taeonas Posted October 13, 2014 Share Posted October 13, 2014 I want to say, again, that I love the immersion of the game.That's why I want to talk about something that screws it up, for me at least.Time.That five minute hour is killing me.I know, I know, if you put a realistic timer on it, people are going to freak. Walking in deep snow is a slow, slow business. Gamers are used to flying around game worlds at about thirty miles an hour, and asking a player to sit there, and walk for hours on end just to get someplace isn't sane. To let people move around at the rates they're used to, an hour has to fly by in all of about five minutes.That creates a whole host of other problems, like needing to eat what feels like constantly, especially since the game is good enough that the player's sense of time starts to slip. The fact that you can sit there, and watch as your avatar burns through what you know is a good couple hours worth of food in ten minutes is distressing too. I know there are ways around it in the game, but, honestly, gaming the hunger mechanic like that, in real life, is going to get you killed, fast, in a northern winter, and, why am I even going into this, I don't have a problem with the food requirements per day, just, how bleeding short the day is.My proposed solution, finally, is this. Variable passage of time, controlled by the game itself, but based on player actions and surroundings.If you're walking, time speeds up. To the player, the character is just walking faster, but, really what's happening is that time compression gets stepped up. This lets you get from the logging camp to mystery lake in a matter of real world minutes, not hours, but hours still pass in the game.Then, when you stop to look at this or that, or because, oh, hey, that's a wolf/deer/sand worm/whatever time slows right back down to something a lot more like a 1:1 ratio. At it's simplest this can be done with a line of code that looks at how long the player has been pushing the W key. Longer duration means more intense time compression. Add in a check for indoor/outdoor status, or anything else that seems appropriate.If you want to pass time standing still, craft, sleep, forage, do something. Anyhow, that's my idea. I don't know enough about how the game is programmed to know if it's viable or not.It won't work so great multiplayer, but, last I checked, that wasn't a thing. Link to comment Share on other sites More sharing options...
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