The REALLY Long Dark


ragsn_old_iron

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First time posting, no knowledge of this stuff either, but for what it is worth here is data. Probably just my older computer, and sorry I do not understand how to simply attach the file, but before I play again here is a paste from last error. Game went dark from menu selecting bedroll to lay out in "Office" by mystery lake; sounds still worked; orientation must have worked but explanation was invalid location for object; sound worked; but I could not get out of the game at all yet aimpoint stayed active. The last error repeated for much longer than represented here, but no point in pasting a kilometer of same lines:

Initialize engine version: 4.5.3p4 (80c2d1be1221)

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1172]

Renderer: AMD Radeon HD 7900 Series

Vendor: ATI

VRAM: 3013 MB (via DXGI)

Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1

Begin MonoManager ReloadAssembly

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain

- Completed reload, in 0.099 seconds

Initializing input.

Input initialized.

desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless)

UnloadTime: 5.789063 ms

Successfully initialized Steam!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4961 unused Assets to reduce memory usage. Loaded Objects now: 9447.

Total: 22.209536 ms (FindLiveObjects: 0.737614 ms CreateObjectMapping: 0.220630 ms MarkObjects: 17.396786 ms DeleteObjects: 3.286401 ms)

GAME VERSION: Sandbox Alpha v.138

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No cGUI skin loaded. Please use cGUI.cSkin to load a skin.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Received stats and achievements from Steam

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 9.289176 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 26260.

Total: 352.914886 ms (FindLiveObjects: 1.463697 ms CreateObjectMapping: 0.535817 ms MarkObjects: 348.285492 ms DeleteObjects: 2.120593 ms)

UnloadTime: 77.171234 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 317 unused Assets to reduce memory usage. Loaded Objects now: 26039.

Total: 23.442610 ms (FindLiveObjects: 1.150432 ms CreateObjectMapping: 0.267908 ms MarkObjects: 19.604633 ms DeleteObjects: 1.872287 ms)

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\libc

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc

Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 67.127144 ms

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 357 unused Assets to reduce memory usage. Loaded Objects now: 23742.

Total: 30.427847 ms (FindLiveObjects: 1.274969 ms CreateObjectMapping: 0.323643 ms MarkObjects: 26.212797 ms DeleteObjects: 2.131740 ms)

UnloadTime: 6.726552 ms

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 26387.

Total: 366.231934 ms (FindLiveObjects: 1.617831 ms CreateObjectMapping: 0.835245 ms MarkObjects: 359.078339 ms DeleteObjects: 4.187374 ms)

Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 137.808990 ms

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 23843.

Total: 172.905838 ms (FindLiveObjects: 1.288807 ms CreateObjectMapping: 0.809876 ms MarkObjects: 169.014816 ms DeleteObjects: 1.242298 ms)

UnloadTime: 6.784977 ms

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 26748.

Total: 476.553925 ms (FindLiveObjects: 1.523275 ms CreateObjectMapping: 0.831401 ms MarkObjects: 470.031097 ms DeleteObjects: 3.657706 ms)

Could not terminate pathfinding thread[7] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 148.062561 ms

Unloading 11 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 24958.

Total: 149.184174 ms (FindLiveObjects: 1.161579 ms CreateObjectMapping: 0.784123 ms MarkObjects: 145.080200 ms DeleteObjects: 1.490603 ms)

UnloadTime: 6.537055 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 26794.

Total: 478.829041 ms (FindLiveObjects: 1.409116 ms CreateObjectMapping: 0.771823 ms MarkObjects: 474.847717 ms DeleteObjects: 1.319941 ms)

UnloadTime: 75.797867 ms

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 366 unused Assets to reduce memory usage. Loaded Objects now: 24938.

Total: 146.728394 ms (FindLiveObjects: 1.043576 ms CreateObjectMapping: 0.731080 ms MarkObjects: 142.903107 ms DeleteObjects: 1.559022 ms)

UnloadTime: 6.318346 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 250 unused Assets to reduce memory usage. Loaded Objects now: 26774.

Total: 510.898529 ms (FindLiveObjects: 1.621675 ms CreateObjectMapping: 0.865611 ms MarkObjects: 506.176544 ms DeleteObjects: 1.692016 ms)

UnloadTime: 104.976112 ms

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 358 unused Assets to reduce memory usage. Loaded Objects now: 24152.

Total: 151.009949 ms (FindLiveObjects: 1.411038 ms CreateObjectMapping: 0.845623 ms MarkObjects: 146.443192 ms DeleteObjects: 1.728147 ms)

UnloadTime: 6.797277 ms

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 26621.

Total: 444.461334 ms (FindLiveObjects: 1.555178 ms CreateObjectMapping: 0.910582 ms MarkObjects: 437.444977 ms DeleteObjects: 4.015175 ms)

Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 144.063919 ms

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 315 unused Assets to reduce memory usage. Loaded Objects now: 23902.

Total: 176.498184 ms (FindLiveObjects: 1.396432 ms CreateObjectMapping: 0.822176 ms MarkObjects: 172.245865 ms DeleteObjects: 1.479457 ms)

UnloadTime: 7.059804 ms

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 26883.

Total: 506.305634 ms (FindLiveObjects: 1.479457 ms CreateObjectMapping: 0.834861 ms MarkObjects: 499.712097 ms DeleteObjects: 3.769559 ms)

UnloadTime: 176.845276 ms

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 25027.

Total: 166.047821 ms (FindLiveObjects: 1.175416 ms CreateObjectMapping: 0.851004 ms MarkObjects: 161.922333 ms DeleteObjects: 1.606300 ms)

UnloadTime: 6.357552 ms

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 27007.

Total: 524.799438 ms (FindLiveObjects: 1.644738 ms CreateObjectMapping: 0.822176 ms MarkObjects: 520.339966 ms DeleteObjects: 1.408732 ms)

UnloadTime: 77.960739 ms

Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 399 unused Assets to reduce memory usage. Loaded Objects now: 25185.

Total: 169.183548 ms (FindLiveObjects: 1.074326 ms CreateObjectMapping: 0.760292 ms MarkObjects: 165.095734 ms DeleteObjects: 1.652425 ms)

UnloadTime: 6.337949 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 317 unused Assets to reduce memory usage. Loaded Objects now: 26950.

Total: 546.618896 ms (FindLiveObjects: 1.732759 ms CreateObjectMapping: 0.787198 ms MarkObjects: 541.924500 ms DeleteObjects: 1.641278 ms)

Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 150.546387 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 519 unused Assets to reduce memory usage. Loaded Objects now: 23916.

Total: 214.480148 ms (FindLiveObjects: 1.190407 ms CreateObjectMapping: 0.768748 ms MarkObjects: 210.114441 ms DeleteObjects: 1.897272 ms)

UnloadTime: 5.248248 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 27025.

Total: 591.309326 ms (FindLiveObjects: 1.673950 ms CreateObjectMapping: 0.838320 ms MarkObjects: 586.999268 ms DeleteObjects: 1.250754 ms)

UnloadTime: 100.906357 ms

Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 25310.

Total: 243.307846 ms (FindLiveObjects: 1.221926 ms CreateObjectMapping: 0.791811 ms MarkObjects: 238.479324 ms DeleteObjects: 2.174021 ms)

HandleD3DDeviceLost

HandleD3DDeviceLost: needs reset, doing it

FullResetD3DDevice

ResetD3DDevice

dev->Reset

D3Dwindow device not lost anymore

HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1636)

HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1636)

HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped frame because GfxDevice is in invalid state (device lost)

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-2.2 -148.1 -3.6

CAMPOFFICE

After last crashes at same location I updated drivers but the same thing at the same location, this time on the stairs up to beds in office at around 10:40 AM with lantern in my hand the screen just went dark. Lost monitor support again (didn't mention last time) and had to reboot system again. I never have problems anywhere else in game, just at camp office. I have a stable computer, no issues in any other games or this one other than at this location. Took F8 screenshot this time as requested in guide, do not know how to attach. Pasting the script again because I do not know how to attach file. I might try an Nvidia card instead of ATI, maybe a GTX 560ti Hawk instead of 7950 installed, or try similar Quadro to 560ti? Again, the final to reports repeat on continuously for MANY cycles.

Initialize engine version: 4.5.3p4 (80c2d1be1221)

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1315]

Renderer: AMD Radeon HD 7900 Series

Vendor: ATI

VRAM: 3054 MB (via DXGI)

Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1

Begin MonoManager ReloadAssembly

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain

- Completed reload, in 0.084 seconds

Initializing input.

Input initialized.

desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless)

UnloadTime: 4.986030 ms

Successfully initialized Steam!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4961 unused Assets to reduce memory usage. Loaded Objects now: 9474.

Total: 23.832008 ms (FindLiveObjects: 0.968993 ms CreateObjectMapping: 0.247533 ms MarkObjects: 18.343609 ms DeleteObjects: 3.674948 ms)

GAME VERSION: Sandbox Alpha v.138

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

No cGUI skin loaded. Please use cGUI.cSkin to load a skin.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Received stats and achievements from Steam

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 19.129257 ms

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 26214.

Total: 357.040039 ms (FindLiveObjects: 1.908774 ms CreateObjectMapping: 0.284048 ms MarkObjects: 352.182770 ms DeleteObjects: 2.134399 ms)

Could not terminate pathfinding thread[6] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 141.743240 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 345 unused Assets to reduce memory usage. Loaded Objects now: 25991.

Total: 25.293764 ms (FindLiveObjects: 1.233823 ms CreateObjectMapping: 0.284048 ms MarkObjects: 21.313625 ms DeleteObjects: 1.713131 ms)

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\libc

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc

Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 64.669258 ms

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 39371.

Total: 316.016388 ms (FindLiveObjects: 2.631387 ms CreateObjectMapping: 0.809864 ms MarkObjects: 310.233521 ms DeleteObjects: 1.844969 ms)

UnloadTime: 89.025162 ms

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 627 unused Assets to reduce memory usage. Loaded Objects now: 23291.

Total: 77.660149 ms (FindLiveObjects: 1.154259 ms CreateObjectMapping: 0.863291 ms MarkObjects: 70.756500 ms DeleteObjects: 4.239586 ms)

UnloadTime: 4.926068 ms

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 26445.

Total: 408.729156 ms (FindLiveObjects: 2.035616 ms CreateObjectMapping: 0.848685 ms MarkObjects: 404.623718 ms DeleteObjects: 0.630748 ms)

UnloadTime: 87.324326 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 23404.

Total: 76.799927 ms (FindLiveObjects: 1.338756 ms CreateObjectMapping: 0.831005 ms MarkObjects: 71.896538 ms DeleteObjects: 2.125943 ms)

UnloadTime: 4.628567 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 26479.

Total: 410.324310 ms (FindLiveObjects: 2.021394 ms CreateObjectMapping: 0.799102 ms MarkObjects: 406.172729 ms DeleteObjects: 0.732222 ms)

UnloadTime: 90.093323 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 23471.

Total: 48.513855 ms (FindLiveObjects: 1.242663 ms CreateObjectMapping: 0.867520 ms MarkObjects: 43.721931 ms DeleteObjects: 2.139011 ms)

UnloadTime: 4.773089 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 26568.

Total: 386.607971 ms (FindLiveObjects: 1.977576 ms CreateObjectMapping: 0.843689 ms MarkObjects: 382.386444 ms DeleteObjects: 0.845995 ms)

UnloadTime: 88.210297 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 617 unused Assets to reduce memory usage. Loaded Objects now: 23397.

Total: 76.222229 ms (FindLiveObjects: 1.230364 ms CreateObjectMapping: 0.861754 ms MarkObjects: 71.248878 ms DeleteObjects: 2.329274 ms)

UnloadTime: 6.602300 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 26574.

Total: 409.449463 ms (FindLiveObjects: 2.015629 ms CreateObjectMapping: 0.853682 ms MarkObjects: 405.139160 ms DeleteObjects: 0.855604 ms)

UnloadTime: 88.533936 ms

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 525 unused Assets to reduce memory usage. Loaded Objects now: 23558.

Total: 49.994446 ms (FindLiveObjects: 1.307237 ms CreateObjectMapping: 0.800639 ms MarkObjects: 45.344738 ms DeleteObjects: 1.959127 ms)

UnloadTime: 5.078278 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 26650.

Total: 387.065002 ms (FindLiveObjects: 1.997179 ms CreateObjectMapping: 0.865213 ms MarkObjects: 382.722809 ms DeleteObjects: 0.934015 ms)

UnloadTime: 87.861290 ms

Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 568 unused Assets to reduce memory usage. Loaded Objects now: 23634.

Total: 76.654259 ms (FindLiveObjects: 1.297244 ms CreateObjectMapping: 0.855604 ms MarkObjects: 71.624023 ms DeleteObjects: 2.201279 ms)

UnloadTime: 5.182442 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 26693.

Total: 410.518005 ms (FindLiveObjects: 2.034463 ms CreateObjectMapping: 0.833695 ms MarkObjects: 406.148529 ms DeleteObjects: 0.949006 ms)

UnloadTime: 90.963150 ms

Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 24976.

Total: 191.114624 ms (FindLiveObjects: 1.396795 ms CreateObjectMapping: 0.884047 ms MarkObjects: 186.032898 ms DeleteObjects: 2.045225 ms)

UnloadTime: 7.680838 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 26895.

Total: 549.068665 ms (FindLiveObjects: 2.069056 ms CreateObjectMapping: 0.864445 ms MarkObjects: 543.798218 ms DeleteObjects: 1.785776 ms)

UnloadTime: 92.570961 ms

Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 363 unused Assets to reduce memory usage. Loaded Objects now: 25009.

Total: 145.063797 ms (FindLiveObjects: 1.305315 ms CreateObjectMapping: 0.874438 ms MarkObjects: 140.384491 ms DeleteObjects: 1.785392 ms)

UnloadTime: 6.678789 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 315 unused Assets to reduce memory usage. Loaded Objects now: 27027.

Total: 505.031158 ms (FindLiveObjects: 2.002560 ms CreateObjectMapping: 0.804483 ms MarkObjects: 499.931396 ms DeleteObjects: 1.765789 ms)

UnloadTime: 199.913208 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 507 unused Assets to reduce memory usage. Loaded Objects now: 24373.

Total: 147.841248 ms (FindLiveObjects: 1.330299 ms CreateObjectMapping: 0.868673 ms MarkObjects: 142.619614 ms DeleteObjects: 2.467646 ms)

UnloadTime: 5.852781 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 26966.

Total: 509.167786 ms (FindLiveObjects: 2.090581 ms CreateObjectMapping: 0.852914 ms MarkObjects: 504.230560 ms DeleteObjects: 1.422932 ms)

Could not terminate pathfinding thread[5] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 150.041763 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 416 unused Assets to reduce memory usage. Loaded Objects now: 24391.

Total: 193.471954 ms (FindLiveObjects: 1.184239 ms CreateObjectMapping: 0.850607 ms MarkObjects: 188.868759 ms DeleteObjects: 2.024469 ms)

UnloadTime: 5.981929 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 27067.

Total: 552.408081 ms (FindLiveObjects: 2.059062 ms CreateObjectMapping: 0.839845 ms MarkObjects: 547.791077 ms DeleteObjects: 1.169633 ms)

Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not terminate pathfinding thread[1] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not terminate pathfinding thread[2] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not terminate pathfinding thread[4] in 50ms, trying Thread.Abort

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 306.291077 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 24481.

Total: 256.689087 ms (FindLiveObjects: 1.263035 ms CreateObjectMapping: 0.886738 ms MarkObjects: 251.858704 ms DeleteObjects: 2.116718 ms)

UnloadTime: 5.908514 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 27022.

Total: 598.823669 ms (FindLiveObjects: 2.057141 ms CreateObjectMapping: 0.919409 ms MarkObjects: 593.901123 ms DeleteObjects: 1.419473 ms)

UnloadTime: 90.697159 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 507 unused Assets to reduce memory usage. Loaded Objects now: 24492.

Total: 257.962494 ms (FindLiveObjects: 1.231132 ms CreateObjectMapping: 0.869441 ms MarkObjects: 253.019119 ms DeleteObjects: 2.172067 ms)

UnloadTime: 5.908130 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 27198.

Total: 572.991028 ms (FindLiveObjects: 2.173604 ms CreateObjectMapping: 1.228826 ms MarkObjects: 567.679077 ms DeleteObjects: 1.378730 ms)

UnloadTime: 182.384460 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 464 unused Assets to reduce memory usage. Loaded Objects now: 26764.

Total: 183.963837 ms (FindLiveObjects: 1.515181 ms CreateObjectMapping: 0.897500 ms MarkObjects: 178.528473 ms DeleteObjects: 2.358101 ms)

UnloadTime: 16.249569 ms

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 319 unused Assets to reduce memory usage. Loaded Objects now: 27323.

Total: 535.173767 ms (FindLiveObjects: 2.034463 ms CreateObjectMapping: 0.903650 ms MarkObjects: 529.456238 ms DeleteObjects: 2.195898 ms)

UnloadTime: 90.807861 ms

Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 392 unused Assets to reduce memory usage. Loaded Objects now: 25550.

Total: 235.994278 ms (FindLiveObjects: 1.391798 ms CreateObjectMapping: 0.901344 ms MarkObjects: 230.962891 ms DeleteObjects: 2.051375 ms)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index

at System.Collections.Generic.List`1[system.String].get_Item (Int32 index) [0x00000] in :0

at Panel_FeedFire.RefreshFuelSources () [0x00000] in :0

at Panel_FeedFire.Refresh () [0x00000] in :0

at Panel_FeedFire.Update () [0x00000] in :0

(Filename: Line: -1)

HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1503)

HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1636)

HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1636)

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Guest Alan Lawrance

For the most recent issue, were you in the stove interface (where you can cook, melt snow, etc) when the problem occurred? Do you remember if you had just clicked on the stove or if you clicked on something in particular while in the stove interface?

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Yes, I had been boiling water and cooking venison I believe. I often get fatigue warning while making full use of fuel. Was going upstairs to sleep when crash occured; the time before was the same but I moved so slowly I used bedroll instead of going to bed when same type of crash occured.

I am going to play the game on two identical workstations, except I installed an Nvidia card in one workstation and also using single 10k drive instead of RAID SSD and see if I can crash both systems in same area.

For the most recent issue, were you in the stove interface (where you can cook, melt snow, etc) when the problem occurred? Do you remember if you had just clicked on the stove or if you clicked on something in particular while in the stove interface?
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This topic is now archived and is closed to further replies.