Warg Posted July 25, 2016 Share Posted July 25, 2016 If you're on a kind of resort island, it's natural there are some touristic maps around, showing the main buildings (office, cabin, farm, factory, villages and so on), some roads, paths, peaks, trails and the rough altitudes in the area. To be found in some recluse but unhidden area, to get where you'd have to travel a lot already so the map doesn't spoil basic exploration (on the other side of your spawning point, perhaps?) Yes, a normal map would contain the whole island but I'm willing to oversee this and find only the piece of paper with the area I'm in now. As for use of this map, I propose it to be degradable, it's a piece of paper after all, and bringing it out in the wind and blizzard (when you're likely to get lost) will degrade it rapidly. Have the map over the lower screen, leaving the upper screen to look for landmarks (just as you'd do for real). Perhaps, as the map degrades, you can skatch a map in your journal (that will not degrade) but which is more innacurate. Perhaps a map making skill, so your handmade maps get better in time Absolutely no virtual compas or map on screen at all times, with or without position. A compas, though, would be nice, together with the map. You'd have to guess which way is north, the piece of map not having that north sign. Anyway, here's an example Link to comment Share on other sites More sharing options...
AHGoodwin Posted July 25, 2016 Share Posted July 25, 2016 I actually had a quite similar idea regarding map making skill or navigation skill. Basically the first time you visited a location it could be "mapped". The first few times you attempted to return to this spot, the marker for it would be off by quite a bit of variance. Kind of like how there's a small degree of error on GPS units (not greatly noticeable unless you're doing something like geocaching and trying to find an EXACT spot... you will see that you can get a 10-15 foot variance in each attempt depending on quality of unit and signal). Anyways, you start out with a degree of error, and with each successful return to the location, your "map" improves and becomes more accurate. Something else to keep in mind, visibility should affect your ability to make a good map. If you can't see the area (blizzard, heavy fog) when you visit, you should not be able to map it (or even improve your current map, I'd argue. Link to comment Share on other sites More sharing options...
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