levism84 Posted October 9, 2014 Share Posted October 9, 2014 Okay. I am not sure what other people's background are when it comes to games both electronic and otherwise. I imagine a game like the Long Dark attracts an eclectic group of individuals with diverse background and interests, which is great, but the problem I keep seeing on the boards is the same problem I see in many gaming communities. There is an inherent difficulty in balancing game mechanics between hyper realism and cartoon-like simplicity.This isn't anyone's fault, it is just the nature of trying to combine these two extremes. One benefit of hyper reality is the feeling of immersion, but it comes at the cost of complex programming codes, huge databases, complicated interfaces, and (at least for some players) extraneous details that simply don't matter. One benefit of cartoon-like simplicity is the ease of programming and play, but it comes at the cost of poor immersion, the threat of players feeling the system is dumbed down, and (at least for some players) frustration that certain logical actions can't be taken. When people try to balance these two extremes, it usually ends up looking like a movie where half of it is shot with live actors and the other half is made of chibi cartoon characters performing the "difficult" actions or stunts.I've seen people fight with themselves and others trying to build the "prefect system" for a pen and paper role-playing game only to get frustrated and give up. I really don't want to see that happen with the Long Dark. I truly believe the best game will look like a movie where everything is animated but it is consistent. Immersion won't be so easily broken if there is no switched to and from extremes because the "rules of the world" are consistently applied across the board. The Devs are doing an awesome job trying to combine realism in a survival simulator with the ease of game mechanics. I just want people to understand why they don't spend hundreds of programming hours adding "realism" content that more than likely will break immersion in the overall feeling of the game.I just wanted to say that. Link to comment Share on other sites More sharing options...
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