Tomcat2 Posted October 15, 2017 Share Posted October 15, 2017 Hello, In this post I want to share my opinion on the fact that game doesn't provide any build in way how to save game. I save my game and I couldn't play without that at all. As described in my previous comment about passing a time. I cannot imagine I would spend like 5 hours in a row (which is very normal) achieving something and than was killed and needed to start over. Or worse that happened to me, an ice broke under me and game was saved at this point for an unknown reason to me. So restoring the last save brought me into the water again and again. Not saving the game on my own, I would never played it again. It should be possible to save game in the game directly unlimited times because you never know what can happen. I save my game every time I need after game makes a quick save by copying the content of: \Users\<username>\AppData\Local\Hinterland into special folder and if I screw up, I just copy it back. Works well for me but having it in the game would be much better. I have read some frustration of some user here who needed to start over after few days playing for several time already. To be at his place, I would break something or never played it again. Please add game saves into the game please. Thanks Tomas Link to comment Share on other sites More sharing options...
KinoUnko Posted October 15, 2017 Share Posted October 15, 2017 autosave only, lack of save/reload, is intentional. So player has to deal with whatever unexpected happens, instead of reloading over and over. Link to comment Share on other sites More sharing options...
Tomcat2 Posted October 15, 2017 Author Share Posted October 15, 2017 I don't buy that. It is a good way how to disgust people from playing. Like now I just played, I had a autosave, went of the house, walked for 15 minutes real time and wolf attacked me. Autosave restores me to the same point right after the wolf attack and not back to the house. So I'm reloading my own save made at the house...I don't wanna waste another time by going back, healing etc. I don't have too much time to play today...So I will load, avoid that wolf and I'm good... Link to comment Share on other sites More sharing options...
KinoUnko Posted October 15, 2017 Share Posted October 15, 2017 there's no save/reload, there's perma-death too. save file is deleted on death. it's definitely not for everyone. Link to comment Share on other sites More sharing options...
JaySovereign Posted October 15, 2017 Share Posted October 15, 2017 I have problems where it doesn't save when I go inside or sleep, but it saves properly if I'm attacked, fallen or slipped, or took a dip through the ice. I'm not sure how to fix this. Link to comment Share on other sites More sharing options...
Fuarian Posted October 16, 2017 Share Posted October 16, 2017 I only wanna be able to save randomly. For example if I have to stop playing for some reason and I'm out in a blizzard I'm not gonna save by sleeping or passing time. That could get me killed. And if there's no shelter around I can't save. So what? Just gonna quit back to my last save? Doesn't seem reasonable. Luckily a mod I have indirectly allows this. Link to comment Share on other sites More sharing options...
Prestermatt Posted October 16, 2017 Share Posted October 16, 2017 14 minutes ago, Fuarian said: I only wanna be able to save randomly. For example if I have to stop playing for some reason and I'm out in a blizzard I'm not gonna save by sleeping or passing time. That could get me killed. And if there's no shelter around I can't save. So what? Just gonna quit back to my last save? Doesn't seem reasonable. Luckily a mod I have indirectly allows this. Yes, a manual save that doesn't interfere with permadeath would be very welcome. Some of us can't play for very long stretches at a time – I might only have 20 minutes in an evening – and sometimes I find myself not playing at all because I don't want to start and get stuck without an opportunity to save. Link to comment Share on other sites More sharing options...
nicko Posted October 16, 2017 Share Posted October 16, 2017 5 hours ago, Prestermatt said: Yes, a manual save that doesn't interfere with permadeath would be very welcome. Some of us can't play for very long stretches at a time – I might only have 20 minutes in an evening – and sometimes I find myself not playing at all because I don't want to start and get stuck without an opportunity to save. NO, I like it how it only saves on entering buildings or sleeping. It makes the struggle a bit harder and forces you to go forward. Link to comment Share on other sites More sharing options...
Tomcat2 Posted October 16, 2017 Author Share Posted October 16, 2017 So you can play without saving but as you can see, there are also people supporting the saving. As I said, this game is a big time consumer to achieve something and if you manage to survive like a real week time and then one wrongly done thing ruins everything, you won't spend a new week again playing it. That would be waste of the time risking anything like that happens again. No matter how realistic it is. Link to comment Share on other sites More sharing options...
nicko Posted October 16, 2017 Share Posted October 16, 2017 27 minutes ago, Tomcat2 said: So you can play without saving but as you can see, there are also people supporting the saving. As I said, this game is a big time consumer to achieve something and if you manage to survive like a real week time and then one wrongly done thing ruins everything, you won't spend a new week again playing it. That would be waste of the time risking anything like that happens again. No matter how realistic it is. huh? it autosaves when you enter a building or sleep. So how can you play without saving? apart from quitting before you do the either? There is no way you can play for a week without saving! you would die of lack of sleep I think and who wants to stay outdoors all that time! Link to comment Share on other sites More sharing options...
Tomcat2 Posted October 16, 2017 Author Share Posted October 16, 2017 2 hours ago, nicko said: huh? it autosaves when you enter a building or sleep. So how can you play without saving? apart from quitting before you do the either? There is no way you can play for a week without saving! you would die of lack of sleep I think and who wants to stay outdoors all that time! I think you didn't understand what I meant. Surely the game autosaves when you enter a building or go to sleep. But I mean user saving. Basically an autosave isn't enough, it is only one save and if saved in a wrong time, you cannot restore anything else. So that's why I'm saying you can play whole week but one wrong autosave and there is no chance going back. That's why I'm saving manually, keeping the history and if I realize I made wrong decision few saves ago, I just restore. Usually I don't need more than two or three saves back. Link to comment Share on other sites More sharing options...
nicko Posted October 16, 2017 Share Posted October 16, 2017 53 minutes ago, Tomcat2 said: I think you didn't understand what I meant. Surely the game autosaves when you enter a building or go to sleep. But I mean user saving. Basically an autosave isn't enough, it is only one save and if saved in a wrong time, you cannot restore anything else. So that's why I'm saying you can play whole week but one wrong autosave and there is no chance going back. That's why I'm saving manually, keeping the history and if I realize I made wrong decision few saves ago, I just restore. Usually I don't need more than two or three saves back. okay. Link to comment Share on other sites More sharing options...
Prestermatt Posted October 16, 2017 Share Posted October 16, 2017 4 hours ago, nicko said: NO, I like it how it only saves on entering buildings or sleeping. It makes the struggle a bit harder and forces you to go forward. Yeah, see, I don't know where the rest of you are in life, but my wife and I both work and we're parenting a child with multiple special needs. I have enough struggles in life just to have the time to play, I don't need the game to place extra and unnecessary hurdles just so I can find a decent spot to be able to turn it off. There's not always a building around or a safe place to waste an hour of game time just so I can go attend to real life issues. If you like playing that way, fine, but I CAN'T. Maybe have a switch in the settings to disable manual saving for people like you, but people like me just want to play the game without the hassle. Link to comment Share on other sites More sharing options...
nicko Posted October 16, 2017 Share Posted October 16, 2017 ok so more save points, which they added already. Link to comment Share on other sites More sharing options...
nicko Posted October 16, 2017 Share Posted October 16, 2017 Adding a save as... game anytime option, would just suck and make the game pointless. @pathfinder just play the game, you can alway retry. Link to comment Share on other sites More sharing options...
JAFO Posted October 16, 2017 Share Posted October 16, 2017 16 hours ago, Tomcat2 said: I don't buy that. It is a good way how to disgust people from playing. I disagree.. permadeath is a good way to make players not take stupid risks. Link to comment Share on other sites More sharing options...
StrayCat Posted October 16, 2017 Share Posted October 16, 2017 User saves are the entry door to quicksave. Which would ruin the game entirely. The fact that even 1 wrong decision = permadeath is what makes TLD so good. This is what makes a player hesitate before going for a bold move, and makes you think twice before leaving the comfort of a house to venture outside. Gone at a bad time and got caught in a blizzard ? Too bad, just deal with it. Gone left instead of right, and faced a bear ? Well, life is full of hazardous events anyway. Next time you'll be more cautious. If you could save when you want, you would just go back and do the correct things. This is just like cheating, and you would soon loose all interest in TLD and go on another game. Link to comment Share on other sites More sharing options...
Tomcat2 Posted October 16, 2017 Author Share Posted October 16, 2017 4 hours ago, StrayCat said: User saves are the entry door to quicksave. Which would ruin the game entirely. The fact that even 1 wrong decision = permadeath is what makes TLD so good. This is what makes a player hesitate before going for a bold move, and makes you think twice before leaving the comfort of a house to venture outside. Gone at a bad time and got caught in a blizzard ? Too bad, just deal with it. Gone left instead of right, and faced a bear ? Well, life is full of hazardous events anyway. Next time you'll be more cautious. If you could save when you want, you would just go back and do the correct things. This is just like cheating, and you would soon loose all interest in TLD and go on another game. I understand your point, problem is that playing the game takes really huge amount of time. The fact you never know what can happen to you is the same as tempting as terrifying. But at the end you will be really furious if you die or get yourself to the situation you cannot handle after those long hours of playing. I don't say make quick saves, but more than one autosave. Three autosave history should be enough. Link to comment Share on other sites More sharing options...
JAFO Posted October 16, 2017 Share Posted October 16, 2017 26 minutes ago, Tomcat2 said: But at the end you will be really furious if you die or get yourself to the situation you cannot handle after those long hours of playing. Not so. We've all died after dozens of hours of play, several times over*.. It's part of what makes the game challenging. It forces you to learn from your mistakes, and makes you determined to do better the next time. The unforgiving nature of the game is a big part of what makes it so much better than other so-called "survival" games, where there are no real consequences to dying, because you can just reload and carry on. * If you want one example, take Drifter Man's "Snowballs in Hell" thread.. to date, in the course of learning how to survive at the hardest level, on one of the hardest maps, he's died 46 times so far. Dying is part of this game.. getting mad about it is pointless. Better to just get used to it. Link to comment Share on other sites More sharing options...
Riotintheair Posted October 16, 2017 Share Posted October 16, 2017 I mostly like how the save feature works and permanent death. I'm currently playing Interloper 35 and he's survived 210 days. I'll be sad when he dies, as I have been for his predecessors, but their deaths weren't in vain and they taught me many things that have saved Interloper 35's life many times over. For instance Interloper 29 contributed valuable information about climbing down into deep holes without a stim, a lesson that saved 35's life in the BR canyon around day 90. Interloper 16 informed me of the perils of playing after coming home from a night out - she got eaten while trying to commit wolf genocide in DP. 31 ended up in Scruffy's belly after getting the bedroll, a lesson I didn't learn well enough as 35 knifed Scruffy in knife to claw combat - 35 lived because he was luckier than 31. Collectively they taught me that there is a time and place for taking epic chances and risking everything on one throw of the dice, and that time and place is early - that throw payed off for 35 at the summit on Day 4. 33 tried the same and ran off a cliff in heavy fog around day 10. Now 35 takes few risks and has checklists before he leaves a place (another lesson from another failed survivor), and lists of gear in various supply caches all over the map. But seriously it's this big picture wisdom that gets lost if they don't die, a measure of the edge that's gone without it. The game loses it's strategic risk/reward motives and is reduced to a sum of parts that rewards only risk taking and never prudence. This to me, is the secret sauce for all permanent death games - they reward a degree of caution that adds a strategic layer to every choice. Link to comment Share on other sites More sharing options...
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