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News on the Upcoming December Update to The Long Dark

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Killer Moose! The herbivore alternate for bears! Brilliant idea. Just think what my lawn will look like with 50 kgs of cooked moose meat all over it. An image is appearing in my mind for December.

 

69c6671165b18e46310e2c55c480d36c--national-lampoons-vacation-chevy-chase.jpg

Edited by DogFoodEaterPs4
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On 26.11.2017 at 5:53 PM, Athoen said:

So IMO, permadeath should be removed from pilgrim/voyageur (stalker ? less sure about it).

What!? No, no, no, permadeath is what makes the sandbox a thriller, just saying, so Hinterland don't think everybody want this removed :P . Without permadeath there wouldn't be a reason for playing the survival mode at all.

19 hours ago, Rusty_Old_F250 said:

Permadeath is one of the things that makes this game so good, it is as unforgiving as the wilderness it portrays. Definitely need to keep it. 

I couldn't agree more :) (even if i wanted to :D).

Edited by ingrobny
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Mooooose!

First off, you’re all waiting to hear more information about the Moose. The model, animation, audio, and core behaviour is all finished. We’ve populated the world with Moose — it’s a pretty rare animal so don’t expect it to be easy to find — and we’re now just tuning the AI behaviour and some of the Moose’s unique capabilities to make sure it feels balanced.

Mooseface1.thumb.jpg.e8639442103e4656b8730beb167439e2.jpg-Its souds like it will be pretty good. 

I can not wait for this update

You have really did a great job thanks you!

Edited by oplli

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@admin

Will a hat be added that can be made from animal skins? While playing at the maximum level of difficulty - this is an actual problem. It's strange that you can make all the clothes, but you can not make a hat.

Edited by black72rat
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On 23.11.2017 at 10:14 AM, Hotzn said:

Milton will surely add more variety to the sandbox. On the other hand, it will add to making Interloper easier

in theory maybe but a few catstalks more won't be a big gamechanger and experienced interloper players usually know already where to get the important stuff like hammer, hacksaw, firestriker and so on. The difficulty in Interloper comes from not having a rifle as an easy solution to all animal problems and very low temperatures, I don't see this changing with the addition of a new region (unless they introduce a rifle and rename it to Stalker 2.0 :D). The only question is if the Lodge will replace Jackrabbits as my perma base on my future runs :D


but it was not the lack of difficulty that disappointed me a bit. It was rather the weaknesses in story and dialogue.


Or... because of the lack of difficulty we even had the chance to notice the weak story and dialogue. If it'd be on Interloper level keeping us constantly busy with surviving we wouldn't much care about weak story or even enjoy the little breaks from survival the dialogs provide - so I have high hopes for the new difficulty settings ;)

Thanks also for mentioning the achievements, I hope it will be confirmed that they work now 100%. And I think it goes without saying that Permadeath is the only viable mechanic for Sandbox. Very excited about Moose, should be a big-game animal without Parasites - I wonder if you can trick it to charge into a tree :D

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I hope will have a Test Branch of a week at least, to have the time to discuss on the new content. I love participating to find eventual bugs and debate on balancing. 

Edited by Vinceofpyrenees

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16 hours ago, vancopower said:

The NPC's are coming to Survival I can almost smell it :)

I don't think so. And if it really comes one day, they will be frozen NPC, unable to move on the world and live their life. It would be like in the story mod, in other words, a little poor to interact with.

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4 minutes ago, Vinceofpyrenees said:

I hope will have a Test Branch of a week at least, to have the time to discuss on the new content.

Given how many bugs and troubles they had with the launch of Wintermute, a testbranch wouldn't be the worst decision, at least for the sandbox.

Edited by ChillPlayer
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5 hours ago, ChillPlayer said:

Given how many bugs and troubles they had with the launch of Wintermute, a testbranch wouldn't be the worst decision, at least for the sandbox.

No thanks.

I think test branch is over and should forever be over and done with.

Thanks to Raphael's Twitter we can see that they are testing the sandbox...but I doubt they will ever open it up to a wide test branch style setup again.

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With the addition of a new region (Milton), Could I get this new region in my current sandbox game on Survival?

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19 minutes ago, ATHAPL said:

With the addition of a new region (Milton), Could I get this new region in my current sandbox game on Survival?

Yes... it’s the whole point what they are trying to say

 

No save wipe issues this time, so expect your current saves to be intact with the new features 

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On 11/28/2017 at 11:18 AM, Vinceofpyrenees said:

I don't think so. And if it really comes one day, they will be frozen NPC, unable to move on the world and live their life. It would be like in the story mod, in other words, a little poor to interact with.

Yea I could live with that I really liked the story of gray mother and the quests.

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On 11/28/2017 at 5:18 AM, Vinceofpyrenees said:

I don't think so. And if it really comes one day, they will be frozen NPC, unable to move on the world and live their life. It would be like in the story mod, in other words, a little poor to interact with.

NPC already are in TLD Neutral Popsicle Character can be found frozen everywhere unlike Alive (1993 motion picture)  you cannot harvest them.  

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7 hours ago, AlexandraRussia said:

Hello, sorry when will it be already updated?  , everyone is already waiting :), honestly when already).

 

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That's good news and in good time before christmas, so it will be moose to christmas dinner this year :D.

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On ‎2017‎-‎11‎-‎28 at 10:49 AM, RossBondReturns said:

No thanks.

I think test branch is over and should forever be over and done with.

Thanks to Raphael's Twitter we can see that they are testing the sandbox...but I doubt they will ever open it up to a wide test branch style setup again.

You never know. There are studios who still do limited test branches with major updates. 

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3 hours ago, cekivi said:

You never know. There are studios who still do limited test branches with major updates. 

True.

But (I'm not taking the time to find Raph's exact response now) but someone tweeted him to ask if there was going to be open testing on this update.

And he said no not this time or something to that effect.

Personally I would not want test branches anymore...and if there are any in the future I will not be joining them.

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Fair enough. They are fun but also have a high risk of breaking your saves 

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1 hour ago, cekivi said:

Fair enough. They are fun but also have a high risk of breaking your saves 

Oh yeah. I mean I did all of them since I installed the game...kinda wish I hadn't done the Test Branch fo Faithful Cartographer.

Ruined some great surprises.

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