saltedfish Posted November 1, 2014 Share Posted November 1, 2014 I see a lot of thoughts about the wolves, and wanted to add my two cents. I'm pretty dismayed at how dangerous they are, especially when their role in game play is considered. I understand that they are intended to be a dangerous component to game play, to give the player pause when exploring and to add a general element of danger to the game. However, I feel the environment provides plenty of challenge without the added complexity of having to worry about being attacked by wolves.I feel the risk they pose to the player is unnecessarily overdone. I won't dwell on the fact that humans really shouldn't even be bothered by wolves in the first place (a fact that, oddly enough, the game makes a point of telling us about). Being attacked and surviving depends on multiple levels of good luck: first, you have to win at the minigame quickly enough to kill the wolf (easily failable if you are weakened, as a new player or experienced one struggling after a bout of bad luck). Second, you have to have the requisite items (antiseptic and bandages) to keep yourself from dying. Thirdly you have to eat, drink and rest to recover your strength - which require escape to a safe location. That's a lot of levels of cost to the player for something that, realistically, shouldn't even be there, they cannot easily defend against or predict.The frustration from dying is compounded by the fact that often the player has a hatchet, knife, or crowbar, any of which could be used to defend one's self. Because let's not forget, unless you find a rifle, you cannot kill a wolf at range. Your only choice, should you be followed, is duck inside and wait (a frankly unacceptable solution for someone who wants to play the game), or fight it while accepting the above risks.So the summation is thus: a game play feature that is exaggerated to the point of ridiculousness, and as a result the interaction with this game play feature costs a colossal amount (in terms of resources) to the player, further made more annoying by the fact that the player could defend themselves against it with items from their inventory, but can't because those features haven't been implemented yet. Or perhaps never will be.I feel the wolves should be tuned way back to the point where they will only attack when extremely hungry or cornered, and more focus put on survival in the environment. I see a distant parallel between this game and DayZ. I say this not to render Long Dark to a zombie survival, nor do I think for a minute Long Dark would benefit from having zombies added to it. I say it to but caution against the direction DayZ went: the focus, I feel, went more and more on killing zombies and other players to the detriment of the original goal of the game - survival. The wolves, like the zombies, should still be there. Dangerous, of course, but the core game play should revolve around finding food, staying warm and exploring. Not scrambling to arm yourself to defend against the one thing that could swiftly and randomly undo all your work and enjoyment.PS: It'd also be nice to be able to condense kerosene into one container, instead of having multiple cans, like you do with water. Link to comment Share on other sites More sharing options...
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