Vague Quests and Autopickup


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Feels like two different teams made Episode 1 and 2. Quests for 1 automatically put any keys or quest items into your inventory after cut scenes. In EP 2, tiny quest items would be dropped on the ground when the player would have expected the PC to have picked up or automatically inventoried the item as part of the cut scene following the pattern from EP 1.

More quest information please. Add more landmarks into the stories that the NPC tells. For example: Type out the entirety of what the NPC says into the quest description. Add footnotes as hints and impressions your characters has in the margins of the quest log/journal. Details are important in story and world building.

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Yeah, agreed. Also a lot of the worldbuilding information that trust gets you is only found within the journal. Not mentioned by the NPC at all. If the NPC could give a brief description of that info and a more detailed version can be found in the journal it would be much better. 

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