Admin

The Long Dark Updated to version 1.16 [33814] -- "RUGGED SENTINEL"

Recommended Posts

6 hours ago, Raphael van Lierop said:

You're welcome! Fingers crossed it updates smoothly for all of you. 

FYI: Console versions coming ASAP -- we're hoping for the first half of next week. They are heading into Cert now.

You guys and gals at Hinterland kick soo much ass i'm nearly crying right now.... 

Edited by The Gentleman Bastard
  • Upvote 4

Share this post


Link to post
Share on other sites

Forming in my mind sentences like "honey I cannot come on the weekend trip, I don't feel well... no just go without me, I'll be fine" :D

  • Upvote 5

Share this post


Link to post
Share on other sites

Wow this sounds awesome! Thank you so much Hinterland, can't wait to go home and play. Have a great weekend everybody! Cheers, Matti from Finland 

  • Upvote 2

Share this post


Link to post
Share on other sites

I've loaded a save from the latest patch and the PV Farmstead is fully restocked on my current Stalker playthrough. Draft Dodgers Cabin (in which I found myself after loading the save) wasn't restocked though so is this maybe because of the "new features" around Farmstead that it is restocked?

I'm happy for the additional loot but sad that my hides are gone which I was curing :(

Edited by ChillPlayer

Share this post


Link to post
Share on other sites

I love this update. It adds new content and it makes a general enhancement of all previous one.

My favourite content :

- Reduced opacity of nighttime breath effect.  YEEEESSS ! It promises wonderful moments looking at the stars at mountainers' hut !

- Position of the sun.

- Moose. Perfectly animated charges. Perfectly. Perfectly.

- New affliction and scratches trees. It is welcome and add immersion and induces a well thought behaviour from the moose.

- New clothes. Really nice. But I have a suggestion. A chapka ! I think there is still a lack of craftable clothes for head protection. Like hat or chapka (moose and rabbits skins could be appropriate).

- Custom difficulty !

- [Wintermute] Fixed missing translated strings for "Lake Gunshots" side mission. Thank you for that !

 

 

Edited by Vinceofpyrenees

Share this post


Link to post
Share on other sites

Has the update been released for Linux yet? I have been checking again and again for the last few hours, but I still don't have the update.

Edited by lorgu

Share this post


Link to post
Share on other sites

I got it via Steam. Running Ubuntu here. Definitely 1.16. Are you on Steam? Maybe if you go look in the download manager you'll find it's been queued... you may be able to kick it off if that's the case.

Share this post


Link to post
Share on other sites

This is cool and someting i wished for "clothing you wear weigh less then the extra/spar cloting in your backpack" :)

And when the update hits my PS4 i'm looking forward to start hunting for moose and make the moose hide cloak :).

This is just 2 things so far i'm very happy about, but this update is huge and i haven't read it all or finished watching the video about this update yet :).

 

Edited by ingrobny

Share this post


Link to post
Share on other sites

This is incredible. Not a SINGLE addition in this patch that would not be a SPOT ON solution to required changes by the community - well done, guys! I highly doubt there is a single person that is dissatisfied with this update. Every single of these changes have been widely requested, and I would say that most of these changes are all coming from different pool of players - so I would say this gives everyone something. The fact you were able to distribute the new content amongst everyone equaly and make it work so well together at the same time is just wonderful.

Now if you only included a craftable headgear as well, it would have been truly perfect. But honestly there are NO complains coming from me what-so-ever. 

Eager to see future updates. :D 

Edited by Mroz4k
  • Upvote 3

Share this post


Link to post
Share on other sites

loaded my 160 game run after the v1.16 update seems pretty smooth so far, love the environment updates and all the other enhancements & features of course.

Thank you HT. Your my favourite Indie & game Developer.

Edited by nicko
  • Upvote 1

Share this post


Link to post
Share on other sites
4 minutes ago, ATHAPL said:

Oh my. I have to wait until next week.

for what?

Share this post


Link to post
Share on other sites

Guys. Guys, wait

With custom difficulty, being able to modify different aspects of our sandbox, does that mean we will be able to adjust how often the aurora happens aswell!? that would be awesome!!!!!

Someone let me know! console player here, so I won't get to look for myself for a couple days yet :P

  • Upvote 1

Share this post


Link to post
Share on other sites
3 hours ago, Tbone555 said:

Guys. Guys, wait

With custom difficulty, being able to modify different aspects of our sandbox, does that mean we will be able to adjust how often the aurora happens aswell!? that would be awesome!!!!!

Someone let me know! console player here, so I won't get to look for myself for a couple days yet :P

Yes!

There are options of Aurora frequency.

So very many options all round.

 

  • Upvote 4

Share this post


Link to post
Share on other sites

*jaw drops to desk* yepp, no going outside tonight \o/

  • Upvote 2

Share this post


Link to post
Share on other sites

I was going to plan for a very normal week-end, and then - BOOOM !!
It's really incredible to see how much Hinterland take our opinions in consideration. The way you guys work is just how how every game should be !! Deep congratulations for this update. The custom difficulty makes a complete overhaul of the game, with fine tunings. Thanks again.

  • Upvote 3

Share this post


Link to post
Share on other sites
17 hours ago, admin said:

* New Custom Experience Toolbox for Survival Mode.

Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! 

This was literally the only thing I was missing in TLD. Perfect game now. Just perfect. 

Thanks a million guys

  • Upvote 1

Share this post


Link to post
Share on other sites

I like the option to lower the ratio of weather change and time ingame to realtime the most. I think now it will feel more natural. Interloper with wether change on medium and time ratio to 4x will now be my favorite thing.

 

Edited by MueckE
  • Upvote 1

Share this post


Link to post
Share on other sites
16 minutes ago, MueckE said:

I like the option to lower the ratio of weather change and time ingame to realtime the most. I think now it will feel more natural. Interloper with wether change on medium and time ratio to 4x will now be my favorite thing.

 

Is it that ?

1x : 1day in game >> 2 hours IRL

2x : 1 day >> 4 hours

3x : 1 day >> 6 hours

4x : 1 day >> 8 hours ?

 

If you play in x4, it will become possible to travel from broken railrod to Desolation point in a day, no ?

Edited by Vinceofpyrenees

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now