Burning Bridges Posted November 7, 2014 Share Posted November 7, 2014 Should be easy to reproduce.This could be WAD, because the Lookout is technically not a house but part of the environment. Does the same thing happen at Forestry Lookout? It could confuse many people because for them it is still a house. Link to comment Share on other sites More sharing options...
elloco999 Posted November 7, 2014 Share Posted November 7, 2014 The game doesn't save when entering the Forestry Lookout. The game only saves when not outside as in leaving the outside map. The reason for this is that the outside doesn't get saved. Otherwise they would need to load every wolf, deer, rabit to the place and condition they were when you saved. By only saving indoors, the outside map can be reset when loading. It also keeps save files smaller.Some outside items are obviously still saves, like everything inside containers , maybe everything you just drop on the ground (have never checked that). This is also (on off) the reason(s) why there is no manual (quick) save button. Link to comment Share on other sites More sharing options...
Burning Bridges Posted November 7, 2014 Author Share Posted November 7, 2014 Yes, that's what I thought too. WADBut the game gets saved when you use the bed, so everything must be saved anyway.It's still logical from the programming point of view, might just not be what some people expect. Link to comment Share on other sites More sharing options...
elloco999 Posted November 7, 2014 Share Posted November 7, 2014 When you sleep, it's okay to reset the world anyway. The world doesn't have to be the same as when you went to sleep, because time has passed. Also your screen goes to black while sleeping, so you wouldn't see any changes happening to the world. Link to comment Share on other sites More sharing options...
Guest Alan Lawrance Posted November 9, 2014 Share Posted November 9, 2014 The reason for saving when entering interiors (new scene) was to prevent save-system abuse like this:1. pitch bedroll outside interior and sleep one hour (to create save game)2. enter interior3. if you don't like the loot (e.g., no rifle spawn), reload game and go to step #2Since the lookouts are not separate scenes, we don't have to save to prevent this type of abuse. I can see how it feels a bit illogical though, since the lookouts do "feel" like any other interior. Link to comment Share on other sites More sharing options...
TattooedMac Posted November 12, 2014 Share Posted November 12, 2014 Moved to By Design Link to comment Share on other sites More sharing options...
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