spencer Posted November 6, 2014 Share Posted November 6, 2014 While the overall wolf situation in the game seems to be being discussed to death on the forum, I want to bring up this particular aspect.walking out the door and immediately being attacked by a wolf is no fun. There is literally no counterplay. No meaningful choice on the part of the player. There is no way to tell that there is a wolf outside when you are inside. And I don't know about this patch, but last patch I literally slept for 2 days and the wolf was still on my porch. This patch I actually managed to kill the first wolf that attacked me immediately upon leaving a building. Then, a few hours later, it happened again, and that time I died.It just doesn't make for a fun play experience and the prevalence and aggressive behavior on part of the wolves isn't realistic and really ruins the immersive nature of the game.I understand that wolves are really the only "bad guys" in the game and are the only physical danger that the players face, but the antagonist in the game is the environment itself; and managing all of your stats and conditions and exploring and collecting is what makes the players heart pump. Wolves really shouldn't be roaming around in the middle of town. They should be the boogeyman. The thing that frightens players when they make that decision that they will ultimately have to do to brave the wilderness in search of food, wood, supplies,etc. Having them be so prevalent reduces this place of fear and replaces it with simple frustration. Wolves are still extremely scary, but not in a way that highlights the player experience, but in a way that simply exemplifies the issues with it being a game. It breaks immersion and ultimately leads to a worse experience.So, I wound up going on a tangent about wolves in general, but for real, wolves at the door. Not cool. Link to comment Share on other sites More sharing options...
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