exgamesadrenaline Posted October 3, 2014 Share Posted October 3, 2014 I'd say that my first experience with TLD difficulty was not longer than 8-12 in-game hours... Many of my attempts was try-n-error without any guidance, some sessions was in complete darkness (I liked it alot! True challenge). The main reason of course is that game is still in development, and there plenty things to do with higher priorities.However maybe this initial hard difficulty is not for all personas and there is another way:a few notes scattered near the descent point (someone suggested a guides on this wish list)or some initial raw map + guides in the backpack + some hints intelligently popup (where i can read those guides)I like the hardcore simulation, however there are plenty of casual gamers - I'm sure they just want enjoy the story, but not the hard survival (let's say play session for them could be easily 30min-1h per evening)maybe the game can set a few tresholds for a casual players initially, if player slow on finding critical resources, or other KPI - game can trigger helping-hand events - e.g. summon more loot nearby (in not observed areas) and if game / location knows that this is seasoned veteran, it can provide more challenge / new procedural hidden obstacles if passed more than 20 / 40 / 60 ... 200 days + rnd, game can intentionally put more content to the game, for those who want to commit a suicide too bored. Because after 10 hours of real time, when almost the whole area is explored motivation and engagement is quickly fading out (as another user commited suiced in game after 20 days) Link to comment Share on other sites More sharing options...
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