Bole Posted October 11, 2014 Share Posted October 11, 2014 Hello, first thing first this is a fantastic achievement and has massive potential thus my feedback. I have really enjoyed first 54 playtime hours of the game. But now suddenly it all starts to fell dull and repetitive manual work where all the problems seem under control. I can attach or send log if someone wants but dont want to give any massive spoilers here but i am sure anyway that you devs are aware of facts i am about to list:- Food is not a problem. 1000 days worth of food is easily available and i am pretty sure that you run out of other things earlier (provided you understand that surviving is not a 5* resort hotel).- Food poisoning is also not a problem as you can eat 95% + condition food all the time beside first 20 days with proper strategy- Foraging wood is FREE with current hunger, fatigue and condition systems. - Provided clothing is sufficient for a long long time provided you understand how to store items.- More or less the same goes for other crucial materials which you can maintain for long time with proper storing. So now i have a problem. I am at day 65th. I have fired 2 out of 30 bullets. Have 18 scrap materials stored. Eat only 100% food. Have 10 flares. Untapped medicines. By my math i can easily get to 500 days +. I am not exposed to any danger, infact probably i will not see a wolf for next 400 days on paths i have to go. So why bother ? Why copy/pasting what i did last week with exact actions and exact movements for next 400 days ? 40 hours of dull hard work just to find out what will run out first ? I dont think so. So here are my suggestions for future:- Please work on AI pathing and on events that would disturb routine. - Game needs unpredictability and uncertainty.- Improved AI pathing, specially wolfes. They are so predictable that i consider them pets which hunt for me when hungry. Random movement is needed to move to next level, predictability is a game killer.- Survivor/Hardcore mode - game is only saved when you quit and you cant quit during an event (wolf attack, etc) No sleep saves, no building saves. As this is survival game i cant stress how important it is to simulate the tension of beiing forced to not do deadly mistakes. - In general give us more options to customize difficulty but do define what is normal mode and i would love to see hardcore mode. - Ability to survive - for example assemle a radio and call for help, you can still play forward if you want to or progress to next map BUT you can be selfsufficient off the map.- More maps and bigger maps. Random random random. Yes, please, randomize everything you can on map. I dont want to learn in guides where to find gun. - When you learn the ropes of the game it gets repetitive - eat sleep sleeep sleep forage sleeep sleeep sleep forage sleep sleep hunt, etc. Playing optimally currently requires you to leave house for few hours 2 days a week - give incentive to go out, gathering medicines, better health with varied diet. I dont have many ideas here but you can figure something out, i mean if i am looking at 100 days of tedious routine i want this routine to be disturbed and i want that routine is not optimal play. A- obvious more wildlife, polar bears, more items, crafting, fishing, etc. Just dont overdo it as game is already well balanced. - 1x 2x 5x speed. I still receive all the penalties but dont waste 15 minutes dragging myself while encumbered and exhausted. Not high on priority list as it could waste the fell of game...- And yes, while i dont mind fluffy had he jumped me on my first play i would get totally wrong idea about the game. I dont mind such sick surprises but dont overdo this, even with wolfes behind every corner i feel this is pushing the limits of plausibility. Although currently they are really stupid and i see them as sorf of a pet which you eat after they kill deer for you. Good wolfie. - Oh and yes. Think about implementing second health bar, curretnly living with 880 calories on average a day gives you no long term health issues which is unrealistic. Kudos to devs btw, this is the game i did not know i am waiting for. Already great but could be fantastic. Link to comment Share on other sites More sharing options...
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