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Question Thread :: Milton Mailbag

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Hello again Raphael;

IRL, I am an avid Sasquatch believer & enthusiast.  Following an injury which took me out of commission for a few months a couple years back, I began to research the topic in earnest which was an eye-opening experience to say the least.  With increasing populations throughout the Americas, an influx of readily accessible electronic technology and in combination with environmental changes, sightings and reports are arguably at an all-time high.  You're probably equally aware that your region has the highest concentration of Sasquatch activity in the Americas:  Perhaps in the World.
I realize you've previously stated you're not entirely opposed to Sasquatch being an extremely rare part of TLD somewhere in the future here in the MM, and I'm also aware of another popular game on the subject of Bigfoot already released which I don't find particularly intriguing owing to various departures from current evidence regarding the species and phenomenon.  I have two questions regarding this topic:

1. Have you or people you know of on your staff ever had an experience or even seen something which could be attributed to these elusive (and scientifically disputed) creatures (or similar Cryptids)?

2. Have you toyed with the idea of possibly exploring this intriguing phenomenon in greater depth in the convention of TLD for a future IP for the Hinterland franchise?  I would find a game where I was tasked with gathering evidence supremely enjoyable especially if it was of a more pensive nature like TLD without a concentration on hunting them.

Thanks in advance.

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Posted (edited)

I have a question about the decay rate of meat.

I harvested a deer carcass I found on the side of the rode and after about 3 or 4 days the meat is at 84%.

I shot a bear about 100 yards from the Quonset Gas Station, harvested all the meat and before the sun set on the same day the bear meat was at 75%.

Why the difference in the decay rate of the different animal meats and why is the bear meat immediately at 75% after a fresh kill?

Thank you in advance for answering. cheers.gif.1b041a26d49accfc4ec3dfa74ba68057.gif

 

Edit: I just killed a deer and in the few minutes it took to harvest it and get back to the gas station, the meat is already only at 79%.

So I guess the question really is: Why is the meat harvested from dead animals on the side of the rode (or wherever else you find them) rated higher than an animal you just killed?

Edited by Hawk

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Posted (edited)

Internally before Wintermute was released in 2017 has the starting point of Wintermute always intended to be Milton, or did that change over time? Thanks. :)

 

(edit to clarify)

Edited by Garden Gnome
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Why when you eat pre-packaged food,  like beef jerky, chocolate bars ect, why do you not get an empty package?

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First of all, I just read the new dev diary and really looks promising. :) 

And I have a question about it: Along with Episode 3, will be released a DLC with music for this Episode as Volume Two, as it happened with Episode 1 & 2 (Music for The Long Dark -- Volume One) ? I enjoy listening to these soundtracks not only when I play the game and don't know if there're some plans about it or maybe in the future. Thank you.

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When you thought about the name for The Long Dark, what other ideas did you have? If you could rename the game today, would you choose a different name? What would it be?

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Posted (edited)

Hello Raphael,

In the game, wolves' behaviour is either fully passive (pilgrim - except if attacked) or fully aggressive (except some rare case when wolves run out of fear). I know well of the context and lore of TLD, that the aurora has made them somewhat crazy. But in terms of gameplay, is there a specific reason why you didn't prefer a more progressive approach, with a fleeing percentage chance depending on the game's difficulty (20/80, 50/50, 80/20, and so on) ? This would have added some unpredictability and therefore improve replayability. Have a nice day !

Edited by StrayCat
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Hi Raph.

With all of the nice items available around various locations, would you consider making it possible to pick up toys / various objects? Some people (including me) would love to collect these trophies (of sort) and put them on display in my base(s)?

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Hello again, Raph!

The images of the new wolves give me the chills just thinking about dealing with them. Just knowing they are coming eventually makes me wonder about a couple of other things. Will any other animals and/or food sources be added? I feel like the threats are beginning to pile up a lot to the point of being unbalanced! Also, when they (the new wolves) are added to the game will they be present in all regions? Will they be a bit more like the moose where they spawn more rarely like the bears and other groups of wolves where their presence is pretty much an everyday thing when they do spawn?

 

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Hi! I have two questions.

  1. Why did you remove the original skill book cover designs? Didn't match up with the overall art style of the game?
  2. Do you ever feel creative blocks? If so, how do you get over them? 
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Be sure that your questions are actual questions and not Wish List items. We have a separate sub-forum where those can be placed.

Posts that are essentially “Can you add X” may be moved to the Wish List sub-forum.

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Posted (edited)

Did you ever consider delivering the WINTERMUTE story through other mediums such as cinema or literature? Have you ever felt like you're "confined" by using a video game to convey it?

Edited by frickoffanddie

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The character of Jeremiah is based on the movie Jeremiah Johnson, both share a name, they were soldiers and hunters, besides that in the film he was deserted from the war (and it is speculated that Jeremiah was military), so the roles we had What to burn before I know evidence of your desertion. Could you confirm this theory please? ☺️

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Hey Raph,

you kindly answered one of my questions in a previous Mailbag: will we have to move all our stuff out of PV when Episode 3 launches to keep it safe, like we had to do with MT, ML etc for Redux. Your answer basically was "we hope to find a way around this but if we can't you'll get a heads-up".

After the last dev diary I thought "let's actually prep for worst case" and trecked over to the PV farmhouse where I keep all my goodies from that region, to sort through everything and plan for a couple of lenghty hauling sessions.

Then standing in the middle of my buttload of loot it hit me: wouldn't it be enough if I just picked everything up and had it on my person? I'd be severely over-encumbered, but with a little planning I could make it so that I wouldn't have to move from the spot until after the update. Is that a feasible alternative to schlepping everything out into the mine tunnels?

Now, I do realise that it would look hilarious, this hulking bearded man just standong there with about a tonne of equipment strapped to him every which way, but I think I would prefer that to spending countless hours puffing and wheezing my way back and forth through that insane expanse that is PV risking sprains and whatnot.

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In Mailbag 37 a question was brought up around the possibility of adding chem addiction as a potential risk. It's reminded me of something I've wanted to ask.

 

Steadfast Ranger has now introduced a pain mechanic. I feel as though Hinterland has done an amazing job incorporating it into the game, with the visual distortion effects as well as the audio effects. Very much like how the game distorts when a player's condition falls 'in the red.' But given both of these mechanics and the way they're utilized, why hasn't a similar effect been made for when the player's fatigue meter drains?

 

Presently, as the fatigue meter drains below 50%, the only immediately noticeable thing that changes is that our max carrying capacity gradually drops over time to 50% of normal once fully drained. That doesn't seem punishing enough. Sure, an empty fatigue meter has other consequences that aren't immediately apparent, like the inability to sprint, climb, or struggle against wolves effectively, but I was hoping that a fatigue meter in the red would have similar effects to that of condition being in the red, with the player stumbling around and nodding off. If the fatigue meter fully drained, the player should collapse on the spot and sleep. After all, the Emergency Stim's tooltip suggests that's what's supposed to happen. "Provides a short burst of energy, then you'll collapse from exhaustion."

 

Come to think of it, if you're feeling generous, maybe you could answer a second question: Why did you go the route of giving the player the option of choosing to sleep X hours, instead of telling them that, when they go to sleep, they will stay asleep for X hours relative to their current level of fatigue, with the option of waking up when the sun rises? No one I know is capable of sleeping a set amount of time and waking themselves up. At least, not without some sort of loud timer.

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Kinda similar to the question about why the arrows are called simple arrows and not just arrows, but will we ever expect more bears? The reason I say this is because the current bear pelt is called the black bear pelt, and not just bear pelt. So could we expect other bears with different pelts?

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Question: Are there any plans to upgrade TLD to 64-bit? 

Windows 10 indicates TLD is a 32-bit program. My windows 10 is the 64-bit version. I realize that would likely be a substantial effort but to paraphrase the bounty hunter in The Outlaw Josey Wales, "I had to ask".  :) 

 

 

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Hey Raph and Hinterland! I want to ask a couple of questions.

1) Are you going to modify the fuel management system in the game, for example, fuel from unnecessary lanterns can be drained into canisters, but you cannot get fuel until the player finds a tank for it?

2) In the future, will moose-like animals be added that seem harmless, but are actually very dangerous?

By the way, in the last issue of Milton Mailbag, you touched on the topic of piracy, and I want to confess that I originally also played an unofficial copy of your game, but after I realized that it was extremely interesting, I decided to buy it on Steam to thank you, Hinterland, for such a great game. Thank you so much and good luck in the future!

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Posted (edited)
10 hours ago, UTC-10 said:

Question: Are there any plans to upgrade TLD to 64-bit? 

Windows 10 indicates TLD is a 32-bit program. My windows 10 is the 64-bit version. I realize that would likely be a substantial effort but to paraphrase the bounty hunter in The Outlaw Josey Wales, "I had to ask".  :) 

That's interesting. I'm running it under linux and it's definitely an x86_64 executable. There are two executables that ship with the linux version of the game. Here's their readelf output showing the file header info:

jack@mimas:~/.local/share/Steam/steamapps/common/TheLongDark$ readelf -h tld.x86
ELF Header:
  Magic:   7f 45 4c 46 01 01 01 00 00 00 00 00 00 00 00 00 
  Class:                             ELF32
  Data:                              2's complement, little endian
  Version:                           1 (current)
  OS/ABI:                            UNIX - System V
  ABI Version:                       0
  Type:                              EXEC (Executable file)
  Machine:                           Intel 80386
  Version:                           0x1
  Entry point address:               0x808bce0
  Start of program headers:          52 (bytes into file)
  Start of section headers:          26739372 (bytes into file)
  Flags:                             0x0
  Size of this header:               52 (bytes)
  Size of program headers:           32 (bytes)
  Number of program headers:         9
  Size of section headers:           40 (bytes)
  Number of section headers:         30
  Section header string table index: 29
jack@mimas:~/.local/share/Steam/steamapps/common/TheLongDark$ readelf -h tld.x86_64 
ELF Header:
  Magic:   7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00 
  Class:                             ELF64
  Data:                              2's complement, little endian
  Version:                           1 (current)
  OS/ABI:                            UNIX - System V
  ABI Version:                       0
  Type:                              EXEC (Executable file)
  Machine:                           Advanced Micro Devices X86-64
  Version:                           0x1
  Entry point address:               0x45a578
  Start of program headers:          64 (bytes into file)
  Start of section headers:          27125040 (bytes into file)
  Flags:                             0x0
  Size of this header:               64 (bytes)
  Size of program headers:           56 (bytes)
  Number of program headers:         9
  Size of section headers:           64 (bytes)
  Number of section headers:         30
  Section header string table index: 29
jack@mimas:~/.local/share/Steam/steamapps/common/TheLongDark$

 That second program (which is the one that is running when I'm playing the game: tld.x86_64) is definitely a 64 bit program. Take a look in particular at the "Class:" and "Machine:" lines.

Maybe you're just launching the wrong executable when you start the game? AFAIK Steam should pick the arch-appropriate program when you run it; it definitely does for me when I do fire this game up (and other Unity games like KSP) under Windows. Are you launching from a desktop icon? If so, check which executable you have it pointed at.

Either way, there's no question that TLD has a 64 bit executable that ships with it, so the problem is almost certainly within your system.

 

Edited by stratvox

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While we appreciate the instinct to help answer the questions asked here let's try to minimize non-question posting.  We want to keep the forum easy to quickly read through and pick out the best questions.

Thanks.

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Hi Raphael:

Could you please tell me, according to the present aiming mechanic, whether the bullet should theoretically hit the red dot closest to its' center in either A,B or C?

The Plain View is just the bare sights, I've added orange cross-hairs for orientation purposes, and the assumption is that the shooting conditions are optimal:  Weapon is 100% condition, the range is not excessive, player is level 5 with full health and stamina; without any significant fatigue /exhaustion and negligible aiming fatigue.

TLDSights.jpg.809b7e3d3b4db7f6e3f8ff5e2f1242b7.jpg

TYVMIA

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Each time I play through Wintermute I catch one new detail I missed previously.  This time around it's that Methuselah is wearing a hoodie with what appears to be a gold Omega symbol on it.  So, assuming that is an Omega, is there anything you can reveal about that?

Thanks as always for taking the time to do these Q&A sessions!

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I understand that you are hesitant to give dates for the upcoming ep3 update, but I think I speak for everyone here, can we at least get an estimate? Not like a estimate that is close, but an overestimate, so it gives you time to finish all that needs to be finished, but isn’t a demanding timeline. Think of it as a maximum finish date. The date doesn’t need to be just one day, it could be a week or even a general part of a month! We are all excited to see ep3 come out, so I hope you can do this little service to us. (By the way) thanks for the hints in the dev diary!

-SpanishMoss 

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