thekillergreece

All mods are disabled entirely on new update

Recommended Posts

Posted (edited)
1 hour ago, Raphael van Lierop said:

 I can't stop piracy but I do appreciate every pirate who is "converted" to a paying customer. 

That's if they are converted :/... sadly many people will pirate and never buy the Game they pirate.

1 hour ago, ThePancakeLady said:

The people I know have to consider other expenses first,. and games are a luxury. Being able to try it first, then buy it if they like it and can save up the money to do so, again, often split among several people as far as cost... I get why they do it. I don't do it myself, I can actually afford to lose a few dollars here and there if I buy a game that has been hyped, and then find out I don't like it after I buy it. They can't. 

I am not positive as I have never used the Steam Return Policy, but I did hear they have one. As for Consoles I don't know if they have a Return Policy or not, but they more than likely do. So if someone bought the Game and didn't like it, they could just Return it, or post it up somewhere and sell it.

I always advise watching "Let's Plays" before buying, but even I will admit I have bought some Games that look good but they are meh... but it's the price I paid, and I didn't Return them. 

1 hour ago, ajb1978 said:

I'm reminded of the old shareware model of the mid to late 90's, which was essentially this very thing.  Doom for instance--the first episode and first 5 weapons were free to distribute, but the remaining episodes (and weapons) were only available to paying customers.  The more things change, the more they stay the same!

If I recall there are still places that give out Free Games - those I don't think are Pirated because the Games are REALLY old. :P 

I just got a Free Game myself today, I have never played the Series before... it is called " Age of Wonders III ", it was on Humble Bundle earlier today - all anyone had to do was sign up to the HB Newsletter to their Email and they would have gotten a Steam Code for the Game. But yea HB does a LOT of those deals where they give Games away for Free, and there's times if I recall where they will be like Donate a buck or so for these select Games, so I would definitely recommend anyone who is strapped for Cash and wants some new Games to check them out. 

13 minutes ago, Raphael van Lierop said:

With the upcoming shift to subscription/streaming services, developers will have to think carefully about how to structure their game content and how to create a sustainable revenue stream over the long term. It's something I've been thinking about a lot for Hinterland, as it has a big impact on the types of experiences we can be successful with.

I know what Subscription is, it's like WoW (World of Warcraft) right? but I don't know what you mean by "Streaming" exactly... but are you meaning you are considering doing a future Game or something that is Subscription based or? I typically don't do those sort of Games myself... but I admit I do not mind paying for DLC! :D But I will add this, just because I typically don't do Subscription type Games, does not mean I never will... I just don't like being tied in to something, I am more into the one time Pay sort of thing. 

Edited by kristaok

Share this post


Link to post
Share on other sites
Posted (edited)
16 minutes ago, Raphael van Lierop said:

With the upcoming shift to subscription/streaming services, developers will have to think carefully about how to structure their game content and how to create a sustainable revenue stream over the long term. It's something I've been thinking about a lot for Hinterland, as it has a big impact on the types of experiences we can be successful with.

I'm sure you've thought about this before, but I definitely think you could have done this with Wintermute - ie. included, say, Episodes 1 & 2 (or even just episode 1) in the base price of the game, and then charged extra for each additional episode.

I'd have been perfectly happy with that, anyway. An episodic release like your story mode would seem to fit that model quite well. Perhaps for Wintermute 2? 

Edited by Pillock

Share this post


Link to post
Share on other sites
10 hours ago, Sov3rei8n said:

Hi. New user, and a pirate here. Let me just tell you that if it wasn't for the pirated version, I would probably have never bought it. In my country, where wages are shit in comparison to most of the "civilized" world and therefore, the games are really expensive. I decided to buy The Long Dark only after I played it for about 40-50 hours, and read your posts about not being vehemently anti-modding, but reasonably protective of your artistic vision. So, there's that. Thank you.

I'm not proud of it and it is hard for me to admit it, but I had a similar story. Some years ago, I used to play only pirated games. I've found about this game online and I've wanted to try it out. Without having a Steam account and any funds to purchase it, my option was to find a pirated game. I liked so much the game, it's community and the developer team that I've decided to purchase a copy of the game, because I've finally understood the effort that was put into making this game. Since then, I've never used any other pirated software/game and I was a devoted player and member of this community. One last time, I'm not proud of it and I want to appologise to the HL team this way.

  • Like 2

Share this post


Link to post
Share on other sites
2 minutes ago, Pillock said:

I'm sure you've thought about this before, but I definitely think you could have done this with Wintermute - ie. included, say, Episodes 1 & 2 (or even just episode 1) in the base price of the game, and then charged extra for each additional episode.

I'd have been perfectly happy with that, anyway. An episodic release like your story mode would seem to fit that model quite well. Perhaps for Wintermute 2? 

Sadly they can't change it now I don't think since they said they would include all 5 Episodes, but they could charge for anything after that. :/ But even if they did do this sort of model, people would still *probably* find a way to pirate. 😢 But other then that this idea from you isn't bad! many Companies now are doing the Episodic - Pay per Episode Model. I don't think I would mind Paying per Episode, but again I am not fond of Subscription based Games even though they are probably harder to pirate. 

Share this post


Link to post
Share on other sites
6 minutes ago, Pillock said:

I'm sure you've thought about this before, but I definitely think you could have done this with Wintermute - ie. included, say, Episodes 1 & 2 (or even just episode 1) in the base price of the game, and then charged extra for each additional episode.

I'd have been perfectly happy with that, anyway. An episodic release like your story mode would seem to fit that model quite well. Perhaps for Wintermute 2? 

We would have done that if I hadn't promised all 5 episodes of WINTERMUTE to everyone who Kickstarted the game or bought it on Early Access.

That said, there could be a point in the future where we shift to the model you describe, "grandfathering" all existing customers to the old full-season model of course. 

@kristaok By subscription/streaming I mean things like PlayStation Now, Xbox Game Pass, etc. It seems the future of at least a big part of the games business will shift to that model, like Netflix basically. Players pay a subscription and get access to a range of games on it. It changes the fundamental business model for developers in a big way.

  • Like 2

Share this post


Link to post
Share on other sites
7 minutes ago, BESt said:

I'm not proud of it and it is hard for me to admit it, but I had a similar story. Some years ago, I used to play only pirated games. I've found about this game online and I've wanted to try it out. Without having a Steam account and any funds to purchase it, my option was to find a pirated game. I liked so much the game, it's community and the developer team that I've decided to purchase a copy of the game, because I've finally understood the effort that was put into making this game. Since then, I've never used any other pirated software/game and I was a devoted player and member of this community. One last time, I'm not proud of it and I want to appologise to the HL team this way.

Thank you for acknowledging our efforts by paying for the game. :) It's how we stay in business.

  • Like 3

Share this post


Link to post
Share on other sites
2 minutes ago, Raphael van Lierop said:

We would have done that if I hadn't promised all 5 episodes of WINTERMUTE to everyone who Kickstarted the game or bought it on Early Access.

That said, there could be a point in the future where we shift to the model you describe, "grandfathering" all existing customers to the old full-season model of course. 

@kristaok By subscription/streaming I mean things like PlayStation Now, Xbox Game Pass, etc. It seems the future of at least a big part of the games business will shift to that model, like Netflix basically. Players pay a subscription and get access to a range of games on it. It changes the fundamental business model for developers in a big way.

I am glad you would grandfather us (the existing Customers).:D 

 I don't have any Consoles, but I do know someone who have had to buy those Cards or whatever and do the Monthly thing to play their PS4 stuff. I know it's good money for ya'll, but I have personally never been a fan of this model, but if it's what you guys might do there's no stopping ya. :P Of course I would much rather you guys just consider going the Episodic Pay per Episode route, but again whatever you all decide I would have to respect that. But a word of advice, just because Companies are going this route does not mean it's cool with the fanbase, does this make sense? what I mean is, I don't think I am the only one who don't like to be tied into a Monthly Payment Plan. 

Sometimes it's better to stand out, then to be a part of a crowd... :) 

Share this post


Link to post
Share on other sites
10 hours ago, Sov3rei8n said:

if it wasn't for the pirated version, I would probably have never bought it.

Same here. Now I'm ashamed to admit it, but it's true. 40-50 hours of play, then I bought it at full price, bought a copy for a friend, and now trying to convince everyone else to get it. This is the best game ever made in my humble opinion, and it's not even finished yet.  Now I keep telling my friends that I'm never playing anything else ever again. Well, I still play a bit of Hearthstone...until TLD drops on Switch and then that's that. At 41, and a lifetime of gaming behind me, it's so bizarre how I have no more desire to play anything else . This game has become a metaphor for life in some ways. And it follows me around every day. And, of course... my wife allows me to play😁...because she loves everything about it too...without ever having played herself. Thanks for the best gaming experience ever Hinterland. Thank you very much 🙏🏻🙏🏻🙏🏻

  • Like 2

Share this post


Link to post
Share on other sites
57 minutes ago, kristaok said:

I am glad you would grandfather us (the existing Customers).:D 

 I don't have any Consoles, but I do know someone who have had to buy those Cards or whatever and do the Monthly thing to play their PS4 stuff. I know it's good money for ya'll, but I have personally never been a fan of this model, but if it's what you guys might do there's no stopping ya. :P Of course I would much rather you guys just consider going the Episodic Pay per Episode route, but again whatever you all decide I would have to respect that. But a word of advice, just because Companies are going this route does not mean it's cool with the fanbase, does this make sense? what I mean is, I don't think I am the only one who don't like to be tied into a Monthly Payment Plan. 

Sometimes it's better to stand out, then to be a part of a crowd... :) 

Yeah, to be clear -- I'm talking about how the business model is evolving for those platforms, not specifically whether we would want to do it or not. For us, the current retail model is a lot more advantageous, because we generate revenue with all the new players we bring in which drives a bunch of the decisions we make. If we know we're getting a 'flat rate' for a game that goes on a subscription service, it's way less interesting to us. I'm talking about what the bigger industry is shifting towards -- there may be a point where we as developers no longer have a choice if we want to be on the bigger platforms. (Let's hope that doesn't happen.)

I also think there's a version of that model that could be really positive for everyone, if the right decisions are made. And if there are multiple good entry points and business models that one game can sustain, such as The Long Dark, than that's not a bad thing either, because it lets players come in at different price points depending on their preference and how dedicated they feel to the game.

  • Upvote 1

Share this post


Link to post
Share on other sites
57 minutes ago, Lohaan said:

Same here. Now I'm ashamed to admit it, but it's true. 40-50 hours of play, then I bought it at full price, bought a copy for a friend, and now trying to convince everyone else to get it. This is the best game ever made in my humble opinion, and it's not even finished yet.  Now I keep telling my friends that I'm never playing anything else ever again. Well, I still play a bit of Hearthstone...until TLD drops on Switch and then that's that. At 41, and a lifetime of gaming behind me, it's so bizarre how I have no more desire to play anything else . This game has become a metaphor for life in some ways. And it follows me around every day. And, of course... my wife allows me to play😁...because she loves everything about it too...without ever having played herself. Thanks for the best gaming experience ever Hinterland. Thank you very much 🙏🏻🙏🏻🙏🏻

Well, one thing is clear -- we have the nicest ex-pirates around! 🤣

  • Upvote 2
  • Like 2

Share this post


Link to post
Share on other sites
Posted (edited)

Indeed, I can see both sides of the subscription issue.  If you go back to like 1988, you bought a game, you got it as-is in its current condition, forever.  Which of course has led to some of the most famous glitches and exploits of all time, like the minus world in Super Mario Bros, or the pause/unpause trick in Mega Man.   Fast forward to today, when these bugs and exploits are often patched out of the game.  But even beyond that, the game can now continue to evolve beyond the initial release.  So yeah, on the one hand, nobody wants to keep paying for a game they already bought.  But on the other hand, how much free new content can a player reasonably expect to receive?

Well I guess for what it's worth, I'd be on board with paid DLC if it comes to it.  And even a subscription is not out of the question, provided new content and special events happened more frequently in exchange.  We currently get a major update about every six months, which is awesome because they're free.  But I don't see anyone paying a regular subscription fee for that.  Something like an Event of the Month club might go over pretty well, where a paid subscription allows you access to an alternate game mode that changes each month (like 4DoN).  Kind of delving into Wish List territory here...

Edited by ajb1978
  • Like 1

Share this post


Link to post
Share on other sites
Posted (edited)

I love the modding community (I mainly use mods on fallout games) but I think we should wait for Hinterland to allow us but I know people who make fabulous mods what don't destroy the game they help it conform to there likes (in a good way)

Edited by Kane Parry

Share this post


Link to post
Share on other sites

As for @Raphael van Lieropmentioning grandfathering existing customers in, I can attest to his commitment on that by the fact that even though Hinterland pulled TLD from GOG, we still get updates there.

I must say I am still pleasantly surprised and impressed on his commitment on that. :)👍

  • Upvote 1
  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Hawk said:

As for @Raphael van Lieropmentioning grandfathering existing customers in, I can attest to his commitment on that by the fact that even though Hinterland pulled TLD from GOG, we still get updates there.

I must say I am still pleasantly surprised and impressed on his commitment on that. :)👍

Even though I don't use GOG for TLD, I am still glad that even though they pulled the Game from there, they are still Updating it for those who bought it there. :D 

Share this post


Link to post
Share on other sites

With what other game studio could you talk with the creative director about pirating and modding and get a discussion going? 

Kudos TLD! :)

 

  • Upvote 2

Share this post


Link to post
Share on other sites
Posted (edited)
21 minutes ago, Sito said:

With what other game studio could you talk with the creative director about pirating and modding and get a discussion going? 

Kudos TLD! :)

 

If you notice these people said they stopped pirating TLD, if they would have been promoting pirating TLD and posting links I doubt HL would have let that fly. :D But I agree I do love how HL is an easy going Company, a lot of other places are ban hammer happy over teeny tiny things. :/ 

Edited by kristaok
  • Upvote 1

Share this post


Link to post
Share on other sites

I've never heard of a developer that responds this quickly and directly addresses their customers like this. I feel like not only effort but a lot of passion went into this little project.

  • Upvote 3

Share this post


Link to post
Share on other sites
3 minutes ago, Grignard_TN said:

I've never heard of a developer that responds this quickly and directly addresses their customers like this. I feel like not only effort but a lot of passion went into this little project.

I agree. I love this game and the developers who made it

  • Upvote 1

Share this post


Link to post
Share on other sites

so..... can we now drop this whole modding topic and let Hinterland get on with giving us the most awesome game ever? 

modding = later

fix my crash=now

awesome environment standing outside my porch on PV with sunset blizzard=well.... awesome :)

 

Share this post


Link to post
Share on other sites
1 hour ago, Sito said:

so..... can we now drop this whole modding topic and let Hinterland get on with giving us the most awesome game ever? 

modding = later

fix my crash=now

awesome environment standing outside my porch on PV with sunset blizzard=well.... awesome :)

 

Why, are you having crashing issues or? also technically this Topic is about Modding, so that's why people were discussing it. :P :D 

Share this post


Link to post
Share on other sites
Posted (edited)

Just registered to share my two cents. I'm the one who made the reddit post this thread links to right at the start FWIW.

Anyway, i have been suffering from major depression for the better part of my life and it has not gotten any better. I'm saying this to try to illustrate my point, not to seek "compassion" or whatever... i have a roof, food, a bed and a job so i certainly shouldn't be complaining. But there's this thing that comes with depression... no matter what you do, everything feels like a chore. Even entertaiment feels like a chore, to the point that i can spend a whole day staring at my library while playing nothing. And it may seem an exaggeration but it is not, some people will know exactly how that feels.

Well, this is where The Long Dark comes into play. I discovered it in late 2015 / early 2016 and was instantly blown away. Here it was, the survival game i had always wanted. No zombies, no FPS, no nonsense... just you, the cold and your wits. Granted, it was still pretty bare-bones compared to what it is today but there was absolutely nothing that could compare to it so i got hooked instantly, to the point that i actually WANTED to have time for myself so i could play as opposed to FLEEING from it. And i enjoyed every bit of it, i watched every "Let's Play" i could find and rejoiced when i found out what Stacy's Soda was all about. I didn't engage very much with the community though, but i followed all progress intently.

Now, i'll spare all the drama surrounding reddit, the "countdown to the countdown", the first clash with the modding community... but by then, i already had done pretty much all what the vanilla game had to offer and was looking for new challenges. Nothing major, just that little extra something that could provide me with a new experience, and this is where i discovered the Relentless Night Mod. If The Long Dark had been the game i had been waiting for all of those years, said mod was the icing on the cake. You could look at it as a "custom sandbox challenge" within the vanilla TLD experience and you wouldn't be far off, but all of a sudden i was freezing indoors and exhausting my resources faster than i could replenish them. I was having a hard time surviving again, at over a thousand hours logged and who knows how many more while offline. For me, it was 2015 all over again in the sense that i had a "new" favorite game that actually sparked my interest enough to play it - and enjoy doing so.

And here we are now. I am extremely grateful to Hinterland for making possible this fantastic experience and i supported the studio the way it's supposed to be, by paying for the game and spreading the word. But there are other players who also happen to be modders that provided a lot of tools to those who wanted something extra, for free and out of LOVE for your work (otherwise why even bother) so if i was game developer i think i'd feel honored but i am not so i won't pretend i know better. I've composed music in the past though and i do know how it feels when people genuinely like your work yet there's always a "but what if...?", but that's another story for another day.

What i'm trying to say is that i understand Hinterland wanting to protect their vision of the game by keeping "unauthorized" mods at bay, yet all the modders are trying to do is NOT to "improve", "change" or "destroy" your vision of the game, but rather broaden it (when it's not just bugfixing). Because they love what Hinterland has created and want more of it. And sure, there will be people who will take "advantage" and go all OP but guess what, let them be. This is single player after all.

I think i've ranted enough for now but in closing, i just want to stress that what makes a game truly a classic in The Long Run is mod support. Even if it's not official. I won't be citing specific examples but you can find them all over the place. It's what keeps veterans (and newcomers) invested and coming back for more even when official support has long since ended.

Thank you Hinterland, and thank you modding community. I really hope you all can collaborate with an open mind in a not so distant future, i really do. Peace.

 

 

*typos

Edited by Didi
  • Upvote 1
  • Like 5

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now