Suggestion about backpack


mickeyblue

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Hi all,

Was wondering about the backpack that our character is wearing using. 

It can fit a lot of loot in it, from guns to meat, bows, hatchets wood etc. A typical backpack in game like those you find near dead bodies is relatively small and would not be able to fit a rifle in it, heck, almost no backpack could fit a rifle in it. So it stands to reason that our gun and or bow must be on our shoulder or strapped to our backpack.

 

Suggestions -

Different sized bags, from day trek bags with small volumes to larger/ rarer camping or military grade kit bags on frames.

These different bags would allow you to carry more or less and affect stamina/running in different ways.

 

Ability to drop entire bag - Why is not possible to drop your entire bag ? you are tired, encumbered and a blizzard is coming in, you need to get back to trappers cabin but cannot run. Drop the bag and come back for it later. This would also help with the situation of people wanting/needing portable storage tubs for outside houses to keep meat in.

 

Combine the two above options and you have bug out bags/caches that you can leave around the map.

 

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i agree of course^^ i ve already suggest it :D 

i love your idea to have different bag :) ( maybe we can craft one )

and we can have pockets on our clothes to complete this ( to keep matches knife etc when we drop our bag )

 

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Who says you are using same backpack as the ones found in game? I guess the issue is how much weight we can carry, 30kg is max atm, not sure what a different back pack would make to this? ie. the gun still would add weight being in the pack or a sling. maybe a cosmetic change if you had to view it?

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i like the idea of a placeable/droppable backpack. if you look at your inventory menu, in the background Hinterland have placed a image of the backpack and its definitely a bigger explorer/climber style backpack. the gun and bow should also be separate and maybe also placeble / droppable next to the pack. 

Also as Dirmagnos said above, maybe wild animals can ravage an abandoned pack or even by NPC's when they come into the game. Maybe NPC's will sneak into your cabin while you sleep and steal your stuff before you wake in the morning. LOL

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On 6/28/2016 at 8:12 PM, Crimson Foxx said:

Also as Dirmagnos said above, maybe wild animals can ravage an abandoned pack or even by NPC's when they come into the game. Maybe NPC's will sneak into your cabin while you sleep and steal your stuff before you wake in the morning. LOL

Take some happy pills(for pain, of course) and when you wake up, your stuff is gone and your ass is sore.... 8)

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Definitely agree on the rifle / bow being stored somewhere besides the backpack. One idea I have thought of is if you can equip an item to a certain part of the player's body. For example have maybe something setup to where the players back has two slots where if you dropped the backpack you could carry both the bow and the gun with a sling. (Going on about the sling it would be better designed if the sling was a separate item that could be attached / detached from the rifle, providing the ability to repair the backpack if one of the straps broke) 

Maybe going a little to detailed here but another idea with the backpack is from personal experience. Some pockets are more easily accessible where you can keep the backpack on and have the ability to open a small pocket on the side or waist depending on the backpack. However if you have to access the main compartment of those most centered, you have to take the backpack off before getting your item. This would definitely increase the thrill / scare factor if for example the only thing you had at the moment was a flare in the main compartment and you had to hurry and take the pack off to get to it before a wolf attacks you. 

Last note on the smaller easy accessible areas on the backpack could even have hotkeys for quickly opening that "inventory" or getting that one special item in that area. Obviously these pockets  don't hold much. 

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I would definitely enjoy if I could just drop the whole bag, and separate it from my person when it's time to rest. As opposed to going in and dropping things piece by piece. That also grants the opportunity to forget it/leave it behind. I would like the clothes you are wearing to not count towards your carry weight in the same way that the stuff in your backpack does. If you drop your bag, your carry weight should plummet. Say you're only limited to what you can carry in your pockets, arms, and hands until you pick it back up.

Love all these ideas, especially a hotkeys system.

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On 2016-06-28 at 2:08 AM, mickeyblue said:

Combine the two above options and you have bug out bags/caches that you can leave around the map.

Stick them inside a snow shelter and you have a cache that might provide a degree of protection, at least from the crows and other birds. A more robust construction for a cache could provide emergency shelter of the more durable sort.

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  • 5 weeks later...
On 6/28/2016 at 0:08 PM, mickeyblue said:

Ability to drop entire bag - Why is not possible to drop your entire bag ? you are tired, encumbered and a blizzard is coming in, you need to get back to trappers cabin but cannot run. Drop the bag and come back for it later. This would also help with the situation of people wanting/needing portable storage tubs for outside houses to keep meat in.

It is very good thing to have, I think. Many games already have such option as I recall.

But as for many carrying gear such pouches and alike - my opinion is that it is not the biggest priority. As for me, I think that all my gear is not in some backpack, but in abstract "inventory" - the rifle is on the shoulder, the knife and the hatchet is on the belt, something small may be somewhere in my pockets, arranged the best way possible. 

I rather do not want to do the micromanagement between the backpack compartments and numerous pockets and pouches. 

Today inventory system is fine for me. I can imagine any backpack I want. 

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If the micromanagement of backpack is to be implemented I will rather be disappointed then glad. Although it is was really fun experience to arrange inventory in some games like "Jagged Alliance 2" or "7.62", such thing seems is bad suited for TLD. IMHO.

But if such micromanagement will come, I wish some variety of backpacks and apparel, then modifiers to the windproof (because you will suffer less from the cold wind if it blows on you back while you carrying the backpack IRL).

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