xman1 Posted November 13, 2014 Share Posted November 13, 2014 Just thinking while I am running around in game, I can run for an abnormal amount of time.I understand some people will want to explore and this is the way they will do it. Others, like me, would want a more realistic approach to running where it results in fatigue loss. A price should be paid for running or a calculated cost.Some ideas:1. The first one is known from what I write above - fatigue loss as a result of running. The idea should be that you should be able to run to get out of a storm, but that should come at a price;2. Additional calorie loss from running. If Cal count gets does to 0, then fatigue should increase due to no calories left to be consumed (starvation);3. As you are burning more calories and fatigue, the trade off should be increased heat so you don't freeze as fast or not at all do to natural heat buildup from exertion. This will allow you to survive a storm better, but now you have to contend with fatigue as an opposite reaction.Maybe to keep the people that like to explore happy, put this in as a hardcore mode for us people looking to make survival hard or natural or realistic.-X Link to comment Share on other sites More sharing options...
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