Sunwolf Posted December 19, 2017 Share Posted December 19, 2017 I'd like to see the degradation process re-evaluated as applied to certain items and the environment in which one finds them. Water in toilets should evaporate, but clothes shouldn't appreciably degrade indoors. Basically, anything outdoors should break down rather quickly while sheltered items should retain some kind of significant lifespan (staring directly at you, shipping containered stuff in TWM). I understand, however, that this would upset the balance of the game. In order to counter that, indoor environments, with a few exceptions (dam), should be susceptible to failure. Blizzards blow things around and windows break. A broken window in a house would mean that everything in that house, or at least in that room, is now technically outside and thus prone to increased rate of decay. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.