Jdavis30

The Long Term

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There is no doubt in my mind that The Long Dark is one of the greatest survival games of all time; however, I have one problem with it. The game has no definite way to survive forever other than to wait for the next map release and hope it contains what you need!

In a way this makes the player's destiny feel somewhat less realistic( immersive) and certainly less inspiring. One would like to believe that after surviving for 1,000+ days in a given environment that the knowledge and skill to become totally independent of the variable resources that are placed throughout the different maps would have been obtained already. Perhaps this is part of the bigger message. Subtly suggesting that there is no way to escape The Long Dark that inevitably will come and kill you, but wouldn't it be just as poetic to believe that there is a way to survive indefinitely? That the player's destiny rests within his or her own hands!

It would make committing more time to playing to the The Long Dark much easier since one knows that the length of ones own survival is based more on the user's practice, knowledge, and skill rather than finding that lucky extra box of matches under a car seat. What I'm suggesting is not a way to make the game easier; in fact, I am completely against anything that would make this game even the slightest bit easier. What I am suggesting is that there is a very, very late game mechanic that would somehow allow the player to generate the absolute, bare-bone necessities. This process would need to be extremely difficult and only viable with the proper planning, skill levels, tools, and knowledge.

With a game mechanic like this the sky becomes the limit for the most experienced of players. I have really high expectations for some of the potential achievements that could be accomplished by using this concept. I really want to know other peoples thoughts or suggestions on this topic, hopefully even the developers too, so please comment!

Thanks,

Jdavis30

Edited by Jdavis30
Mispelling.

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interesting - i too would like some way to survive essentially forever. I think with careful management of the basics (cloth, tools etc) you can go for a very long time.

I think a more pressing issue (which is somewhat related to yours) is the long term game mechanic. At the moment once you've established yourself and built up some good supplies, there isn't much to do but "survive".

I've mentioned long term mechanics like migrating animal herds, week+ duration blizzards etc as a way of thinking ahead and planning for events which could take weeks to get through.

It could tie into your suggestion of long term survival in the sense that as these long term game mechanic events unfold, you'd need to adapt or make better use of the lower amounts of resources you have at your disposal, eventually leading into some new bare-bones survival situation. Even then you'd essentially start back at the start - you've got the bare essentials to survive, but what events could you go through now to keep the game engaging?

 

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Last thing I knew was that it was possible to survive practically indefinitely in the game. Fire can be obtained by using the magnifying glass, which does not ever wear out. So you don't depend on matches. Firewood is an infinite resource if you stick to sticks. A fire can be transported inside a shelter once lit, using the torch-pulling mechanic, so you can have indefinite fire in a shelter as well. Unlimited fire also means unlimited water. Food can be obtained with snares and sometimes fishing, and since rabbits yield guts, snares are also indefinite. There is a theoretical risk of running out of bandages or fishing hooks, but if you know how to avoid wolves, you hardly need bandages. And ever since we were given the hacksaw (which should not have been given to us imo), scrap metal is practically infinite as well. You get more fishing hooks than you will be able to use in a long time. You can hunt deer by chasing them into wolves and then luring the wolf away from the carcass - infinite deer meat & hides. Don't forget to use starving techniques to minimize your calorie usage. You can live for thousands of days and definitely for much longer than you will want to. At least that's how it was when I last played.

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there is no reason to continue playing once the basics have been achieved and all the maps have been explored. there needs to be upgrades to things and reasons to continue exploring.

 

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If you were to make animal respawn speed low enough it would force you to move around instead of just surviving off the same rabbit spawn outside your hut forever.

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As it has been mentioned, it's already possible to live a really long time if you know what you are doing. The problem with the time is, what to do with it other than the daily routine of collecting sticks, fishing / hunting rabits with stones (no resources needed for this one). and fire starting for water when the sun is shining. 

IMO, what TLD really needs in the long term is... long term projects that are actually fun to pursue. Right now the absolute best part of this game are the first cuople of days / weeks in which you are really struggling to get the basics.  After that, for experienced players, survival is practically granted. 

 

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Welcome to the forums @Jdavis30 ^_^

And like @Hotzn and @Ohbalmentioned the biggest problem with the Long Dark isn't survival length, it's what to do while surviving. Once you get established there is little to do beyond exploring and keeping your water/food/firewood stocked up. 

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i need to navigate here more...

Currently @996 Loper

Not convinced a late game mechanic is needed. The "what to do" a.ka. Boredom factor is the biggest challenge and can easily lead to stupid mistakes.

My conclusion after a lot of contemplation....Survival Can be Indefinite in its present state. Food becomes the greatest liability once resources are depleted = no arrows, hooks -> shift to Snares. Snares, in theory, are an indefinite renewable hunting tool; the challenge is acquiring enough bunnies to sustain survival. I envision constant, diligent movement across multiple locations and maps to having to account for re-spawn. (don't use guides, don't know actual rates). That is a challenge and perhaps a bit ironic if you rely on them to get you going early on.

EDIT: Of course I see @Ohbal point out....stones.....so yeah theoretically, long term survival is indefinite?

I suppose you could also implement scare hunting then attempt to frighten away wolves with fire but who really wants to do that all the time?? A mag would be the only resource you absolutely need as well. 

I could be missing something but I've played out a lot of scenarios and all have some solution. I'm curious where others see barriers?

great topic! happy surviving!

Edited by Bano
stupidity

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Welcome to the forums @Bano ^_^

And you're right, near indefinite survival is certainly possible. @Drifter Man had a post on a 1000 day run that ended due to the time involved and a game update that deleted the save. I think he got over 800 days in the end though and that was confined to mostly one map (with the occasional looting expedition). For the original post see "1000 Days in the Dam" below ;)

 

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