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In dispatch #13 you talked about 3D object placement. I'd like to ask if it also would be possible to add a fuction that would allow us to stack certain objects on top of each other (books, food cans, clothes, firewood into log piles etc.) 

Also... it feels like some of the item detection hitboxes grew a bit larger over time. I went through some of my ingame screenshots from 2016 and noticed that I was able to place objects like painkillers, bandages or water bottles much closer to each order than I am now. It makes packing stuff into shelves kinda painful.

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Gonna start by saying thank you Hinterland... The Revolver and cloth wraps have saved me numerous times already.

What are your thoughts on having a larger splitting axe instead of the hunter hatchet for chopping wood? Takes less time but more energy or something along those lines. :hatchet:

 

 

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Forgive me if this question has already been asked somewhere in the 36 pages of this thread, but I'm purely curious:

The Long Dark was originally billed to be a narrative single-player adventure in a remote part of a post-apocalyptic Canada, where the decisions you make along the way and the people you interact with affect the outcome of the story, so how much of a surprise was it for you that the Survival Mode sandbox ended up being such a hit with the fans? If you knew then what you know now, would you have pitched the idea for The Long Dark differently?

Edited by GothSkunk
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What did you do to the sky? It is absolutely awesome! I did not really notice for a bit because I was running from blizzards but when I got to CH and a chance to stand on the porch at sunset I really noticed the refinements. The colors are fantastic and there is no gradients like before. Sunrise is smooth like silk. 

And the aurora  is so much better. I put my laptop on the coffee table and wife an I just watched it for an hour while sipping wine. It was awesome before but you buffed it to the max.

How did you improve the visuals so much? It is like a whole new experience. 

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Any plans to add toggles in the custom mode toolbox for some of the new features? I'm talking specifically about the healing powers of the birch bark tea. 

Many of the more adventurous players play a custom mode dubbed "Deadman" on which there is no condition recovery at all, except for the 15% per stim. So it's a game of risk-reward of travelling to get the stims versus the 15% per use you get. The tea kinda ruins this balance, given it is indeed a renewable resource you can get in every single region. The herbal tea already doesn't work when playing Deadman, so it's just like any other food item, my understanding is that the bark tea should work similarly. 

Other than that, no qualms. I love the update, specially the revolver and new sprain mechanic. 

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Hello team! First of all I want to say thank you for creating this amazing experience. TLD is one of my favorite games ever!
My questions are:

- Have you considered a growth cycle for edible plants? Some kind of respawn for cattails. It could be interesting as an alternative to hunting and could players make to visit again some places.

-  Could be possible to have a compass in the game?

- I've seen you're looking for a mission designer... Can I apply and work in remote from Spain? hahahah just kidding. I love you guys :)

Edited by OveRMolo

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So we know the game runs on Unity as its engine. Would you care to share what modelling (and possibly sculpting, texturing etc.) software your artists use to prepare models for TLD? Or is it some kind of company's secret? :) 

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Hey everyone! Quickly to the questions:
 

1- Do you have any plans to use Steam Market features for your next challenge prizes or just giveaway items? It would be nice to have some not game affecting in-game decorative items such as a snowglobe etc. to be acquired through annual challenges (just like you did in the halloween). Euro Truck Simulator 2 is doing the similar thing with the Steam Market and I think it's awesome

2- İf there will be any second game or dlc, do you have plans to kickstart it just like you did with the first one? I missed the chance to get those d*mn cairns and whenever I stumble upon them I get jealous. 

Keep up the good work! You rock!

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Hello Raph,

Thanks a lot for the Steadfast Ranger, it is going to push me over 500 in game hours :) .. I have a question about the Custom mode, I am an interloper player, but sometimes I like to turn on the rifle availability .. not to make things easier, but to boost exploration motivation. Please correct me if I am wrong, but with rifle availability on, the revolver will not spawn, right?  are you planing to include revolver availability option to the custom mode?  Thank you.

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If you had to add another major game mechanic(like being able to make clothes in something like a sewing machine or a new tool with its own unique purpose) what would it be and why? Also, are you planning to make any changes to the flashlight? Currently it’s pretty specialized as a tool for auroras only, and I understand this might have been designed this way purposely, I feel it would be more useful if it had another use.

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Would you ever look at the nutritional variety of food? E.g tins of vegetables and fruit to prevent scurvy. It also would mean you need to try and have a balanced diet and not survive on animal meat alone. E.g reeds and fauna too. 

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Regarding Birch Saplings:  Once cut, do they ever grow back?  I also assume that "new" sprouts/saplings do not occur?

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1 hour ago, hozz1235 said:

Regarding Birch Saplings:  Once cut, do they ever grow back?  I also assume that "new" sprouts/saplings do not occur?

This is an issue that interests me.  I like to play long runs, Voyager/Stalker, 500+ game days, and birch saplings for arrows becomes a major problem.  It would be great to see them regrow after 300-400 days.

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Please keep this thread focused on questions for The Long Dark Creative Director @Raphael van Lierop rather than feature requests (or posts in support of feature requests). While questions like "Would you ever add X" are okay this isn't the forum (or thread) to try to make it known that you'd like something in particular added.

Those sorts of things belong in the Wish List forum.

Thank you.

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I've recently discovered a picture with different stats about the game (how often people play, how long is the average session, how many people have bought The Long Dark on Steam, etc) from 2015, and I'm really curious, would it be possible to make something similar about how the game is doing today? I think it would be quite interesting. (here's the picture I have in mind:)0B137652E4ED1B8DFA3C95C37081A0CA697A2AEA

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What was it like working with the Adele of voice acting, Jennifer Hale?

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First off I just have to say (as an interloper/stalker players) I love the Revolver! You did a great job finding that right balance (in my opinion) for where it fits within the weapons already existing, so thanks! Loving it!...

My question is whether or not you plan to add a Fuel management system. For example allowing us to actually have Jerry Can's empty and allowing us to pour lantern fuel from one to another. I know it doesn't add weight currently but I think aesthetically it would look a lot better to carry 1 Jerry can with 4L of fuel instead of 3 Jerry Cans and 4 little bottles all semi full lol.  Can I hope for any such update/tweak? haha.  Thanks! 

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I registered just for that one question: Approximately when will VR begins to be implemented?

2019?

2020?

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Hi Raph,

First off, I just wanted to thank, you and Hinterland, for having such a great support and bug reporting system. It's so nice to know that if I do encounter a bug or issue in the game your team takes the time and effort to personally reply and tries super hard to solve the issue. It makes me, as a user of your product, feel as if my experience playing The Long Dark matters to you and your team, and that you genuinely care about making a great game. I wish more gaming companies would be as helpful as Hinterland is when it comes to creating a game. Please tell the support team I said thank you for all their hard work.

Secondly, I wanted to ask if you have ever consider implementing being able to sit down on certain chairs instead of just crouching of standing while you research a book or mend a jacket to make the game and the world feel more immersive? 

Anyway, thank you for your time and an amazing game. 

You're all awesome. 

Edited by AstraRune
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What caliber is the revolver supposed to be, and why did you change the rifle ammo description to not mention it being .303 in caliber?

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Also you have done an amazing job optimizing the game, its the only game i can run on absolutely highest graphics quality at 60 FPS with my gtx 770.

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Dear Raph,  

Have been playing the game since 2017 and I love the sudden moments of scoring and soundtrack that pop in now and again but for some reason I haven’t heard the soundtrack in forever.  This isn’t technically a bug or game breaking issue but I know that I have music turned on and up so my question is... is there a chance you could add a dial for the frequency of music pop ins.  Thanks in advance

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Dear HinterlandTeam

is there a high chance that Episode 3 is coming this year?

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