CLOTHES MANAGMENT IS FRUSTRATING


BRAINSTUDIO

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From the first release till now i always have the same problem.

You don't immediately understand what someone are..

Always have to try to use and quickly look what disappear to make a comparison

For example "gloves"..are the same object of "mittens" but they are distant in the menu so..is a confusion!

Please do something very simple like:

head or cap

Hand or gloves

Legs or pants

Feet or shoes

a category to do it quikly..maybe with a quik comparison if it's best or worst about what you have equipped.

After, the description you can write what you want.

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I agree that this could be more intuitive. It would help a lot if clothes in the inventory were grouped by where you wear them on your body. So all items that go on the hands together, all jackets together etc.

As it is now, it's even for native English speakers (who know that gloves and mittens are similar items) easy to miss that you're already wearing mittens when you have just picked up some basic gloves and want to see if it's an improvement to your attire. The basic gloves are listed at the top and the mittens almost at the bottom, possibly not even visible due to the amount of items that fit in the listbox.

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I think the current UI is not going to stay in the long term. It looks rather more like a quick way to prototype the game without spending too much time with this part.

probably, but every time i ask to myself, i have an hidea or a "problem" is an alpha..i have to write it or not?

We haven't a list of what they wanna do exatly about every single point of the game, so i prefear write all and maybe someone close the topic instead to wait.

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You're absolutely right. You should post everything you feel could be improved in the game. Even if the devs already have great plans for something you mention, your input and that of the people responding to it may lead them to improve upon their plans before they even implemented them.

Seriously, I've never before encountered a game studio that listens to their customers/ fans the way Hinterland does. Kuddo's to the team!

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Yes you should write! That's what for example elloco and me are doing all the time, look at the sheer amount of posts we made ;) But I meant something else. I would have problems making suggestions to a pure list base UI because I feel that the final one will be different. First of all, I think it will have icons. Kind of like it is done in DayZ. 9Ui8dvm.jpg

See how much easier it is to tell what you are looking at. Icons are theoretically not a huge amount of extra work, because the icons can be made from photographs, with a bit of color enhancing. Now take your suggestion Take All (from category) / Take all (from container) / Take Whole Stack (what I was suggesting) and incorporate it into whatever HLS is doing, and we will have a whole bunch of new ideas.

But not that I am misunderstood, I am supporting those Buttons you suggest.

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Sure maybe the interface can be completly different like this.

For playing well now i need only some clothing adjustment and maybe a quik compare.

ALSO: a new important thing i notice yesterday.. we don't know how really cllothes stats can be!

If you found a jaket maybe 25% i see his stats regarding the 25%.. but maybe repairing it the jaket become better than my actual 90% wearing!

So we need a quick compare about if is that shoes are better than my wearing

and also maybe in red how really every cloth can be at 100%,

now you have to translate the material to understand..fior example cotton is worst than wool

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Same here. Even if it's not entirely accurate, it's close enough to give me a good idea. But I generally don't bother with getting the best clothes possible anyway. As long as what I'm wearing is warm enough, it's good enough for me. When I find new clothes, I just take them back to my camp to store them for later use.

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Same here. Even if it's not entirely accurate, it's close enough to give me a good idea. But I generally don't bother with getting the best clothes possible anyway. As long as what I'm wearing is warm enough, it's good enough for me. When I find new clothes, I just take them back to my camp to store them for later use.

yes, i was playing like that untill noticed 2 things:

1) clothes are heavy so.. i stopped to bring them to base every time and store them all always in the fist container of the house where i found them

2) Noticed that a jaket was worst of my..but looking about the very long name..i try to repair near 1005 and it was better!

Any case, for me will be perfect know the theorical and real stats of the object.

That's in line with the actual gameply based on numeric stats.

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Same here. Even if it's not entirely accurate, it's close enough to give me a good idea. But I generally don't bother with getting the best clothes possible anyway. As long as what I'm wearing is warm enough, it's good enough for me. When I find new clothes, I just take them back to my camp to store them for later use.

Also one has to keep in mind that some clothes are very heavy. Considering the stats for "basic winter coat" and "down ski jacket" I'd rather go with the down ski jacket although it has 25% less protection. this is because with all other factors taken into consideration it is vastly superior for a little temperature penalty:

down ski jacket vs basic winter coat

Protection: 75% vs 100% (75%)

Weight: 0.5 vs 3.0 kg (600%)

Repair cost: 1 vs 2 cloth (200%)

Also the penalty can be compensated with other equipment, like insulated boots, wool underwear etc, that don't add unreasonably to weight.

To sum up there is a net gain of 2.5 kg permanently saved, for a negligible cost in warmth (~0.5C).

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No, it has happened to me too that I had less calories (or more, but that's less of an issue) then I expected. But I mainly work with meat and than mostly wolf and venison, so all items are usually 700 or 800 making adding them up a lot easier. I always eat the parts that are less than full (like a 453 calories piece of venison) first, so the meat I've got stored is pretty much all the same.

It's been a while since someone called me a young man :) Although my grandfather probably still considers me young, my daughter sure enough doesn't :D

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Clothes management is imho easiest part of the game. You keep the best boots, you keep the best coat, maybe best hat and best underwear. You make cloth out of everything else and you keep items stored during hybernation and sleep in underwear.

Also clothing must be reviewed, you can run around naked in -45 blizzard and it only makes it -35 if you have best clothes. In reality this would be death in minutes in first case and hours in second case so effect of clothing is too small.

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Sure, clothes management is real easy. You just keep the best of everything. There's just a few problems with that:

1. Define 'best'. Like Burning Bridges already mentioned, sometimes the piece of clothing with the best temperature stats isn't the best piece of clothing as it is way too heavy.

2. To a native English speaker it may be clear what items go into what 'slots' (head, neck, torso etc), but there are also people to whom this is not so easy. The game doesn't do anything to help the player in this regard.

3. Getting undressed, placing all clothes in a container, sleeping, getting all clothes from the container and getting dressed again is a pain with the current interface.

4. Beds don't provide warmth, so sleeping in you underwear would result in lowering your temperature. Keep at least enough clothes on to provide you with +1C (no effect on your temperature) or +2C (raising your temperature).

I agree though that clothes provide little warmth but if they did you could also spend a lot more time outside without freezing, so this is a bit difficult to balance.

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I agree with elloco that it may just appear easy (keep the best, harvest everything else). But when you look at subtle details it isn't so simple any more.

1st

I would always keep a second set of everything. That means I only harvest a basic wool scarf when I have three. There are many reasons why I might need it. Bugs (sometimes items disappear), harvesting / dropping by accident etc. In Mystery Lake I also used to "wear out" clothes before harvesting, that would give me a much longer run, but with the overabundance of cloth since .152 this is moot.

2nd There is also the possibility to keep a "light" set for activities around your base. Light is eg Down Ski Vest, Fleece Sweater, Basic Gloves etc. The heavy set is Basic Winter Coat, Insulated Boots, Mittens etc. Let's say you know you will spend the next 24h just foraging cooking etc around your house, you switch to your light set, it can easily save 3-4 kilo.

3rd is the option that items have different repair cost. The basic boots only need leather, and many people stuck with them in Mystery Lake, where cloth was a problem. The basic winter coat needs 2 cloth / repair, the premium winter 3. This is again moot with the current version, but similar things might come back with new items and content

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