GAMASUTRA- What Survival Game Design Means

Bill Tarling

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GAMASUTRA- Nov 21, 2014

What Survival Game Design Means To The Studio Behind The Long Dark

One of the toughest challenges is finding a good balance between what players expect from a "realistic" survival experience, and what elements you can make function in a game, while having it be compelling. You'll get a lot of feedback about how to make your experience more realistic, and while those things might add to the authenticity, they may not all improve the game.

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"For example, rather than have a thermometer on the HUD, we have breath vapor emitted in front of the player camera. The density and opacity of this vapor tells you something about how cold it is outside."

I didn't know that! Thanks for mentioning it. Makes sense...

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