UPDATED: Sandbox Alpha Updated to v.125

Raphael van Lierop

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  • Hinterland

The Long Dark -- Sandbox Alpha -- Changelist v.125

* Return to using DX9 for rendering

* Added tld_dx11.bat and tld_borderless_dx11.bat for launching game using DX11

* Fixed issue with sandbox loading more than once (if rapidly clicking start)

We have decided to return to using DX9. Although DX11 did improve framerate for some players, it seems a larger number were negatively affected (either by lower framerate or stability issues). Users can still run DX11 by launching the game with the newly added tld_dx11.bat file, or by manually using the command line argument -force-d3d11

We are going to continue to investigate using DX11 by default, but right now it is safer to use DX9 and allow players to experiment with DX11 to see if it improves framerate. If you have played v.124 and it improved your framerate, then you should use DX11.

Apologies for any inconvenience, and thanks for your support.

The Long Dark -- Sandbox Alpha -- Changelist v.124

* Fix key bindings crash when user did not have a profile

* Framerate improvements, especially for high end PCs

* Display correct bindings during wolf struggle

* Fix problem with binding Inventory to [Enter]

* Removed Help from pause menu

IMPORTANT: Please make sure you update your graphics drivers, or you may experience crashing.

If you experience a crash and have updated drivers, temporary solution is to run in DirectX9 Mode, by running the following from command prompt:

tld.exe -force-d3d9

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