Just a quick questions regarding animals


Captcohn

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I'm wondering, seeing as we have to eat and all, I'm assuming we'll be hunting, correct? I think it would be cool if there was sort of a risk involved, leveling up skills (or just learning them) to better survive against these creatures. Also, I think it would be great if there was sort of a skill aspect to the game. I'm just curious about this, what do you all think?

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  • 4 months later...

This gives me an idea. Other then add new animals to hunt and weapons to hunt them, perhaps add antlers we can pickup to make/repair something else. Creating a spear or knife using antler or animal bones or using the teeth to make a saw would be a great addition to surviving out there. Adding prey and predator animals would be awesome, as long as there is weapons and tools we can loot or craft ourselves....

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Yes, hunting is definitely part of how you gather food in the game. The risk involved -- depends on what you are hunting, and how. We have the basic system in the game right now but will continue building on it as we can, based on feedback and resources (a common theme).

Knives, bows and rope for some basic traps would be awesome......

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I'd second the traps idea; setting up traplines or snares for snowshoe hares really fits the concept.

Also, ice fishing might make an interesting, very Canadian addition.

Grouse, ptarmigan, and hares are also very much northern food sources; perhaps a shotgun for hunting small game?

Has there been some thought given to balancing the calories/time spent hunting equation? Anybody who's ever hunted deer knows that they are awfully hard to find, and have a lot more than a couple thousand calories worth of meat on them...

Spruce tea?

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So knives were added in 0.83. Now why not add a fishing rod?

For making a hole in frozen lake, players may use:

- hatchet (high risk to break a large block of ice and falling inside)

- saw (raise fatigue)

- fire (will require usuals supplies for starting a fire)

Also fishing rod would be awesome for TLD Season 2, Spring!

A question: actually, there is a risk of break ice on frozen rivers or lakes and falling inside? If no, it will be a wonderful challenge to add: the player can see and hear the ice which is breaking under his feet....

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A question: actually, there is a risk of break ice on frozen rivers or lakes and falling inside? If no, it will be a wonderful challenge to add: the player can see and hear the ice which is breaking under his feet....

Rivers are always dangerous, because moving water typically doesn't freeze thoroughly.

With the temps we've had in TLD so far, lakes would be safe.

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A question: actually, there is a risk of break ice on frozen rivers or lakes and falling inside? If no, it will be a wonderful challenge to add: the player can see and hear the ice which is breaking under his feet....

Rivers are always dangerous, because moving water typically doesn't freeze thoroughly.

With the temps we've had in TLD so far, lakes would be safe.

Thanks for the reply.

So actually the player can fall in a river? And going to hypotermia? I ask just because never seen this on a video. I saw many different accidents but never a fall in a river.

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