Antibiotics and Pain Pills "condition" changes.


TROY

Recommended Posts

This may be by design, but from my experience with the game, I doubt it.  

Ive noticed that if you pick up antibiotics, and pain pills, then do anything that requires a loading screen, like move between regions, enter or exit a building or log out and back in, the condition of the med will change to the condition of any of that item that you were already carrying, and stack. for example, if you are carrying a bottle of 6 antibiotics, condition 56% and you find a bottle in a house condition 90% or 23% or whatever, when you leave the house (I'm not certain about this because Ive always reentered before checking) the new bottle will change its condition to 56% and be stacked with the original bottle. If you drop the 56% bottle, and pick it back up, IT will change to 90% or 23%, or whatever when you "load".  This only happens with items in a characters inventory, not with items stored in world containers. So, to reproduce, either already own a bottle of pills, and pick up another of a different condition, or pick up two of different condition, and then do anything that causes a "load" and the second bottle will stack and alter condition to match the first.

****NOTE****     Please be aware, I have played MANY hours in this game, and I love it, but the whole condition thing is being taken WAAAAAAY to far in its current state. It detracts from enjoyability in certain cases. Its a headache to deal with multiple stacks of items because of differing conditions. I love this bug, even when it downgrades my supplies because now i have only one stack of pills instead of two, or EIGHT...  it makes the interface cleaner and keeping track of my supplies easier.  Ive had characters survive a VERY long time, and the condition of many items doesnt degrade fast enough to make it an actual issue. On the flip side, having items of different condition forces a player to be smart about using up things that may go bad soon, first.  Here are my final thoughts: Items such as pain pils, matches, etc that dont degrade from use, should not have "condition". They are either good or not. Think about it. A match will still start a fire after sitting in a box on a shelf for 20 years! There is no need to give them condition, and prevent them from stacking. First aid items though, do have expiration dates, but often are still effective for years afterwards. Condition just isnt required on many items in the game, and removing it from things like matches, kerosene, lighter fluid, matches, pain pills, antibiotics, matches, cured hides and guts, and, did I mention matches?, would make the game smoother and more enjoyable to play. OH< WOODEN Matches only. cardboard matches, condition makes sense, and should even affect the chance to light a fire.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.