Small improvements for immersion


Lurve

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1) Add a whittling craft that takes an hour, consumes a stick, and produces a little wooden rabbit or wolf or something to put on a shelf to track the small, quiet moments spent waiting.

2) Smooth out gameplay breakpoints to reduce the impetus for deliberate grinding.  Decrease the chances of getting food poisoning by 25% per skill level, down to 0% at cooking 5, instead of suddenly being immune the moment you hit 5.  Make tinder never strictly necessary, but it gives a boost to firestarting and slightly increase the level 3 bonus to compensate. That sort of thing.

3) Tinder and charcoal should be burnable for small amounts of lifetime, just to get rid of them.

4) Ruined items disappear everywhere, or nowhere.  I don't care which, just pick one and stick with it.

5) Movable containers to better organize storage, either applied to existing containers or as a new uncommon thing to loot.

 

It's the sign of a good game that the nits worth picking are so small.

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