Cairngormless Posted March 22, 2019 Share Posted March 22, 2019 First up , love the game, well done. Keep it coming please. Couple of questions: 1. You've said Episode 3 will now only use Pleasant Valley rather than three regions. I'm fine with that, but does this mean that there will now be some regions that do not form part of Wintermute? 2. Suggestion for this year's 4DON - can we have a Pythonesque Killer Rabbit please? Swap rabbit and bear behaviour? Also, it's a serious game, and we all enjoyed Jermiah's dancing in the Dev Diary - what else is in there (if not out here) that lets off a bit of steam? 3. And finally as it's coming to summer holiday planning: how would you sum up Hinterlands vacancies a) Somewhere snowy - I just can't get enough of that wonderful snow and ice, ice, glorious ice b) Somewhere sunny - warm, hot, build a fire, yeah... c) I stopped leaving the house in 2015. There are wolves out there, WOLVES! Link to comment Share on other sites More sharing options...
Lesno Posted March 22, 2019 Share Posted March 22, 2019 With the rework of bow and rifle aim, will you be adding a new sound for the bow. It’s about the only sound in the game that sounds off to me. 1 Link to comment Share on other sites More sharing options...
Smellyfries Posted March 22, 2019 Share Posted March 22, 2019 I love the new update to your website! Haven't explored completely all the new parts. (Is it just for looks and to run smoother?) 1 Link to comment Share on other sites More sharing options...
thekillergreece Posted March 25, 2019 Share Posted March 25, 2019 1. Any plans for Wildlifes NPC vs NPC fights? It would be really cool to see a pack of wolves attacking a bear. 2. Any plans for survivor NPCs for us to encounter, partner with or even fight against? 3. Any plans for dogs as companions? 4. When will we know if savefiles will be confirmed NOT to be affected by the upcoming survival update? Link to comment Share on other sites More sharing options...
Foxo Posted March 25, 2019 Share Posted March 25, 2019 Hi Raph! Have you ever thought about introducing a new feature of the Aurora where electricity opens up a “secret” or “closed” area? Such as a lift in a mine that can be used to go into a new area that only works during the Aurora? 1 Link to comment Share on other sites More sharing options...
jrhr Posted March 25, 2019 Share Posted March 25, 2019 What's the feature, storyline element, or just overall change of the game that you're most excited for in the coming year? Link to comment Share on other sites More sharing options...
Smellyfries Posted March 26, 2019 Share Posted March 26, 2019 Back before the redux, in chapter 2 of Wintermute, after you complete Jeremiah's survival school, he gave you an awesome knife; but i don't remember you getting it in the redux. Did you remove it because of technical reasons, or did you just feel like it didn't need to exist anymore? Just wondering Link to comment Share on other sites More sharing options...
Brigo Posted March 26, 2019 Share Posted March 26, 2019 So much talk of animals and such, but I find myself thinking of additional weather/environmental challenges: Would love moon phases with corresponding varied light at night &/or option for nights to grow longer/days shorter as the weeks progressed like IRL seasons... Perhaps reward of longer days once pass 180 days or so or plants/fungi respawning as the year cycled round again for marathon players. 3 Link to comment Share on other sites More sharing options...
Guest hoasd1 Posted March 26, 2019 Share Posted March 26, 2019 are there any planned animations overhaul to be well animated game like RE7? Link to comment Share on other sites More sharing options...
IzzyValpro Posted March 26, 2019 Share Posted March 26, 2019 On 7/4/2018 at 4:42 PM, Skelegutplays said: Will there ever be any female deer/moose and if yes will female deer have less meat?? And without anthler Link to comment Share on other sites More sharing options...
NinjaKid225 Posted March 26, 2019 Share Posted March 26, 2019 With the semi new addition of the Moose Skin Jacket are we ever gonna see something more with craftable clothing like Coon caps or something you can put in the accessories? Link to comment Share on other sites More sharing options...
thepatsbro Posted March 27, 2019 Share Posted March 27, 2019 will tld ever get xbox one x enhanced? Link to comment Share on other sites More sharing options...
eduC_21 Posted March 27, 2019 Share Posted March 27, 2019 if episode 3 will be totally played in PV, where was going to lead that tunnel in milton where astrid passed ? there will be no "black rock" region in game? Link to comment Share on other sites More sharing options...
Azdrawee Posted March 27, 2019 Share Posted March 27, 2019 At the beggining of episode 1, Will drags out the broken shard from his hand. Then there's the section with memories. After this section ends, he drags the shard out again. Why is this happening? Is this a bug or did I understand this incorrectly? Link to comment Share on other sites More sharing options...
Smellyfries Posted March 27, 2019 Share Posted March 27, 2019 Thought of maybe adding like a rabbit's foot? Possibly adding more luck to catching fish or even finding good gear in unsearched areas? Link to comment Share on other sites More sharing options...
Faithful Cartographer Posted March 28, 2019 Share Posted March 28, 2019 You said about more frequent updates in 2019? Approximately how many of them are expected to be released in 2019? And it is already 4th month, and has not been, I am very nervous... PS: I'm waiting The Hunted: Part 3, if it doesn't come this year, I'll get this hairy monster straight to you, Raph =))) 1 Link to comment Share on other sites More sharing options...
thepatsbro Posted March 28, 2019 Share Posted March 28, 2019 Okay i don't know if this is only me, but I was playing yesterday, and in the very early morning my character woke up and i went outside. I kept hearing a sound i've never heard before in the game. It sounded like a plane flying overhead, but there wasn't anything above me yet the sound was very loud. (this wasn't during an aurora and I was in crumbling highway; definitely did not mistake the sound for not just being the waves from the ocean) I even have a clip of it and and you can definitely hear this weird sound. Was this purposely put in the game or is it some type of glitch possibly on my end? Link to comment Share on other sites More sharing options...
Smellyfries Posted March 28, 2019 Share Posted March 28, 2019 Thought about adding specific feats that only temporarily unlock for a specific game? Similar to buffs you get, you do the right thing during your survival mode, or you prioritize your time in doing something and you get a semi-permanent bonus for the rest of that saved game, but you don't have it for any other and have to do the work all over again. Link to comment Share on other sites More sharing options...
MarrowStone Posted March 30, 2019 Share Posted March 30, 2019 You mentioned reworking rifle aiming. I understand there was a decision to zoom the iron sights much closer to the camera to help visibility (especially for consoles), but the animation also now just pulls the rifle back towards the camera in an uninteresting motion now. I liked how the rifle used to push forward a bit before being shouldered as it made it look like the character was preventing the stock from getting caught on their coat's armpits (A real issue I've experienced while shooting in Winter). Its been a long time since it was removed and I understand if you don't remember but was this small detail with aiming intentional? Is there a chance we could see it again? Also, does the tall grass currently affect whether animals see you or not? 1 Link to comment Share on other sites More sharing options...
Zanthios Posted March 31, 2019 Share Posted March 31, 2019 I've realized just now that I can see my breath in caves where the temperature is 20c, which doesn't seem right since I definitely can't see my breath on nice days in the real world. Is this a bug or an oversight? Also, why are there drawers below the sinks in the bathrooms? I don't know how you could get plumbing to work with sliding drawers. 1 Link to comment Share on other sites More sharing options...
TropicalSurvivor Posted March 31, 2019 Share Posted March 31, 2019 In Episode 3 will we play with Astrid since the plane crash in Milton or will the episode begin in Pleasant Valley? If we're going to start episode 3 currently in the valley, will there at least be a intro movie showing how she got there? 1 Link to comment Share on other sites More sharing options...
Sceh Posted April 1, 2019 Share Posted April 1, 2019 After Redux and its many exciting additions to the story I have been walking around survival mode with my eyes trained a little bit more towards story clues. Donning my P.I. hat in Milton has recently brought the following factoid to my attention: of the headstones in the cemetery, the three with both name and dates visible seem to mark the graves of young women, including Grey Mother's daughter. Now of course my brain went into overdrive, making up stories, going as far as imagining an ancient virgin-sacrificing cult on Great Bear. Care to comment? If you want to avoid spoilers (please do) then maybe at least you could say if the reasons are story related or something out of the real world. Link to comment Share on other sites More sharing options...
Dan_ Posted April 1, 2019 Share Posted April 1, 2019 (edited) In the March dev diary you've mentioned the team is hard at work on a new region for survival mode but it most likely would not be ready for the forthcoming update. Can you confirm we won't have the new region when the update drops or can I still maintain a sliver of hope it might come in this update? I'm already pretty happy with the prospect of a revolver, new clothing and food item BTW. Anything else would be a major plus. Edited April 1, 2019 by Dan_ Link to comment Share on other sites More sharing options...
Smellyfries Posted April 1, 2019 Share Posted April 1, 2019 Any new Buffs or Afflictions coming in use soon? Link to comment Share on other sites More sharing options...
TropicalSurvivor Posted April 2, 2019 Share Posted April 2, 2019 Beachcombing is a common practice among some players who collect items that appear on the shoreline of coastal regions. My questions are: 1° - These items have a reason to be there or were it just introduced to help players who have already exhausted all nonrenewable resources? 2° - If there is a story behind these items, where did it come from? Had it come from the mainland? Or from some plane that fell into the sea because of The Flare? Or even from the ships going south described by Barbara Quincy in the buffer memory BARBARA.doc at Quonset Garage? 3° - By the way, have these ships made it to the mainland? Link to comment Share on other sites More sharing options...
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