UI bug [solved]


dmnc

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Hi folks,

as I reported early on Steam, I found some weird UI bug. This is the second occurrence of that bug. Again I was in the Camp Office when it was happened.

After entering utility menu* (TAB) I've selected Repair. Utility menu has not been closed and repair menu was rendered behind (lower z index) but with focus, I was able to exit from Repair and no button has been working since that moment. Every button (eat, drop, even main menu buttons - exit game, load game, etc) is clickable but with no action. Game has been exited with ALT+F4.

*probably it isn't Utility menu, how do you call it please? I mean that TAB menu...

Here is my output_log.txt:

[spoil]


Initialize engine version: 4.5.3p4 (80c2d1be1221)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4411]
Renderer: NVIDIA GeForce GTX 770
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\SuperSplines.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in 0.043 seconds
Initializing input.

Input initialized.

desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\Boo.Lang.dll (this message is harmless)
UnloadTime: 5.683334 ms
Successfully initialized Steam!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: D:\Steam\steamapps\common\TheLongDark\tld_Data\Managed\System.Xml.dll (this message is harmless)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4496 unused Assets to reduce memory usage. Loaded Objects now: 8837.
Total: 12.055658 ms (FindLiveObjects: 0.466657 ms CreateObjectMapping: 0.172021 ms MarkObjects: 9.059895 ms DeleteObjects: 2.041059 ms)

Received stats and achievements from Steam


(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 5.256745 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 285 unused Assets to reduce memory usage. Loaded Objects now: 10548.
Total: 8.458272 ms (FindLiveObjects: 0.376278 ms CreateObjectMapping: 0.082546 ms MarkObjects: 5.702615 ms DeleteObjects: 1.982915 ms)

Could not load resources for container: OBJ_FishingCabinCupboardDoor

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not load resources for container: OBJ_FishingCabinDresserDrawerB

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not load resources for container: OBJ_FishingCabinDresserDrawerA

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not load resources for container: OBJ_FishingCabinDresserDrawerA

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not load resources for container: OBJ_FishingCabinCupboardDoor

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not load resources for container: OBJ_FishingCabinDresserDrawerA

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not load resources for container: OBJ_FishingCabinCupboardDoor

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not load resources for container: OBJ_FishingCabinDresserDrawerB

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not load resources for container: OBJ_FishingCabinDresserDrawerB

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not load resources for container: OBJ_FishingCabinCupboardDoor

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not load resources for container: OBJ_FishingCabinDresserDrawerB

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not load resources for container: OBJ_FishingCabinDresserDrawerA

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 2.176628 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 275 unused Assets to reduce memory usage. Loaded Objects now: 23117.
Total: 194.541763 ms (FindLiveObjects: 0.772138 ms CreateObjectMapping: 0.209076 ms MarkObjects: 192.161484 ms DeleteObjects: 1.110457 ms)

UnloadTime: 41.236942 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 21372.
Total: 60.439472 ms (FindLiveObjects: 0.755267 ms CreateObjectMapping: 0.247939 ms MarkObjects: 57.847401 ms DeleteObjects: 1.194509 ms)

UnloadTime: 3.078611 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 315 unused Assets to reduce memory usage. Loaded Objects now: 23056.
Total: 242.034134 ms (FindLiveObjects: 1.002303 ms CreateObjectMapping: 0.141895 ms MarkObjects: 239.542099 ms DeleteObjects: 1.058639 ms)

UnloadTime: 47.668312 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 21429.
Total: 63.188194 ms (FindLiveObjects: 0.697123 ms CreateObjectMapping: 0.128338 ms MarkObjects: 60.802193 ms DeleteObjects: 1.242410 ms)

UnloadTime: 5.423344 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 315 unused Assets to reduce memory usage. Loaded Objects now: 23029.
Total: 245.621597 ms (FindLiveObjects: 0.792925 ms CreateObjectMapping: 0.183770 ms MarkObjects: 243.360001 ms DeleteObjects: 1.003207 ms)

UnloadTime: 40.962486 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 21533.
Total: 50.290504 ms (FindLiveObjects: 0.738697 ms CreateObjectMapping: 0.471778 ms MarkObjects: 47.921974 ms DeleteObjects: 0.889329 ms)

UnloadTime: 3.325044 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 23165.
Total: 229.124100 ms (FindLiveObjects: 0.796239 ms CreateObjectMapping: 0.397667 ms MarkObjects: 226.869751 ms DeleteObjects: 0.750748 ms)

Achievement 'Survival_5_Days' unlocked!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

StoreStats - success

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 66.651520 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 20502.
Total: 63.335217 ms (FindLiveObjects: 0.772439 ms CreateObjectMapping: 0.386219 ms MarkObjects: 60.864552 ms DeleteObjects: 0.989650 ms)

UnloadTime: 3.883888 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 23141.
Total: 249.459976 ms (FindLiveObjects: 0.848960 ms CreateObjectMapping: 0.410923 ms MarkObjects: 247.349640 ms DeleteObjects: 0.550408 ms)

UnloadTime: 41.273392 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 353 unused Assets to reduce memory usage. Loaded Objects now: 20934.
Total: 75.333031 ms (FindLiveObjects: 0.677240 ms CreateObjectMapping: 0.393148 ms MarkObjects: 73.014809 ms DeleteObjects: 0.959825 ms)

UnloadTime: 2.728241 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 192 unused Assets to reduce memory usage. Loaded Objects now: 23359.
Total: 253.981949 ms (FindLiveObjects: 0.896258 ms CreateObjectMapping: 0.390437 ms MarkObjects: 251.789368 ms DeleteObjects: 0.616083 ms)

UnloadTime: 41.169456 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 365 unused Assets to reduce memory usage. Loaded Objects now: 20990.
Total: 62.031651 ms (FindLiveObjects: 0.748639 ms CreateObjectMapping: 0.400981 ms MarkObjects: 59.708607 ms DeleteObjects: 0.887220 ms)

UnloadTime: 3.568164 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 23416.
Total: 249.843796 ms (FindLiveObjects: 0.983625 ms CreateObjectMapping: 0.497988 ms MarkObjects: 247.497238 ms DeleteObjects: 0.569689 ms)

UnloadTime: 51.144287 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 349 unused Assets to reduce memory usage. Loaded Objects now: 21762.
Total: 92.013687 ms (FindLiveObjects: 0.726647 ms CreateObjectMapping: 0.585053 ms MarkObjects: 89.430962 ms DeleteObjects: 0.993566 ms)

Fallback handler could not load library D:/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc
Fallback handler could not load library D:/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\libc
Fallback handler could not load library D:/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libc
UnloadTime: 3.338300 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 191 unused Assets to reduce memory usage. Loaded Objects now: 21815.
Total: 89.151382 ms (FindLiveObjects: 0.767920 ms CreateObjectMapping: 0.402487 ms MarkObjects: 87.314880 ms DeleteObjects: 0.386520 ms)

UnloadTime: 4.797921 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 266 unused Assets to reduce memory usage. Loaded Objects now: 23562.
Total: 269.083069 ms (FindLiveObjects: 0.930000 ms CreateObjectMapping: 0.435024 ms MarkObjects: 266.399414 ms DeleteObjects: 0.991457 ms)

UnloadTime: 41.845791 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 21976.
Total: 103.561714 ms (FindLiveObjects: 0.701040 ms CreateObjectMapping: 0.435626 ms MarkObjects: 100.973267 ms DeleteObjects: 1.102021 ms)

UnloadTime: 5.104005 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 23692.
Total: 290.144104 ms (FindLiveObjects: 0.899271 ms CreateObjectMapping: 0.424781 ms MarkObjects: 287.422821 ms DeleteObjects: 1.070388 ms)

UnloadTime: 43.133995 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 331 unused Assets to reduce memory usage. Loaded Objects now: 22039.
Total: 99.773331 ms (FindLiveObjects: 0.743819 ms CreateObjectMapping: 0.405500 ms MarkObjects: 97.296341 ms DeleteObjects: 0.943858 ms)

UnloadTime: 4.045967 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 310 unused Assets to reduce memory usage. Loaded Objects now: 23785.
Total: 282.022369 ms (FindLiveObjects: 0.870350 ms CreateObjectMapping: 0.506423 ms MarkObjects: 279.417938 ms DeleteObjects: 0.937531 ms)

UnloadTime: 54.444630 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 331 unused Assets to reduce memory usage. Loaded Objects now: 22134.
Total: 126.308006 ms (FindLiveObjects: 0.833595 ms CreateObjectMapping: 0.458824 ms MarkObjects: 123.581879 ms DeleteObjects: 1.052011 ms)

UnloadTime: 4.735861 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 23770.
Total: 296.183228 ms (FindLiveObjects: 0.885413 ms CreateObjectMapping: 0.399475 ms MarkObjects: 293.720093 ms DeleteObjects: 0.889932 ms)

UnloadTime: 41.574654 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 23618.
Total: 126.964462 ms (FindLiveObjects: 0.832692 ms CreateObjectMapping: 0.400981 ms MarkObjects: 124.180183 ms DeleteObjects: 1.195413 ms)

UnloadTime: 7.239962 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 22326.
Total: 126.846375 ms (FindLiveObjects: 0.894752 ms CreateObjectMapping: 0.443761 ms MarkObjects: 124.049736 ms DeleteObjects: 1.101720 ms)

UnloadTime: 6.581401 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 24001.
Total: 296.932800 ms (FindLiveObjects: 0.881798 ms CreateObjectMapping: 0.541972 ms MarkObjects: 294.380157 ms DeleteObjects: 0.827570 ms)

UnloadTime: 41.682205 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 331 unused Assets to reduce memory usage. Loaded Objects now: 22303.
Total: 78.726463 ms (FindLiveObjects: 0.840826 ms CreateObjectMapping: 0.464246 ms MarkObjects: 75.994308 ms DeleteObjects: 0.986637 ms)

UnloadTime: 4.019155 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 24038.
Total: 259.578827 ms (FindLiveObjects: 0.875471 ms CreateObjectMapping: 0.482322 ms MarkObjects: 257.008423 ms DeleteObjects: 0.870952 ms)

UnloadTime: 43.268658 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 331 unused Assets to reduce memory usage. Loaded Objects now: 22332.
Total: 104.631508 ms (FindLiveObjects: 0.760087 ms CreateObjectMapping: 0.409417 ms MarkObjects: 102.016838 ms DeleteObjects: 1.038153 ms)

UnloadTime: 3.989330 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 24175.
Total: 293.309174 ms (FindLiveObjects: 1.088766 ms CreateObjectMapping: 0.481720 ms MarkObjects: 290.470062 ms DeleteObjects: 0.975189 ms)

UnloadTime: 49.400879 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 331 unused Assets to reduce memory usage. Loaded Objects now: 22431.
Total: 129.273041 ms (FindLiveObjects: 0.841127 ms CreateObjectMapping: 0.442254 ms MarkObjects: 126.517998 ms DeleteObjects: 1.061351 ms)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in :0

at Panel_Repair.RefreshTools () [0x00000] in :0

at Panel_Repair.Refresh () [0x00000] in :0

at Panel_Repair.Enable (Boolean enable) [0x00000] in :0

at Panel_Actions.OnRepair () [0x00000] in :0

at EventDelegate.Execute () [0x00000] in :0

at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in :0

at UIButton.OnClick () [0x00000] in :0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:Update()

(Filename: Line: -1)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in :0

at Panel_Repair.RefreshTools () [0x00000] in :0

at Panel_Repair.Refresh () [0x00000] in :0

at Panel_Repair.Update () [0x00000] in :0

(Filename: Line: -1)

[/spoil]

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And in future if you zip the file and upload it to the forum for download by the Devs, that would help even more.

Cheers


ADMIN NOTE ADDED: Or you can also include the file(s) as "attachments" so that you don't have to worry about cutting and pasting everything, and that gives the devs an easy way to download the information needed.

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And in future if you zip the file and upload it to the forum for download by the Devs, that would help even more.

Cheers


ADMIN NOTE ADDED: Or you can also include the file(s) as "attachments" so that you don't have to worry about cutting and pasting everything, and that gives the devs an easy way to download the information needed.

Yes, it was my initial plan, but I can't (even now) find how to attach files here ... I'm sorry but please guide me. Thank you.

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Found this issue -- thanks again for the output log!

I would never have found it otherwise -- you had to been in repair with a list of at least 3 duplicated tools (like multiple sewing kits) then left repair and dropped or destroyed most of the tools, and returned back to repair.

Fixed for next update.

Sweet! Happy to help.

Thank you Alan.

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Archived

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