hozz1235 Posted December 29, 2018 Share Posted December 29, 2018 Can we please have the option of None? Yeah, I know it's not realistic but it is Custom settings after all Link to comment Share on other sites More sharing options...
KarinmedQ Posted December 29, 2018 Share Posted December 29, 2018 If they added this I might actually go for a custom run rather than sticking to good old pilgrim. Link to comment Share on other sites More sharing options...
s7mar7in Posted December 31, 2018 Share Posted December 31, 2018 On 12/28/2018 at 7:47 PM, hozz1235 said: Can we please have the option of None? Yeah, I know it's not realistic but it is Custom settings after all The custom setting is a really good idea, why not let the survivor mode benefit as well. What if an option was added to TLD game to repair gear fully and thus the gear could become a new quality called 'Heirloom Quality'. Then the gear item or clothes item would decay 90% slower while in storage, and would decay 80% slower while being used. (Storing an heirloom tool / rifle / jacket for 500 days would become very manageable). This might make stored decay rates more reasonable for properly prepared gear items. The whetstones and rifle cleaning kits might benefit from an increase in value. The value of cloth and sewing kits / skills might benefit from an increased value. Just rough ideas but seems a good fit and worthwhile addition to the Survival Experience Mode. Link to comment Share on other sites More sharing options...
hozz1235 Posted January 5, 2019 Author Share Posted January 5, 2019 20 hours ago, loriaw said: ... and certainly no incentive to go for a long walk to the other regions :-( Depends on your difficulty setting/custom setting. If you set decay rate low, you should be able to loot most items in your game before they decay (given you don't linger for too long in areas - which I tend to do). Link to comment Share on other sites More sharing options...
WiseFree Posted January 5, 2019 Share Posted January 5, 2019 My opinion the canned food should not be decaying at all while its unopened, as for the snack food can stay the same honestly. Link to comment Share on other sites More sharing options...
Moll Posted January 5, 2019 Share Posted January 5, 2019 I think more easy is to overhaul whole system and leave basic decay setting (no decay-low-medium-high). Extended decay system would contain mechanisms to allow player stop decay with propper storage so basic setting only affects decay rate when there is no propper storage. Example, when food doesnt decay: canned food: room temperature, no freeze, no overheating Carcass meat: freeze, non humid (no snow), no light Dry food: no humidity etc. Clothes should stay as their are, mut their storage decay should be far less slower. Link to comment Share on other sites More sharing options...
Guest kristaok Posted January 6, 2019 Share Posted January 6, 2019 I’m with you, I’m all for options op. Link to comment Share on other sites More sharing options...
DarKube Posted January 6, 2019 Share Posted January 6, 2019 “Everyone thinks of changing the world, but no one thinks of changing himself.” ― Leo Tolstoy Leon Tolstoy Link to comment Share on other sites More sharing options...
hozz1235 Posted January 8, 2019 Author Share Posted January 8, 2019 On 1/6/2019 at 6:58 AM, DarKube said: “Everyone thinks of changing the world, but no one thinks of changing himself.” ― Leo Tolstoy Leon Tolstoy "Lev" actually: https://en.wikipedia.org/wiki/Leo_Tolstoy Link to comment Share on other sites More sharing options...
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