mentored1 Posted November 8, 2014 Share Posted November 8, 2014 Howdy, folks.Regarding a possible journal and map system, here are some ideas and how to fit them in the game:- Find materials such as paper, notebooks, or even newspaper (material to write upon)- Find something to write with such as pens, pencils, charcoal, markers, etc- Once these items are located, allow the player to access two possible options related to the journal and map:1. A map that is largely blank; the player can click on the map (current position at center) and add an icon and/or note. The map can be scrolled (click-drag or zoom in/out) and added locations/notes can be referenced for location, distance, and so forth.2. The in-game log not only contains events occurring to the survivor, but it should include a journal section allowing us, the survivors, to type in things that we experience and our reaction to it. Also, notes can be added to the event log to reference locations on the map (see above), what was stored where, and so forth.2b. The current game log should include every detail of the game (as noted in another thread)--every item found, thing harvested/repaired, and so forth. The log could have a few tabs for organization (or filters) such as 'Events', 'Food', 'Resoures', and such things.* A really nifty feature in relation to the above-mentioned would be to enable community features for the maps and journal notes. It would pretty friggin' awesome to read a journal written by a TLD player who survived a long time, how they did it, what they experienced, and so forth. It would also lend a sort of grim reality to the game if there was a repository of "recovered" journals.I'm not a fan of automation when it comes to maps and journals, so automatic recording or map notation shouldn't be a default for those who prefer the immersion of doing it manually... the notes and map-making, I mean. Link to comment Share on other sites More sharing options...
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