The Long Dark Updated to V1.41 [43925] – REDUX


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Hi everyone,

Well I too hate to be that other guy because that game is so unique and a real work of love I absolutely love it, but the first impression on that update is rather blue.

I picked up the game again last week after a year and was just thinking to myself over the last days how you've nailed the colors just right. After the update I've walked out of my cabin just before sunrise just to discover that all that was supposed to be pitch black was indeed blue (not windows blue like the pictures above but still blue). The rest was blue too, it didn't really make me feel cold (the wind sounds and the blizzard effect does that amazingly well), it just ruined the contrasts and felt a bit too unreal to me and a bit of a sacrilege to the beauty of the night that was there before. All deers around Trapper's Homestead started fleeing only to get stuck all day long against a tree. The end of the day was pink. Some colors now feel too saturated, a bit like on my older samsung tv which tricked me into buying it by teasing me with overly bright and suggestive tones only to discover later that no picture would ever feel natural. The view of these Ferrari red steaks cooking in the fire in that full blue scene felt awkward. These new postfx need to learn subtlety and restraint. Again I feel that color was one of the areas the game did just right and the last one that needed to be changed, at least not in that way.

During that last week I was amazed at how prettier the game had become in a year while still running buttery smooth. The day before the update I had just fired up Afterburner to watch the performance of the game as I was so close to locking a steady 60fps at 4k I felt I would spend a bit of time tuning the options to reach that. Reading the changelog listing so many performance updates got me thrilled that I might not need the extra effort, but the performance has now taken a serious hit which I would be fine with if I did notice some extra eye candy but as of yet it didn't strike me (well to be fair the new aurora looks beautiful). I just feel that performance has been wasted now looking at my feet to pick up sticks I dip to 25ish fps and the game doesn't register all my clicks I often have to press the button twice to pick them up. Fires also feel more harsh on performance than they used to be.

The transition screens are immersion breaking and may act as mild spoilers for new players, again while minimalistic I feel like that lone wolf screen was just right, or at least of the right kind.

The wolves used to howl quite rarely making the moment feel really special. Every time it happened, whatever it is that I was doing I would just stop right away to make silence and appreciate the moment, it would instantly plunge me into contemplation and I guess I'm not the only one doing that. GelTaz does the same in his youtube videos, he just stops and doesn't even finish his word. Again I feel like a bit of restraint has been lost there, while there's certainly some debate here from a gameplay perspective I like the old way better. In fact I was just thinking that their current howling would be fine to highlight a special occasion like an aurora or a sunset.

While I like the style of the new condition UI and I find the meters a bit clearer on low condition, there's something I miss about the previous one. For me the old UI worked like the actual contextual UI showing only the icons that required attention, but I could still have a glance at the full UI when firing up the wheel menu, making it both discrete and practical. Now I need to have the full UI which is a stepback in immersion for me.

I don't write often here so I feel sorry to come in on that occasion. I play survival only so I can't say much about redux. I like the new hat, all the bugfixes that came in and all the new tiny stuff I can't wait to discover all around the place, I appreciate all the fine crafting and love that went and goes into this game, but overall I wish I was two days ago. Who needs glitter with all that beautiful snow ?

Edited by Zobmachine
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WINTERMUTE REDUX We’ve just released the completely overhauled versions of Episodes One and Two. This reflects over a year of effort to improve our Story Mode experience based on player feedback,

Sweet Jesus it is here! Ohh cough cough I think I feel sick and need to leave work early 

I feel like a child at Xmas, and I'm 72 year old.   I have a new toy.  It has a thousand things that I want to try. 

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15 hours ago, Captain n Chest Hair said:

I second this statement. 

I bought this game on release, but owning a 4k HDR monitor for my xbox one x, decided to wait due to how poor the game looks at this resolution. 

I was desperately hoping with this update the promised xbox enhancements would arrive. I wanted so much to start playing this game this Christmas. 

I think that it is very poor behaviour to promise and claim something and then not to deliver it. Especially, if it seems from your own statements, that it would appear you were in May, able to implement this patch for us xbox one x users.  

We haven't delivered it...yet. When MS decided to roll out the Xbox One X, they asked all of us if we planned to support it eventually, to which we replied "yes". There was never any specific time commitment. 

We'll release it when we're ready. 

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7 hours ago, MueckE said:

Just finished Episode 2. I was extremely disappointed by the first version of Wintermute. The Narration was juust horrible and killed the game. Now Redux has basicly fixed everything.

The dialogues are good, the characters make sense, i can have empathy, what i do makes sense, the pace of the game is spot on, you have the freedom to play faster or slower, cutscenes and audio are top notch!

There are a few bugs, a few critical ones that prevent people from playing proberly but this was expected and will be fixed ASAP, like it always has been. The UI changes for cooking are also questionable and could've been testet here before the release. I have not played Survial Mode yet, so i can only speak about Wintermute.

After the bugs have been fixed, the game is easily triple A material, very very nice. In my opinion, the key was to clearly seperate survival mode from story mode this time and mainly concentrate on the story in story mode. Although i normally play Interloper, here i played on easy and i enjoyed every minute of the game. All changes to characters, dialogues, action, quests, story, turned out to be amazing. Tank you!

 

Glad you're happy with the changes!

It's really interesting to me to see comments go from "the story was horrible" to "the story is great". I wrote both stories and directed both versions of the two episodes. Certainly I approached some things differently the second time around, partly with the benefit of seeing the game out in the world and also partly with the benefit of being able to step back and -- with new tech, tools, and people -- come at some story challenges with new solutions in mind. 

For what it's worth, I'm proud of both versions of WINTERMUTE. I do think the first iteration on the episodes was less conventional. The Redux version a bit more what you would expect of the story. It's been an interesting process!

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20 minutes ago, Raphael van Lierop said:

We haven't delivered it...yet. When MS decided to roll out the Xbox One X, they asked all of us if we planned to support it eventually, to which we replied "yes". There was never any specific time commitment. 

We'll release it when we're ready. 

Thanks Raphael for still planning on releasing the Xbox One X enhancements. Sorry for all the “disappointments” early, I have taken a breather and was only only wanting this awesome game to look its best when I really dived into it. After playing redux and having not gotten very far before redux, I enjoyed the opening song and intro as well as all the added info helping me get a feel for the game. I had several difficult and frustrating spots before redux trying to reach Milton and I found it well balanced now. I didn’t have an issue with the story before but like I said I had only gotten to Milton pre redux so I don’t know much of it. I like the new button selections with cooking and I no longer accidentally eat raw meat. The UI is fine but like others have said the arrows could be a little further away from the circles or better yet, I say make them turn blue when gaining and red when lowering, or have that as an option. Love the new buffs. A choice to turn off the loading hints is the way to go. I also experienced one moment of blue screen but i haven’t had it since.

Loving the update and I know I’ll love the 4K and HDR when they arrive!

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What's interesting is that the story and the dialogue aren't radically different. The basics are still the same. But with some subtle changes it turned into something very different. Both Grey Mother and Jeremiah aren't arrogant, dismissive and manipulative jerks anymore. That and the mandatory Survival School quest is what turned me off the most initially.

Same with Astrid. The additions there aren't much. But just adding some stuff about what she did in Milton makes her behavior less strange.

The introduction of the aurora is a lot better. Previously it was immersion breaking with you possibly stumbling in the dark while holding a torch. Now it's also far bigger threat.

The bear stuff is mostly great. Instead of being just some white whale for Jeremiah he is a real threat to the player now and it's clear why he has to be killed.

The radio tower quest is nice, though the repeated attacks and possible mauling was a bit much maybe. One attack at the middle tower would sufficed, given what comes later.

 The final fight is nice in theory, but glitchy and needs at least one more save point.

Still not liking the ending much though. Maybe in context with what comes next and knowing who that guys it makes more sense. But just getting knocked out and then waiting for the next episode isn't that great. For me just leaving the door would have been better.

Edited by Serenity
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4 minutes ago, Brandon Goeringer said:

Thanks Raphael for still planning on releasing the Xbox One X enhancements. Sorry for all the “disappointments” early, I have taken a breather and was only only wanting this awesome game to look its best when I really dived into it. After playing redux and having not gotten very far before redux, I enjoyed the opening song and intro as well as all the added info helping me get a feel for the game. I had several difficult and frustrating spots before redux trying to reach Milton and I found it well balanced now. I didn’t have an issue with the story before but like I said I had only gotten to Milton pre redux so I don’t know much of it. I like the new button selections with cooking and I no longer accidentally eat raw meat. The UI is fine but like others have said the arrows could be a little further away from the circles or better yet, I say make them turn blue when gaining and red when lowering, or have that as an option. Love the new buffs. A choice to turn off the loading hints is the way to go. I also experienced one moment of blue screen but i haven’t had it since.

Loving the update and I know I’ll love the 4K and HDR when they arrive!

Right now one of the things holding the Xbox One X and PS4 Pro enhancements is performance. We are waiting for a long-promised update from Unity that is meant to dramatically improve terrain performance, which we believe will really help the game's performance in general. On most platforms we have already maxed out performance in some of our regions because there is so much stuff in there. But we are very hopeful that with these improvements from Unity, we'll be able to achieve high performance while also enabling the extra visual bells and whistles to make the Xbox One X and PS4 Pro version look much better. We hope that we'll have this update from Unity early in the new year, and we'll try to complete the enhancement then. I don't have an ETA yet but when we have a firmer idea, we'll communicate it out.

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7 hours ago, ltnshinysides said:

Comments all seem to be valid. I just want to say, although I'm currently gaming on windows, props to Hinterland for supporting Linux!!!! If I could play every game on Linux I highly doubt my Windows environment would ever get booted again. Appreciate the Linux Love. Also wanted to say I hope all the reported bugs and issues get addressed but props again for tackling multiple platforms, operating systems and forms of distribution.

Jumping on that:

If you're a linux user with an nvidia GPU, please test the game and file a bug report :).


Correct me if I'm wrong, but I think the more we are reporting, the more Hinterland can help and weigh in with Unity to fix the current matters. Unity and nvidia are supposed to be partners, and Unity is aware of the bugs in their new engine since at least two months. Other games are impacted, you can report to their devs also.

 

Hotfixes are already coming in, good job and have fun for the next ones ! :P

Edited by LkP
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5 hours ago, Polynomial-C said:

Unfortunately still not available on GoG yet...

Last time TLD was updated, if I remember right it was almost two weeks before GOG got off their butts and released it, and that was back when GOG still sold TLD. No telling how long it will take this time.

Interestingly enough, Urban Games released an update to Transport Fever a day after Redux was released. I download the TPF update from GOG this morning.

I don't believe this is a Hinterland issue. I thinks it's GOG's falut all the way.

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8 hours ago, Raphael van Lierop said:

Glad you're happy with the changes!

It's really interesting to me to see comments go from "the story was horrible" to "the story is great". I

After the first release, i suggested to make the bear hunt the way you did it now. These changes make the situation and what the characters say believeable, make story and gameplay consistent. At some point, Will says something like: "shadowed memories" to grey mother (cant remember exectly) and refers to her beeing an old senil lady, what is absolutly ok, but makes her human. She doesn't force you to anything anymore. The situation is diffrent because Will has to get food not to be able to hear her story, but otherwise she soon would be dead, he needs to eat too and she is the only one who can help him get out.

I gathered the radio parts because of the introduction of "Perseverence Mills",  the chance to avoid the deadly trip and just call for information. Not because jeremiah has a massage, not because otherwise he wouldn't tell me what i need to know just to find out he knows nothing. Meeting Methuselah and Hobbs was really nice. It is the kind of "Events" that broke the boredom of fetch quests - actually i didn't feel that i had to do such a quest anyway.

I could go on and on with this, just everything regarding the storytelling, quests, envirometal storytelling, events and dialogues not only have improved, but are absolutly fantastic.

Again, the key is that the game doesn't force me to do something stupid that i don't want, it's not an tutorial game for survival mode, sectrets about the bigger story stay in the dark - but i found out is satisfying enough for the moment because the "smaller" story i play, at the moment, is a diffrrent one. Wintermute is it's own game and has little to do with survival mode - and this gives it the space it needed to be good. Wintermute Redux is amazing!

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6 hours ago, Hawk said:

Last time TLD was updated, if I remember right it was almost two weeks before GOG got off their butts and released it, and that was back when GOG still sold TLD. No telling how long it will take this time.

Interestingly enough, Urban Games released an update to Transport Fever a day after Redux was released. I download the TPF update from GOG this morning.

I don't believe this is a Hinterland issue. I thinks it's GOG's falut all the way.

Yeah, I tend to agree that this might rather be GoG's fault. But I think it's important to give feedback to Hinterland people as well so they can perhaps get in touch with GoG to solve this.

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On 18.12.2018 at 11:56 PM, Raphael van Lierop said:

You can interact with each cookable surface, as you could before. I didn't say the interaction was the same as before.

Well in that case you may want to read the original complaint again.

It wasn't that the interaction is impossible now, but that it is different.
More specifically, that using a CookingPotItem requires an additional click to make a distinction which seems to make no difference, because both lead to the same interface.

Edited by Wulf Marius
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Not sure if this is right forum for this, but first off... I love the new look, sound and feel of the udates!!. Secondly... I'm only playing sandbox at the moment on Xbox One and I have a problem. When I go to any work bench, I cannot craft a bow or arrow. The craft menu while not scroll down to the bottom.

Did I miss something in the release notes? Or did something change I'm not aware of? Or was it an update issue?

Any help would be greatly appreciated.

Hawk

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Hey, just thought I'd chime in since the devs are so responsive.

I am a long-time player of tld. I think I picked up the game towards the end 2014, maybe early 2015.

I am generally enjoying redux...with one glaring exception. I too suffer from extreme blue-tint. I find it pretty distracting- especially when searching cars. See image. 

I am also plaing on Xbox One. 

 

20181220_123607_HDR.jpg

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1 hour ago, Serendipity said:

Hey, just thought I'd chime in since the devs are so responsive.

I am a long-time player of tld. I think I picked up the game towards the end 2014, maybe early 2015.

I am generally enjoying redux...with one glaring exception. I too suffer from extreme blue-tint. I find it pretty distracting- especially when searching cars. See image. 

I am also plaing on Xbox One. 

 

20181220_123607_HDR.jpg

We have a fix for this and will get it out on console as quickly as we can -- we just need to get it through Cert.

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7 hours ago, JeremiahJohnson said:

They released another update after Redux to fix some of the problems?? I dont know until I can take my PS4 somewhere with internet.

They released two hotfixes already. You can be informed and check the changelogs in the "News and Updates" section.
http://www.hinterlandforums.com/forums/topic/21905-the-long-dark-hotfixed-to-v143-44083/

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I noticed a few changes in mountain town survival mode. The rope behind the main cottage is gone so there is no fast way up the mountain. There is no way up to the antenna that I could discover either. 

I haven't found a single moose in mountain town either even though the custom setting is set to very high.

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