Hinterland Raphael van Lierop Posted October 31, 2014 Hinterland Share Posted October 31, 2014 We've just updated The Long Dark to v.154, and made some general fixes and tuning/balance updates now that we've been able to pull some more data from playtesters.The Long Dark -- v.154 -- ChangelistNOTE: We've confirmed that v.153 saves work with v.154.* Reduced the Wolf population along Coastal Highway. In general, areas with a high concentration of Supplies are balanced to present more of a risk to players.* Rebalanced Calorie costs per activity level to find a better "sweet spot" and average daily Calorie requirements. This should address the need to eat frequently.* Reduced rate of Freezing increase for cold "Feels Like" temperatures.* Reduced Fatigue modifiers for Running, to avoid penalizing players for exploring.* Reduced Calorie cost per Kg of inventory. Min/Max-ers can still benefit from careful inventory management.* It now takes longer for Fatigue to affect Inventory capacity.* Wolves will no longer "camp" at entry ways for as long as before.* Wolves are now more noticeable when stalking.* Backpack weight no longer affects calorie burn rates when standing.* Sleep interruption no longer occurs indoors.* Antiseptic Bottles now provide multiple doses.* Reduced chance of Food Poisoning from all cooked meats.* Removed the Calorie Burn display from the Survival Panel as it was presenting incorrect information and just confusing people.* Set up some double-door container objects to only count as a single container for the purposes of searching.* Fixed issue where Rabbits would follow the player. (Bug or feature?)* General art fixes and optimizations.###END OF CHANGELIST### Link to comment Share on other sites More sharing options...
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