Admin Posted April 10, 2018 Share Posted April 10, 2018 Hello community, We’ve just hotfixed The Long Dark to v1.29 (35212), which includes the following fixes: Version 1.29 (35212) Release Notes *Numerous Environment fixes *General optimizations to improve performance *Fixed several rare crashesGameplay & User Interface *[Both] Update to allow Player to save their Journal from the Skills screen *[Both] Players are now prevented from deleting in-use saves *[Wintermute] Unlocked Chapters data now stored in backup location in case of data lossGeneral *[Custom] Fixed issue that allowed progress towards feats disabled in Custom Mode *[Both] Fixed issue with Flare shells being re-usable in certain scenarios *[Both] Fixed issue where animals would disappear under certain conditions###END OF CHANGELIST### Link to comment Share on other sites More sharing options...
Pillock Posted April 10, 2018 Share Posted April 10, 2018 Great. Wasn't expecting this! What's the thing about preventing deleting of in-use saves? What's an in-use save? If I have a Survivor Mode game that I've got bored with and no longer want to play (or a Wintermute, save, for that matter), I can still delete it, yeah? I don't want to have to load up that save and waste time deliberately trying to kill the character just to delete that save. Link to comment Share on other sites More sharing options...
virgo0223 Posted April 10, 2018 Share Posted April 10, 2018 To bad I feel my game runs fine. I was hoping for some new content to get me interested again. Making jerky, New wildlife, New tools "like a good flashlight" Something like that would have been cool. Link to comment Share on other sites More sharing options...
StrangerFromTheInternet Posted April 10, 2018 Share Posted April 10, 2018 Still no bug fixes for custom modes? The messed up loot and wildlife spawn rates really need to be fixed, guys Link to comment Share on other sites More sharing options...
immaculatelation Posted April 10, 2018 Share Posted April 10, 2018 I'm not sure if it is related to the hotfix, but ever since this update, I have trouble with campfires. The character gets stuck at the fire. It seems to happen when the character is using another tool while attempting to use the fire menu to add fuel or possibly another action. I almost got stuck while trying to use the fire next to a bedroll and holding a torch. Later, I got stuck at a campfire while holding a torch and could not access the fire menu at all. Even after the fire died, my character was stuck staring at the spent logs. I had to quit the game and lose my progress. This was right after leaving the second cave, where you see the first wolf. Link to comment Share on other sites More sharing options...
Glassmoustache Posted April 11, 2018 Share Posted April 11, 2018 Same here. Seems to be if you light a fire with a lit torch Link to comment Share on other sites More sharing options...
immaculatelation Posted April 11, 2018 Share Posted April 11, 2018 I found a workaround while it happened to me again in Milton. If you have a deck of cards, you can "pass time" with them for an hour and it seems that you are freed up from the fire. I'm not sure if it works after the fire goes out, but it worked for me while the fire was still going. Link to comment Share on other sites More sharing options...
Glassmoustache Posted April 12, 2018 Share Posted April 12, 2018 Good to know. Will give that a try if it happens again Link to comment Share on other sites More sharing options...
odizzido Posted April 13, 2018 Share Posted April 13, 2018 On 4/9/2018 at 11:15 PM, virgo0223 said: To bad I feel my game runs fine. I was hoping for some new content to get me interested again. Making jerky, New wildlife, New tools "like a good flashlight" Something like that would have been cool. I actually think they should remove flashlights, or at least have them only work during an aurora(you can start a fire with a flashlight). Doesn't electricity not work? This is why all the vehicles stopped right? Link to comment Share on other sites More sharing options...
AZHockeyNut Posted April 14, 2018 Share Posted April 14, 2018 Start a fire with the flashlight? Definitely a bug you should report. They do only work during aura for light anyhow. Looks like they forgot to code that in to the fire starting mechanic (a check for aura) Link to comment Share on other sites More sharing options...
MrWolf Posted April 16, 2018 Share Posted April 16, 2018 On 4/10/2018 at 7:41 PM, immaculatelation said: I'm not sure if it is related to the hotfix, but ever since this update, I have trouble with campfires. The character gets stuck at the fire. It seems to happen when the character is using another tool while attempting to use the fire menu to add fuel or possibly another action. I almost got stuck while trying to use the fire next to a bedroll and holding a torch. Later, I got stuck at a campfire while holding a torch and could not access the fire menu at all. Even after the fire died, my character was stuck staring at the spent logs. I had to quit the game and lose my progress. This was right after leaving the second cave, where you see the first wolf. I've experienced the same issue frequently over the last couple days, all when trying to light a torch from another torch or from a campfire. I'd say I get stuck at least 20% of the time that I drop a torch and try to light another from it. Someone mentioned passing time to get "unstuck", which works if I pass a full hour. I've also found that I can select charcoal from the radial menu and sketch the area, then I'm free to move after that. As long as I'm outside in decent weather, that's sometimes a good alternative to quitting the game and going back to the last save. I'm just trying to make sure I do something to save the game as close as possible to trying to light torches. Link to comment Share on other sites More sharing options...
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