Sandbox Alpha Updated to v.136!


Raphael van Lierop

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Sandbox Alpha Update -- v.136: Performance Improvements, Exploits Fixed, Gameplay Tuning

We've just updated the Sandbox Alpha to v.136! Several performance improvements, exploits fixed, and gameplay tuning.

Changelist:

* General art optimization should result in shorter initial load and noticeable performance improvements across the board

* Tampering of save data will result in survival time not being uploaded to Leaderboards.

* Game saves automatically when entering an interior. This will prevent abuse of the savegame system to re-roll interior loot.

* Fixed issue with some long dropdown menus getting cut off.

* Fixed bug where time would accelerate forever when opening the Survival Panel during a Harvest or Repair action.

* Slightly increased the Calorie/hour costs of Walking and Running.

* Slightly increased the Calorie/Kg cost of carrying inventory.

* The Hatchet and Hunting Knife can now be harvested.

* Harvesting values for all Tools have been tuned for duration and what they produce.

* Increased the Repair improvement value for the Hunting Knife.

* Reduced the "per use" Condition decay of the Hatchet, Hunting Knife, and Prybar

* Slightly reduced the per/Litre cost of Boiling water.

* Added some new loot to the Dam.

* Tuned the Rifle Ammo spawn in Trapper's Homestead.

* Tuned the availability of Rifle Ammo in the Safe loot table.

* Tuned Locker and Metal Desk loot tables.

* Improved Persona selection UI.

* Fixed bug with Dysentery where it would be removed when transitioning to a new scene.

* Wolves no longer run from deer.

* Tuned wolf population density.

* Slightly reduced chance of wolf fleeing when player sighted.

* Arrow keys will now rotate safe dial.

### END OF CHANGELIST ###

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