New affliction ideas


Docterrok

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Ok, I feel sometimes the game gets a little too easy sometimes, to combat this, I have ideas for new afflictions.

  • heavy bleeding- like normal bleeding, except it requires multiple bandages over the course of a few days.
  • beartrap wound- you will crawl everywhere, get heavy bleeding and...
  • broken bone- requires splint or sling and takes 2 months to heal, while limb is broken, you either get permanent limp or cannot use weapons 
  • nightmares- while you sleep, you get nightmares sometimes, nightmares will make it so you will have trouble sleeping, character will scream or say dialogue like "it was only a dream. When you sleep, you will see a jumpscare type of image, like a wolf monster or something, adding more depth to sleeping.
  • shock-after a bear attack, for days after, you shake uncontrollably and get many nightmares 
  • trauma- after a nasty fall or bear attack, you get enormously dizzy and your vision gets darker.

tell me what you think! Thanks!:D

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Okay, in a survival situation, heavy bleeding (one that goes on for days, as you state in the first), shock, dizziness and heart attack are all fatal. In the context of TLD's sandbox, I wouldn't even consider these survivable. 

Same goes for injuries incurred by bear trap - broken leg, immobility, etc.

Remember, Hugh Glass survived the bear attack (and the consequences) because others helped him. We don't have that luxury in TLD.

Now what I do like is what you call shock, @Docterrok. It's not shock (shock is major organ failure and circulatory collapse leading to death), it's post-traumatic stress disorder (PTSD) and I, for one, would like to see something like that implemented following a wolf or bear attack. Not necessarily every attack, but more like a surprise kind of attack (i.e. you don't go out there and antagonize them on purpose, but rather a bear surprises you while you are skinning snared rabbits).

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Just now, hauteecolerider said:

Okay, in a survival situation, heavy bleeding (one that goes on for days, as you state in the first), shock, dizziness and heart attack are all fatal. In the context of TLD's sandbox, I wouldn't even consider these survivable. 

Same goes for injuries incurred by bear trap - broken leg, immobility, etc.

Remember, Hugh Glass survived the bear attack (and the consequences) because others helped him. We don't have that luxury in TLD.

Now what I do like is what you call shock, @Docterrok. It's not shock (shock is major organ failure and circulatory collapse leading to death), it's post-traumatic stress disorder (PTSD) and I, for one, would like to see something like that implemented following a wolf or bear attack. Not necessarily every attack, but more like a surprise kind of attack (i.e. you don't go out there and antagonize them on purpose, but rather a bear surprises you while you are skinning snared rabbits).

What about nightmares and losing skills? 

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1 minute ago, Docterrok said:

What about nightmares and losing skills? 

Some skills, yes! Lack of sleep will make you tired.

In fact, I see PTSD slowing down one's recovery rate as one sleeps, as it cuts into rest time. 

Then walking/running speed will be slow the next day, stamina will be decreased (less sprinting time), shot accuracy with the bow/rifle decreased, fire starting skill slightly affected, etc. 

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I'm definitely in favor of more extreme afflictions. There's very little to put me at risk right now. (What we do have is easily managed, and I can't wait until we get the Improved versions :D) And, yes, I do like the idea of sustaining an injury that could ultimately kill you/leave you crawling on the ground. However, I think it should be much, much harder to break something vs spraining it. Some serious fall damage would be required, and it might be only a small percent chance of getting really badly hurt.

Definitely in favor of the nightmares - which could either be creatively implemented cutscenes, or little interactive scenarios for the player to navigate.

I absolutely want to see fainting/collapsing from total exhaustion - because at this point, even though there is a very slow creep of health decline, there's pretty much no reason for me to stop. My walk speed is still manageable, even with 100 pounds of equipment. All the character does is bitch a little bit about how tired they are. xD

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52 minutes ago, iSUGGESTthings said:

I absolutely want to see fainting/collapsing from total exhaustion - because at this point, even though there is a very slow creep of health decline, there's pretty much no reason for me to stop. My walk speed is still manageable, even with 100 pounds of equipment. All the character does is bitch a little bit about how tired they are. xD

I'm not for it. Not this way at least.

 

From my experience of staying awake 72+ hours (a stupid challenge). One usually don't faint from exhaustion (me at least). Rather, one starts to hallucinate, one's reaction time drops down (ex: you're walking and notice a lamppost only when it's ~3 meters before you, and yet you still collide with it), one can't focus, can't walk straight nor think straight.

 

I'd prefer seeing something like that. Vision getting blur, inability to perform hard tasks (or a huge drop in probabilities of successing), hallucinations. Until you reach a point where, you don't even notice wildlife or anything you interact with until its really close, and eventually fainting after a small shock (i.e fall, ankle twist then fall).

 

Fainting and crawling might be great in other ways. Like this which induce a different handling of condition. Let's say one is bleeding, once the condition reach 50% you start feeling dizzy, and once you reach, let's say 40%-30%, you faint. With enough luck, you'll wake up around 15-5% condition, with a blood loss stopped (wound cauterized by snow, or just coagulated) yet a wound still brittle (so don't try to run or anything).

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I think what @Resethel means is "bleeding stopped due to vasoconstriction triggered by the brutally cold conditions experienced while lying passed out in snow."

I for the life of me can't think of one word that sums all of that up. And I'm a native English speaker with an immense medical vocabulary . . .

@Resethel please correct me if I'm wrong!

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2 minutes ago, hauteecolerider said:

please correct me if I'm wrong!

Ahah looks like you're a doctor, or something close from it?

I guess it might be this, I said cauterize due to my lack of medical vocabulary, but I heard (or saw) that in an emergency putting a wound in snow might help reduce bleeding so

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@Resethel I'm glad I guessed correctly.

And yes, you're right on both counts. Veterinarian here. And snow on wounds will cause vasoconstriction (shrinking of blood vessels), thus slowing down blood loss.

Unless it's an artery that's been cut. Then alas, nothing works but direct pressure or tourniquet, and that only if it's not a major artery.

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6 minutes ago, hauteecolerider said:

@Resethel I'm glad I guessed correctly.

And yes, you're right on both counts. Veterinarian here. And snow on wounds will cause vasoconstriction (shrinking of blood vessels), thus slowing down blood loss.

Unless it's an artery that's been cut. Then alas, nothing works but direct pressure or tourniquet, and that only if it's not a major artery.

Understood, that's always good to know :D

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8 minutes ago, hauteecolerider said:

@Resethel I'm glad I guessed correctly.

And yes, you're right on both counts. Veterinarian here. And snow on wounds will cause vasoconstriction (shrinking of blood vessels), thus slowing down blood loss.

Unless it's an artery that's been cut. Then alas, nothing works but direct pressure or tourniquet, and that only if it's not a major artery.

I think anything approaching artery size would be lethal in a TLD situation. Even someone is in full surgery and an artery has been severed, even with skilled personnel on hand and the right equipment, there's a high probability of death.

Of course, then you've also got shock to deal with. I had 4 teeth removed in one go (plus the local anaesthetic wore off mid-extraction ), and the shock was so bad that my face turned grey and I was on the verge between conscious and  fainting for a good 4-5 hours afterwards. And that was just a simple tooth extraction, not a serious wound.

 

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What do you guys think about concussions after a fall, especially when landing on rock/roads/wood/other hard surfaces? Blurred vision, loss of skills and motor function, delayed controls, random vomiting (harsh penalty to hunger and thirst bar), harsh penalty to rest, controls get randomly switched... can't really be cured and lasts at least two full weeks.

Source: Had a concussion as a kid and this is what happened. I had a loft bed as a kid and loved to jump on it, and one day I missed it :D yes I wasn't very smart.

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nitroglycerin does not help in shock - it actually kills.

Shock treatment never includes nitro. It causes dilation of the coronary arteries, a bad thing in case of shock due to blood loss (where your blood pressure is already dangerously low). 

And nitro is used only for certain types of cardiac issues, specifically congestive heart failure and chest pain. It is not effective in cases of terror-induced tachycardia (rapid heart rate), shock, and hypertension (high blood pressure). Sorry but if a person with any of these conditions were to find oneself in a survival situation such as that found in TLD, no amount of nitro in the game is going to save that person.

Heart attack is not a specific medical condition - it is a layman's term commonly used for a variety of cardiac issues. Angina (chest pain, which is actually treated by nitro), congestive heart failure, and high blood pressure during surgery (where the patient is under continuous monitoring). What most people commonly refer to as heart attack is cardiac infarct, caused by obstructed coronary arteries (which is why you want to avoid obesity and high-fat diets). This is rarely responsive to the administration of nitroglycerin (has been tried in the past without success).

Sorry to be such a downer on this thread. There are actually many, many great ideas here, and I'm getting a bit tired of shooting them down. I just don't see the need to include anything that is going to be fatal when you're out there alone by yourself. That includes things like rabies, arterial bleeding (unless it's the small arteries of the fingers or toes), gangrene, amputation, etc.

Concussion, well, that's one idea I could almost get behind. It's really hit and miss. If you concuss yourself and still have the mental faculties to make that self-assessment ("ooh, I'm really dizzy and nauseated, I must be concussed, I'd better lay up someplace warm for a while." as opposed to being flat-out unconscious for more than five minutes or confused/disoriented/upside down in your assessment of your own condition), and if it's mild enough to last no more than a day or two, then yeah, that's cool. But more serious concussions will lead to death because either you will become dehydrated and die within a few days of running out of your water supply, or you will forget to put your coat and pants and socks on before you leave the Camp Office in a blizzard and freeze to death within minutes. I'm not sure I want the game arbitrarily deciding my chances of survival. Sure, shit happens IRL, but this is just a game. Let's keep it that way. It's bad enough that we die due to our own stupid decisions . . .

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