link to comment Share on other sites More sharing options...
Guest kristaok Posted June 13, 2019 Share Posted June 13, 2019 This is a HUGE No from me! Let people play the Game the way they want to play, that's how I see it. If someone wants to reload a Save to not miss a Shot, that is their business. Also, having too many Saves all at once after literally every Shot wouldn't be a good thing, I just feel like that could cause some issues with Save Files and PC stuttering Idk... I just think this is an over-all BAD IDEA. Link to comment Share on other sites More sharing options...
ThePancakeLady Posted June 13, 2019 Share Posted June 13, 2019 Gotta agree with others here. An autosave after every shot of a distress flare, arrow, rifle show, revolver shot... that satisfying "Blam blam blam" from the revolver turning into "Blam saaaaaaaaaave blam saaaaaaaaaaaaaave blam saaaaaaaaaaaaaaave" would really interrupt the flow of the game, and make the pacing feel terrible iMHO. 4 Link to comment Share on other sites More sharing options...
ajb1978 Posted June 14, 2019 Share Posted June 14, 2019 Sorry but echoing the sentiments of the others, I think this would be far too disruptive to the gameplay experience. If someone is dedicated to save-scumming to avoid consequences or to never miss a shot, they will just resort to save-game editors or mods after someone (inevitably) figures out how to make them work again. Saving after every shot doesn't contribute anything to the game, and would just damage the experience for everyone else. 3 Link to comment Share on other sites More sharing options...
Skelegutplays Posted June 14, 2019 Share Posted June 14, 2019 It would not work. Imagine your on a slow laptop playing tld, then a bear charges you. You grab your revolver and shoot him the whole 6 times in the head. However the lag from trying to save the game 6 times would crash your pc. Link to comment Share on other sites More sharing options...
hozz1235 Posted June 19, 2019 Share Posted June 19, 2019 The save mechanics that HL implemented with the game were very intentional. Same as perma-death. It is to help make the game more "survial-ish". 2 Link to comment Share on other sites More sharing options...
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