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The most glaring action omission in TLD is the ability to jump.  Perhaps with the weight of our equipment affecting how high or far we can jump, or even stopping us completely if we are too encumbered.  Is there any chance that we will be able to jump any time in the future? 

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Please ensure that all posts are questions. Please do not comment on or debate someone else's questions. We want to keep this thread as easy to navigate as possible.

Thank you.

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Which card game does Will play when he passes time?

Does he stick to the basic Pyramid Solitaire or take on the fittingly named Klondike Solitaire?

Or, does he just play Poker with the wolves much like that one Steam Sale banner?

What form of entertainment does he miss in a post-digital age?

Edited by MarrowStone
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Which part, or parts, of TLD are you most proud of?  Like which locations or bits of code or game systems do you look at time and time again and say to yourself "Man! We really nailed that."?

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How did you come up with the name of the "Quiet Apocalypse?"

Did you go through multiple names before you choose this one?"

What about the name for "Great Bear?"

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It is obvious that you and your team have put a great deal of thought into the game concept. What would life be like if some crazy, massive geomagnetic disaster, like a World-killer CME, happened to hit our planet.  I know the game is not 100% realistic, thankfully, because I suspect a 100% real sim of what it is going to be like if/when this actually happens to this planet, would really not be a ton of fun. At least, not for me and my family of TLD players. 

So, the question is, with all of the thought given to the science behind the game concept and some of the mechanics- if The Quiet Apocalypse happened for real, how would you, your family, even your team at Hinterland fare? We obviously cannot know for sure, but your gut feelings on how you and those close to you would deal with loss of utilities, stores. tech services and devices? (This would also be a great topic for a new Signal Hill Radio podcast, with you and a few of your team who have been around from the beginning, or close to it... *ahem* just saying *cough cough*.)

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Since it's obvious that normal testing of a new release doesn't even involve having a play tester pop in to Camp Office to make sure none of the furniture is obviously missing, will you be more likely to have a playable test branch on Steam going forward?  Does anyone at Hinterland still play?

Edited by TheRealPestilence

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Hey, Raph,

Is there a real life location that has been the primary inspiration for the island of Great Bear? If so, where is it? Where in the Canada of the universe of The Long Dark is Great Bear located? Are there any details you can share about Great Bear's location, geography, climate, etc. in terms of lore and story background (e.g., how far off the coast is it, how large is the island compared to the playable regions introduced thus far, is there any Native American history associated with Great Bear)?

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If there are difficulties getting the PS4 4K update to work and the Xbox One X 4K is good to go, can the Xbox One X 4K update at least be released? This game has been on the list for Xbox One X enhancements for many, many months now.

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Are there any plans to expand on the late game in survival? A lot of people in the community have talked about how longer runs can become tedious and seem kind of empty content wise. You get caught in a cycle of just stockpiling shelters around the world in late game, I was wondering if you guys had any ideas for long term goals for players besides just surviving for the sake of a higher day count.

Also, how do you feel about adding a free look to the game? Like holding ALT and being able to pan the camera without changing your movement direction. It's something I've been surprised hasn't been added to the game for a long time.

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Update: @Raphael van Lierop is busy with game development tasks and isn't able to release a Dispatch this week. Please continue to post your questions here and he will be back next week.

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I know some maps have pails that can be broken down to metal, but are there any other plans for pails, wash basins, soap, water pitchers and such? also a use for birch bark other than tinder?

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Are any of the maps, or at least portions of a map, based on real locations someone on the team has visited?

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Do you still sometimes lose track of time while playing The Long Dark? Did it ever mess up your work schedule?
Or is it actually a necessity for a game designer to sit back and play the game thoroughly on a (very) regular basis?

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Kijkmamzonderhanden.thumb.png.b136b32d4f21981547685cbe9776b162.pngI can't help but noticing your last name being very "Brabants". I somehow remember that your parents have their roots in the Netherlands. I wondered: do you like cycling? (it's considered very Dutch (and Danish & Chinese))

And if you do like cycling, even when it's cold, do you ever put your hands in your sleeves like Astrid does in this (supposed) bug? That's what it made me think of when I saw these two arms hanging from her.

Speaking of which (basically a second question), could this be some pre-work showing of the characters' full body? (by the way this GOG's version 1.35)

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Often in small towns, secluded or otherwise, alcohol and bars are a significant way for people to stifle boredom and have a good time. Even with a low availability of shipments coming in, people often find inventive ways to start brewing and distilling their own and make a living doing it. Alcohol is also good disinfectant when nothing else is available. Why are there no bars or alcohol in the game, even if purely cosmetic? Would it negatively affect the game's rating?

Second question: Where are all of the sleds, ski's, toboggans, snowboards, and snowmobiles? They seem like they should be present in the game due to the climate/region in particular the sleds and snowmobiles (even if it's all cosmetic). Is any of this in a future update?

Edited by Soul Sojourner

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I just saw a gameplay video in my native language and the translation is horrible. It's like as if someone used a translation program instead of a professional translator. I normally play in english, that's why i was surprised seeing this. Are there plans to rework the translations either with the help of the community and/or with a professional translator?

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What is your favourite and least favourite part of this game?? What would you want to improve?

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At the end of the Retail Launch Trailer, there's a roadway (or bridge?) with lots of vehicles lighting up in the Aurora.  Will we ever get to see that in-game?  (I hope so, I get all kinds of feels from it!)

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Before I get to the question I want to make a personal clarification. I'm a bit of a new school gamer, but mostly an old school gamer and I often prefer single player games and really despise pay-to-win game models as well as DLC. With that said, DLC that is large and adds content that is actually new and is essentially an expansion pack has never bothered me. Paying to get a complete game or to unlock features that should have been in the game in the first place does bother me. With that said...

I love this game and Hinterland and would love to see both grow and succeed, but we all know that comes down to a budget at the end of the day. There's really no getting around that. One successful micro transaction model I have seen succeed in the past and fully support is one that offers dlc/micro transactions of a purely cosmetic nature. These are features that don't really change the gameplay experience, and they don't give anyone an additional advantage.
Would you/have you ever consider/ed implementing cosmetic features (ie a flare that burns purple instead of red, clothing look variations, bear color shades, etc.) as dlc or microtransactions to help support the company and the game?

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Is MacKenzie actually MacReady, and are those paintings I thought were wolves or huskies, actually Alaskan Malmutes, who hosted the Kennel-thing before it got loose and went after the wolves and bear, once the CME home-signal from the mother ship came in?

:D

 

Having some fun here.  :P 

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