Bill Tarling Posted November 21, 2014 Share Posted November 21, 2014 GAMASUTRA- Nov 21, 2014What Survival Game Design Means To The Studio Behind The Long DarkOne of the toughest challenges is finding a good balance between what players expect from a "realistic" survival experience, and what elements you can make function in a game, while having it be compelling. You'll get a lot of feedback about how to make your experience more realistic, and while those things might add to the authenticity, they may not all improve the game.Read the full article: http://tinyurl.com/oay4z7q Link to comment Share on other sites More sharing options...
FoneBoneJay Posted November 21, 2014 Share Posted November 21, 2014 Not a bad article. I hope they continue to add modules and expand on the concepts already presented. Link to comment Share on other sites More sharing options...
Malak Posted January 6, 2015 Share Posted January 6, 2015 "For example, rather than have a thermometer on the HUD, we have breath vapor emitted in front of the player camera. The density and opacity of this vapor tells you something about how cold it is outside."I didn't know that! Thanks for mentioning it. Makes sense... Link to comment Share on other sites More sharing options...
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