Skill additions. Processing, Foraging, Cooking


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I know I've mentioned it, but might as well get it's own thread.

I'd like to see the amount and quality of meat harvested increase with a higher skill of processing.

Likewise, you get more, and better wood, the more your forage

Finally, the quality of meat will go higher with increased cooking skill.

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Some of the things you can do in the game right now work well as skills that scale with your experience in performing those related tasks, while others do not scale so well and work much better as stand-alone actions.

I am interested to see how the designers approach skills once they start adding more of them.

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